ScriptEvent:activate
From Mod Wiki
Parameters
entity other -- The entity which caused the activation.
Result
None.
Supported By
idTrigger_Multi idTrigger_Hurt idSound idLight idForceField idCameraAnim idMoveable idMover_Binary idDoor idAnimated idAFEntity_Generic idAASObstacleEntity
Status
Functioning.
Functionality
This will generally toggle the state of the object, e.g. will turn a light on/off.