ScriptEvent:applyRadiusDamage
From Mod Wiki
Parameters
vector origin -- Origin to check for entities from. entity inflictor -- Entity applying the damage. entity attacker -- Entity responsible for the damage. entity ignore -- Entity to not apply damage to. entity pushIgnore -- Entity to not apply push to. integer damage -- Index of the damageDef to apply. float damageScale -- Factor to scale applied damage by. float pushScale -- Factor to scale applied push by.
Result
None.
Supported By
sdSysCallThread
Functionality
Applies radius damage to entities around a given position.