Script:Files:script/maps/screenshots/empty.script
From Mod Wiki
object mapObject_empty : mapObject_Default { void preinit(); void destroy(); void InitObjectives(); void CompleteObjective( float index, entity p ); }; mapObject_Base Empty_MapScript() { return new mapObject_empty; } void mapObject_empty::preinit() { } void mapObject_empty::destroy() { } void mapObject_empty::InitObjectives() { cvar r_clear = sys.getCVar( "r_clear", "" ); r_clear.setStringValue( "0.3 0.3 0.3" ); r_clear.remove(); } void mapObject_empty::CompleteObjective( float index, entity p ) { ResetRespawnTimeThread(); }