ScriptEvent:revive

From Mod Wiki
Revision as of 11:37, 5 November 2007 by Wizz (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Parameters

entity (cannot be null) reviver -- Player doing the reviving.
float healthScale -- Fraction of the max health to revive with.

Result

None.

Supported By

idPlayer

Functionality

Revives the player, with the given fraction of their max health.