Script:Files:script/maps/volcano.script
From Mod Wiki
#define OBJECTIVE_VOLCANO_HACK 0 #define OBJECTIVE_VOLCANO_DESTROY_TRANSFORMER 1 #define OBJECTIVE_VOLCANO_DESTROY_CORE 2 #define OBJECTIVE_VOLCANO_DAMAGE_CORE_TO80 3 #define OBJECTIVE_VOLCANO_DAMAGE_CORE_TO60 4 #define OBJECTIVE_VOLCANO_DAMAGE_CORE_TO40 5 #define OBJECTIVE_VOLCANO_DAMAGE_CORE_TO20 6 #define OBJECTIVE_VOLCANO_CORE_DESTROYED 7 // Bot Action Groups #define VOL_STROGG_HACK_CONTROLS 0 // only the specific bot action to carry out the objective #define VOL_STROGG_DESTROY_BUNKERDOOR 1 // "" #define VOL_STROGG_DESTROY_EAST_BUNKER 2 // "" #define VOL_STROGG_DESTROY_SEAWALL 3 // "" #define VOL_STROGG_BEACH_SUPPORT 4 // Strogg offensive actions on the beach to aid first objective, whether forward spawn is captured or not. #define VOL_STROGG_HACK_SUPPORT 5 // Strogg offensive actions that are enabled after after any of the 3 breachs (to counter GROUPID 12) #define VOL_STROGG_CAPTURE_BEACH_SPAWN 6 // only the specific bot action to capture the spawn #define VOL_STROGG_ATTACK_BEACH_SPAWN 24 // #define VOL_STROGG_DEFEND_BEACH_SPAWN 25 // #define VOL_GDF_ATTACK_BEACH_SPAWN 26 // #define VOL_GDF_DEFEND_BEACH_SPAWN 27 // #define VOL_GDF_CAPTURE_BUNKER_SPAWN 13 // only the specific bot action to capture the spawn #define VOL_GDF_ATTACK_BUNKER_SPAWN 28 // #define VOL_GDF_DEFEND_BUNKER_SPAWN 29 // #define VOL_STROGG_ATTACK_BUNKER_SPAWN 30 // #define VOL_STROGG_DEFEND_BUNKER_SPAWN 31 // #define VOL_STROGG_OBJ1_DEPLOY 7 #define VOL_GDF_OBJ1_DEPLOY 14 #define VOL_GDF_OBJ1AND2_DEPLOY 49 #define VOL_GDF_DEFEND_BEACH 8 // generic defence of the beach for duration of first objective despite any state of secondarys. #define VOL_GDF_DEFEND_BUNKERDOOR 9 // active until destroyed, then corresponding POSTBREACH becomes active (so bots fall back a bit and defend the opening instead) #define VOL_GDF_DEFEND_EAST_BUNKER 10 // "" #define VOL_GDF_DEFEND_SEAWALL 11 // "" #define VOL_GDF_DEFEND_CONTROLS 12 // becomes active after any of the 3 breachs (reevaluate when bots begin to teleport over the wall) #define VOL_GDF_DEFEND_BUNKERDOOR_POSTBREACH 32 // defensive actions to cover the route created by the Strogg #define VOL_GDF_DEFEND_EAST_BUNKER_POSTBREACH 33 // "" #define VOL_GDF_DEFEND_SEAWALL_POSTBREACH 34 // "" #define VOL_GDF_DEFEND_SEAWALL_POSTBREACH_OBJ2 36 // Cover seawall entrance for second objective (only if it has been blown up) #define VOL_GDF_BUILD_GUN1 15 #define VOL_GDF_BUILD_GUN2 16 #define VOL_GDF_BUILD_GUN3 17 #define VOL_GDF_BUILD_GUN4 18 // only used once complex breached #define VOL_GDF_BUILD_GUN5 19 #define VOL_STROGG_DESTROY_TRANSFORMER 20 #define STROGG_SUPPORT_VOLCANO_TRANSFORMER 21 #define VOL_GDF_DEFEND_TRANSFORMER 22 #define VOL_STROGG_OBJ2_DEPLOY 35 #define VOL_GDF_OBJ2_DEPLOY 23 #define VOL_STROGG_DESTROY_CORE 37 #define VOL_STROGG_ATTACK_CORE 38 #define VOL_GDF_DEFEND_CORE 39 #define VOL_STROGG_OBJ3_DEPLOY 40 #define VOL_GDF_OBJ3_DEPLOY 41 #define VOL_OBJ2_INTERMEDIATE 42 // stuff for bots to do while doors opening. will do main actions after and these turn off #define VOL_OBJ3_INTERMEDIATE 43 // stuff for bots until facility entrance open. will do main actions after and these turn off #define VOL_GDF_USE_GUN1 44 #define VOL_GDF_USE_GUN2 45 #define VOL_GDF_USE_GUN3 46 #define VOL_GDF_USE_GUN4 47 #define VOL_GDF_USE_GUN5 48 object mapObject_Volcano : mapObject_Default { void destroy(); void InitObjectives(); void CompleteObjective( float index, entity p ); handle GetObjectiveMessage( float index ); void StartFirstObjective(); void DelayedBotSpawnThread(); void StartTransformerObjective(); void StartCoreObjective(); void OnHack(); void OnTransformerDestroyed(); void OnConstructionComplete( entity obj ); void OnDestructionComplete( entity obj ); void OnGun1Built(); void OnGun1Destroyed(); void OnGun2Built(); void OnGun2Destroyed(); void OnGun3Built(); void OnGun3Destroyed(); void OnGun4Built(); void OnGun4Destroyed(); void OnGun5Built(); void OnGun5Destroyed(); void OnAnyBreach(); void OnEastBunkerBreachDestroyed(); void OnSeawallBreachDestroyed(); void OnForwardBunkerDoorDestroyed(); void DoorObstacleDelay(); void OnTimeLimitHit(); void OnCoreDamaged1(); void OnCoreDamaged2(); void OnCoreDamaged3(); void OnCoreDamaged4(); void OnCoreDestroyed(); void OnCoreDestroyedEffectsThread(); void FacilityBreached(); void ExplosionCascade(); vector GetGDFBasePosition() { return '390 9000 6130'; } // Territories entity gdfBaseTerritory; entity facilityTerritory; entity beachTerritory; entity stroggBaseTerritory; // Spawns entity gdfBaseSpawn; entity gdfBunkerSpawn; entity gdfFacilitySpawn; entity stroggBaseSpawn; entity stroggBunkerSpawn; entity stroggBeachSpawn; entity gdfOutsideSpawn; // Objectives entity objective1; entity objective2; entity objective3a; entity objective3b; entity objective3c; entity objective3d; entity objective3e; entity objective1Arrow1; entity objective1Arrow2; entity objective2Arrow1; entity objective2Arrow2; entity objective3Arrow1; float mainObjectiveIndex; entity core1; entity core2; entity core3; entity core4; entity core5; entity transformer; entity securityControls; entity seawallBreachBroken; entity seawallBreach; entity seawallBreachDetail; entity eastBunkerBreach; entity eastBunkerBreachBroken; entity forwardBunkerDoor; entity forwardBunkerDoorBroken; entity fakeDoor; float breachesDestroyed; boolean eastBunkerBreachDestroyed; boolean seawallBreachDestroyed; boolean forwardBunkerDoorDestroyed; entity gun1Construction; entity gun2Construction; entity gun3Construction; entity gun4Construction; entity gun5Construction; entity noplant_seawall_breach; entity noplant_east_bunker_breach; entity noplant_bunker_door; entity noplant_transformer; // entity securityDoors; entity transformer_door_a; entity transformer_door_b; entity transformer_door_c; entity transformer_door_d; entity entranceWhole; entity entranceWholeDetail; entity entranceDestroyed; entity pipes; entity pipesAll; entity pipesDamagedAll; entity damagedPipes1; entity damagedPipes2; entity damagedPipes3; entity damagedPipes4; entity undamagedPipes1; entity undamagedPipes2; entity undamagedPipes3; entity undamagedPipes4; entity cascadeFX1; entity cascadeFX2; entity cascadeFX3; entity cascadeFX4; entity cascadeFX5; entity cascadeFX6; entity transformerInteriorSteam1; entity transformerInteriorSteam2; entity transformerInteriorSteam3; entity transformerInteriorSteam4; entity transformerInteriorSteam5; entity transformerInteriorSteam6; entity transformerInteriorSteam7; entity transformerInteriorSteam8; entity transformerGlassSmash1; entity transformerGlassSmash2; entity transformerGlassSmash3; entity transformerGlassSmash4; entity transformerGlassSmash5; entity transformerGlassSmash6; entity transformerGlassSmash7; entity transformerGlass1; entity transformerGlass2; entity transformerGlass3; entity transformerGlass4; entity transformerGlass5; entity transformerGlass6; entity transformerBroken; entity transformerInteriorEffects; entity transformerExteriorEffects; entity transformerWallEffects; entity transformerWallEffects2; entity transformerfacilitySmoke; entity transformerfacilityRubble; entity transformerfacilityBigPipes01a; entity transformerfacilityBigPipes01b; entity transformerfacilityBigPipes01c; entity transformerfacilityBigPipes02a; entity transformerfacilityBigPipes02b; entity transformerfacilityBigPipes02c; entity coreExplosion; entity coreIdleEffect1; entity coreIdleEffect2; entity coreIdleEffect3; entity coreIdleEffect4; entity coreIdleEffect5; float flyerDroneTaskDef; float flyerDroneDefendTaskDef; task leftVentTask; task rightVentTask; task leftVentTaskDefend; task rightVentTaskDefend; entity leftVentWaypoint; entity rightVentWaypoint; entity endCameraA; entity endCameraB; entity facilityTriggerHurt; // Bot Functions void OnSpawnCaptured( string actionName ); void OnSpawnLiberated( string actionName ); float bots_doors_destroyed; // Bot Obstacles entity westbreach_obstacle; entity bunkerdoor_obstacle; entity eastbreach_obstacle; entity door_obstacle_1; entity door_obstacle_2; entity door_obstacle_3; entity facility_obstacle; // for debug prints cvar debug_script; } mapObject_Base Volcano_MapScript() { return new mapObject_Volcano; } void mapObject_Volcano::destroy() { if ( leftVentTask != $null ) { leftVentTask.free(); leftVentTask = $null; } if ( rightVentTask != $null ) { rightVentTask.free(); rightVentTask = $null; } if ( leftVentTaskDefend != $null ) { leftVentTaskDefend.free(); leftVentTaskDefend = $null; } if ( rightVentTaskDefend != $null ) { rightVentTaskDefend.free(); rightVentTaskDefend = $null; } } void mapObject_Volcano::InitObjectives() { gameRules.setWinningTeam( gdfTeam ); gdfTeam.SetRespawnWait( 20 ); stroggTeam.SetRespawnWait( 20 ); CreateRespawnTimeThread( stroggTeam ); flyerDroneTaskDef = GetPlayerTask( worldspawn.getKey( "task_flyer_drone" ) ); flyerDroneDefendTaskDef = GetPlayerTask( worldspawn.getKey( "task_flyer_drone_defend" ) ); // // Territories // gdfBaseTerritory = worldspawn.getEntityKey( "script_gdf_base_territory" ); beachTerritory = worldspawn.getEntityKey( "script_beach_territory" ); facilityTerritory = worldspawn.getEntityKey( "script_facility_territory" ); stroggBaseTerritory = worldspawn.getEntityKey( "script_strogg_base_territory" ); gdfBaseTerritory.setActive( false ); facilityTerritory.setActive( false ); beachTerritory.setActive( true ); stroggBaseTerritory.setActive( true ); gdfBaseTerritory.setGameTeam( gdfTeam ); facilityTerritory.setGameTeam( gdfTeam ); beachTerritory.setGameTeam( gdfTeam ); stroggBaseTerritory.setGameTeam( stroggTeam ); // // Spawns // gdfBunkerSpawn = worldspawn.getEntityKey( "script_gdf_bunker_spawn" ); gdfBaseSpawn = worldspawn.getEntityKey( "script_gdf_base_spawn" ); gdfFacilitySpawn = worldspawn.getEntityKey( "script_gdf_facility_spawn" ); stroggBaseSpawn = worldspawn.getEntityKey( "script_strogg_base_spawn" ); stroggBunkerSpawn = worldspawn.getEntityKey( "script_strogg_bunker_spawn" ); stroggBeachSpawn = worldspawn.getEntityKey( "script_strogg_beach_spawn" ); gdfOutsideSpawn = worldspawn.getEntityKey( "script_gdf_outside_spawn" ); gdfOutsideSpawn.vSetActive( true ); gdfOutsideSpawn.setGameTeam( gdfTeam ); gdfBunkerSpawn.setGameTeam( gdfTeam ); gdfBaseSpawn.setGameTeam( gdfTeam ); gdfFacilitySpawn.setGameTeam( $null_entity ); stroggBaseSpawn.setGameTeam( stroggTeam ); stroggBunkerSpawn.setGameTeam( $null_entity ); stroggBeachSpawn.setGameTeam( $null_entity ); stroggBeachSpawn.vSetActive( true ); // // Objectives // objective1 = worldspawn.getEntityKey( "script_obj1_marker" ); objective2 = worldspawn.getEntityKey( "script_obj2_marker" ); objective3a = worldspawn.getEntityKey( "script_obj3a_marker" ); objective3b = worldspawn.getEntityKey( "script_obj3b_marker" ); objective3c = worldspawn.getEntityKey( "script_obj3c_marker" ); objective3d = worldspawn.getEntityKey( "script_obj3d_marker" ); objective3e = worldspawn.getEntityKey( "script_obj3e_marker" ); objective1Arrow1 = worldspawn.getEntityKey( "script_obj1_arrow1" ); objective1Arrow2 = worldspawn.getEntityKey( "script_obj1_arrow2" ); objective2Arrow1 = worldspawn.getEntityKey( "script_obj2_arrow1" ); objective2Arrow2 = worldspawn.getEntityKey( "script_obj2_arrow2" ); objective3Arrow1 = worldspawn.getEntityKey( "script_obj3_arrow1" ); objective1.vStartObjective(); objective1Arrow1.vStartObjective(); objective1Arrow2.vStartObjective(); objective2.vStartObjective(); objective3a.vStartObjective(); core1 = worldspawn.getEntityKey( "script_core1" ); core2 = worldspawn.getEntityKey( "script_core2" ); core3 = worldspawn.getEntityKey( "script_core3" ); core4 = worldspawn.getEntityKey( "script_core4" ); core5 = worldspawn.getEntityKey( "script_core5" ); transformer = worldspawn.getEntityKey( "script_transformer" ); securityControls = worldspawn.getEntityKey( "script_security_controls" ); transformer_door_a = worldspawn.getEntityKey( "script_transformer_door_a" ); transformer_door_b = worldspawn.getEntityKey( "script_transformer_door_b" ); transformer_door_c = worldspawn.getEntityKey( "script_transformer_door_c" ); transformer_door_d = worldspawn.getEntityKey( "script_transformer_door_d" ); seawallBreach = worldspawn.getEntityKey( "script_seawall_breach" ); seawallBreachDetail = worldspawn.getEntityKey( "script_seawall_breach_detail" ); seawallBreachBroken = worldspawn.getEntityKey( "script_seawall_breach_broken" ); eastBunkerBreach = worldspawn.getEntityKey( "script_east_bunker" ); eastBunkerBreachBroken = worldspawn.getEntityKey( "script_east_bunker_broken" ); forwardBunkerDoor = worldspawn.getEntityKey( "script_forward_bunker_door" ); forwardBunkerDoorBroken = worldspawn.getEntityKey( "script_forward_bunker_door_broken" ); gun1Construction = worldspawn.getEntityKey( "script_gun_1" ); gun2Construction = worldspawn.getEntityKey( "script_gun_2" ); gun3Construction = worldspawn.getEntityKey( "script_gun_3" ); gun4Construction = worldspawn.getEntityKey( "script_gun_4" ); gun5Construction = worldspawn.getEntityKey( "script_gun_5" ); noplant_seawall_breach = worldspawn.getEntityKey( "script_noplant_seawall_breach" ); noplant_east_bunker_breach = worldspawn.getEntityKey( "script_noplant_east_bunker_breach" ); noplant_bunker_door = worldspawn.getEntityKey( "script_noplant_bunker_door" ); noplant_transformer = worldspawn.getEntityKey( "script_noplant_transformer" ); core1.setTakesDamage( 0 ); core2.setTakesDamage( 0 ); core3.setTakesDamage( 0 ); core4.setTakesDamage( 0 ); core5.setTakesDamage( 0 ); seawallBreachBroken.hide(); eastBunkerBreachBroken.hide(); forwardBunkerDoorBroken.hide(); core1.hide(); core1.forceDisableClip(); core2.hide(); core2.forceDisableClip(); core3.hide(); core3.forceDisableClip(); core4.hide(); core4.forceDisableClip(); // // Misc // //securityDoors = worldspawn.getEntityKey( "script_security_doors" ); entranceWhole = worldspawn.getEntityKey( "script_entrance_building_whole" ); entranceWholeDetail = worldspawn.getEntityKey( "script_entrance_building_whole_detail" ); entranceDestroyed = worldspawn.getEntityKey( "script_entrance_building_destroyed" ); fakeDoor = worldspawn.getEntityKey( "script_fake_door" ); pipes = worldspawn.getEntityKey( "script_cascade_pipes" ); pipesAll = worldspawn.getEntityKey( "script_cascade_pipes_all" ); pipesDamagedAll = worldspawn.getEntityKey( "script_cascade_damaged_pipes_all" ); damagedPipes1 = worldspawn.getEntityKey( "script_cascade_damaged_pipes_1" ); damagedPipes2 = worldspawn.getEntityKey( "script_cascade_damaged_pipes_2" ); damagedPipes3 = worldspawn.getEntityKey( "script_cascade_damaged_pipes_3" ); damagedPipes4 = worldspawn.getEntityKey( "script_cascade_damaged_pipes_4" ); undamagedPipes1 = worldspawn.getEntityKey( "script_cascade_undamaged_pipes_1" ); undamagedPipes2 = worldspawn.getEntityKey( "script_cascade_undamaged_pipes_2" ); undamagedPipes3 = worldspawn.getEntityKey( "script_cascade_undamaged_pipes_3" ); undamagedPipes4 = worldspawn.getEntityKey( "script_cascade_undamaged_pipes_4" ); cascadeFX1 = worldspawn.getEntityKey( "script_fx_cascade1" ); cascadeFX2 = worldspawn.getEntityKey( "script_fx_cascade2" ); cascadeFX3 = worldspawn.getEntityKey( "script_fx_cascade3" ); cascadeFX4 = worldspawn.getEntityKey( "script_fx_cascade4" ); cascadeFX5 = worldspawn.getEntityKey( "script_fx_cascade5" ); cascadeFX6 = worldspawn.getEntityKey( "script_fx_cascade6" ); transformerInteriorSteam1 = worldspawn.getEntityKey( "script_transformer_interior_steam1" ); transformerInteriorSteam2 = worldspawn.getEntityKey( "script_transformer_interior_steam2" ); transformerInteriorSteam3 = worldspawn.getEntityKey( "script_transformer_interior_steam3" ); transformerInteriorSteam4 = worldspawn.getEntityKey( "script_transformer_interior_steam4" ); transformerInteriorSteam5 = worldspawn.getEntityKey( "script_transformer_interior_steam5" ); transformerInteriorSteam6 = worldspawn.getEntityKey( "script_transformer_interior_steam6" ); transformerInteriorSteam7 = worldspawn.getEntityKey( "script_transformer_interior_steam7" ); transformerInteriorSteam8 = worldspawn.getEntityKey( "script_transformer_interior_steam8" ); transformerGlassSmash1 = worldspawn.getEntityKey( "script_transformer_glass_smash_1" ); transformerGlassSmash2 = worldspawn.getEntityKey( "script_transformer_glass_smash_2" ); transformerGlassSmash3 = worldspawn.getEntityKey( "script_transformer_glass_smash_3" ); transformerGlassSmash4 = worldspawn.getEntityKey( "script_transformer_glass_smash_4" ); transformerGlassSmash5 = worldspawn.getEntityKey( "script_transformer_glass_smash_5" ); transformerGlassSmash6 = worldspawn.getEntityKey( "script_transformer_glass_smash_6" ); transformerGlassSmash7 = worldspawn.getEntityKey( "script_transformer_glass_smash_7" ); transformerInteriorEffects = worldspawn.getEntityKey( "script_transformer_interior_effects" ); transformerExteriorEffects = worldspawn.getEntityKey( "script_transformer_exterior_effects" ); transformerWallEffects = worldspawn.getEntityKey( "script_transformer_wall_effects" ); transformerWallEffects2 = worldspawn.getEntityKey( "script_transformer_wall_effects2" ); transformerfacilitySmoke = worldspawn.getEntityKey( "script_transformer_facility_smoke" ); transformerfacilityRubble = worldspawn.getEntityKey( "script_transformer_facility_rubble" ); transformerfacilityBigPipes01a = worldspawn.getEntityKey( "script_transformer_facility_bigpipes01a" ); transformerfacilityBigPipes01b = worldspawn.getEntityKey( "script_transformer_facility_bigpipes01b" ); transformerfacilityBigPipes01c = worldspawn.getEntityKey( "script_transformer_facility_bigpipes01c" ); transformerfacilityBigPipes02a = worldspawn.getEntityKey( "script_transformer_facility_bigpipes02a" ); transformerfacilityBigPipes02b = worldspawn.getEntityKey( "script_transformer_facility_bigpipes02b" ); transformerfacilityBigPipes02c = worldspawn.getEntityKey( "script_transformer_facility_bigpipes02c" ); coreExplosion = worldspawn.getEntityKey( "script_core_explosion" ); coreIdleEffect1 = worldspawn.getEntityKey( "script_core_effects_idle_1" ); coreIdleEffect2 = worldspawn.getEntityKey( "script_core_effects_idle_2" ); coreIdleEffect3 = worldspawn.getEntityKey( "script_core_effects_idle_3" ); coreIdleEffect4 = worldspawn.getEntityKey( "script_core_effects_idle_4" ); coreIdleEffect5 = worldspawn.getEntityKey( "script_core_effects_idle_5" ); transformerGlass1 = worldspawn.getEntityKey( "script_transformer_glass_1" ); transformerGlass2 = worldspawn.getEntityKey( "script_transformer_glass_2" ); transformerGlass3 = worldspawn.getEntityKey( "script_transformer_glass_3" ); transformerGlass4 = worldspawn.getEntityKey( "script_transformer_glass_4" ); transformerGlass5 = worldspawn.getEntityKey( "script_transformer_glass_5" ); transformerGlass6 = worldspawn.getEntityKey( "script_transformer_glass_6" ); transformerBroken = worldspawn.getEntityKey( "script_transformer_broken" ); leftVentWaypoint = worldspawn.getEntityKey( "script_hint_flyerdrone_1" ); rightVentWaypoint = worldspawn.getEntityKey( "script_hint_flyerdrone_2" ); endCameraA = worldspawn.getEntityKey( "script_placement_camera_a" ); endCameraB = worldspawn.getEntityKey( "script_placement_camera_b" ); facilityTriggerHurt = worldspawn.getEntityKey( "script_facility_trigger_hurt" ); // Bot Obstacles westbreach_obstacle = worldspawn.getEntityKey( "script_westbreach_obstacle_1" ); bunkerdoor_obstacle = worldspawn.getEntityKey( "script_bunkerdoor_obstacle_1" ); eastbreach_obstacle = worldspawn.getEntityKey( "script_eastbreach_obstacle_1" ); door_obstacle_1 = worldspawn.getEntityKey( "script_door_obstacle_1" ); door_obstacle_2 = worldspawn.getEntityKey( "script_door_obstacle_2" ); door_obstacle_3 = worldspawn.getEntityKey( "script_door_obstacle_3" ); facility_obstacle = worldspawn.getEntityKey( "script_facility_obstacle" ); transformerBroken.hide(); transformerBroken.forceDisableClip(); entranceDestroyed.hide(); entranceDestroyed.forceDisableClip(); pipes.hide(); //pipesAll.hide(); // these are the whole, undamaged pipe structure pipesDamagedAll.hide(); damagedPipes1.hide(); damagedPipes2.hide(); damagedPipes3.hide(); damagedPipes4.hide(); undamagedPipes1.hide(); undamagedPipes2.hide(); undamagedPipes3.hide(); undamagedPipes4.hide(); mainObjectiveIndex = OBJECTIVE_VOLCANO_HACK; bots_doors_destroyed = 0; objManager.setNextObjective( gdfTeam, mainObjectiveIndex ); objManager.setNextObjective( stroggTeam, mainObjectiveIndex ); gun1Construction.vCreateMission(); gun2Construction.vCreateMission(); gun3Construction.vCreateMission(); gun5Construction.vCreateMission(); // gun4 is the one inside the facility eastBunkerBreach.vCreateMission(); seawallBreach.vCreateMission(); forwardBunkerDoor.vCreateMission(); forwardBunkerDoorDestroyed = false; seawallBreachDestroyed = false; eastBunkerBreachDestroyed = false; breachesDestroyed = 0; gameRules.setEndGameCamera( endCameraB ); thread StartFirstObjective(); debug_script = sys.getCVar( "bot_debugMapScript", "1" ); CreateDeployTasks(); } void mapObject_Volcano::CompleteObjective( float index, entity p ) { if ( index == OBJECTIVE_VOLCANO_HACK ) { OnHack(); } else if ( index == OBJECTIVE_VOLCANO_DESTROY_TRANSFORMER ) { OnTransformerDestroyed(); } else if ( index == OBJECTIVE_VOLCANO_DAMAGE_CORE_TO80 ) { OnCoreDamaged1(); } else if ( index == OBJECTIVE_VOLCANO_DAMAGE_CORE_TO60 ) { OnCoreDamaged2(); } else if ( index == OBJECTIVE_VOLCANO_DAMAGE_CORE_TO40 ) { OnCoreDamaged3(); } else if ( index == OBJECTIVE_VOLCANO_DAMAGE_CORE_TO20 ) { OnCoreDamaged4(); } else if ( index == OBJECTIVE_VOLCANO_CORE_DESTROYED ) { OnCoreDestroyed(); } } handle mapObject_Volcano::GetObjectiveMessage( float index ) { if( index == OBJECTIVE_VOLCANO_HACK ) { return sys.localizeString( "maps/volcano/controls_hacked" ); } if( index == OBJECTIVE_VOLCANO_DESTROY_TRANSFORMER ) { return sys.localizeString( "maps/volcano/destroyed_transformer" ); } if( index == OBJECTIVE_VOLCANO_DAMAGE_CORE_TO80 ) { return sys.localizeString( "maps/volcano/damaged_core_to80" ); } if( index == OBJECTIVE_VOLCANO_DAMAGE_CORE_TO60 ) { return sys.localizeString( "maps/volcano/damaged_core_to60" ); } if( index == OBJECTIVE_VOLCANO_DAMAGE_CORE_TO40 ) { return sys.localizeString( "maps/volcano/damaged_core_to40" ); } if( index == OBJECTIVE_VOLCANO_DAMAGE_CORE_TO20 ) { return sys.localizeString( "maps/volcano/damaged_core_to20" ); } if( index == OBJECTIVE_VOLCANO_CORE_DESTROYED ) { return sys.localizeString( "maps/volcano/destroyed_core" ); } return g_locStr_BadObjective; } void mapObject_Volcano::OnConstructionComplete( entity obj ) { if ( obj == gun1Construction ) { OnGun1Built(); } else if ( obj == gun2Construction ) { OnGun2Built(); } else if ( obj == gun3Construction ) { OnGun3Built(); } else if ( obj == gun4Construction ) { OnGun4Built(); } else if ( obj == gun5Construction ) { OnGun5Built(); } } void mapObject_Volcano::OnDestructionComplete( entity obj ) { if ( obj == seawallBreach ) { OnSeawallBreachDestroyed(); } else if ( obj == eastBunkerBreach ) { OnEastBunkerBreachDestroyed(); } else if ( obj == forwardBunkerDoor ) { OnForwardBunkerDoorDestroyed(); } else if ( obj == gun1Construction ) { OnGun1Destroyed(); } else if ( obj == gun2Construction ) { OnGun1Destroyed(); } else if ( obj == gun3Construction ) { OnGun1Destroyed(); } else if ( obj == gun4Construction ) { OnGun1Destroyed(); } else if ( obj == gun5Construction ) { OnGun1Destroyed(); } } void mapObject_Volcano::OnEastBunkerBreachDestroyed() { bots_doors_destroyed++; eastBunkerBreachDestroyed = true; noplant_east_bunker_breach.remove(); eastBunkerBreachBroken.show(); eastBunkerBreach.vCompleteMission(); eastbreach_obstacle.activate( eastbreach_obstacle ); objManager.deactivateBotActionGroup( VOL_STROGG_DESTROY_EAST_BUNKER ); OnAnyBreach(); if ( mainObjectiveIndex == OBJECTIVE_VOLCANO_DESTROY_TRANSFORMER ) { objManager.enableRoute( "bot_route_east_bunker_obj2" ); } if ( mainObjectiveIndex == OBJECTIVE_VOLCANO_HACK ) { objManager.enableRoute( "bot_route_east_bunker_obj1" ); objManager.activateBotActionGroup( VOL_GDF_DEFEND_EAST_BUNKER_POSTBREACH ); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_EAST_BUNKER ); } } void mapObject_Volcano::OnSeawallBreachDestroyed() { bots_doors_destroyed++; seawallBreachDestroyed = true; westbreach_obstacle.activate( westbreach_obstacle ); noplant_seawall_breach.remove(); seawallBreach.vCompleteMission(); seawallBreachDetail.remove(); seawallBreachBroken.show(); objManager.deactivateBotActionGroup( VOL_STROGG_DESTROY_SEAWALL ); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_SEAWALL ); OnAnyBreach(); if ( mainObjectiveIndex == OBJECTIVE_VOLCANO_DESTROY_TRANSFORMER ) { objManager.enableRoute( "bot_route_wall_obj2" ); } if ( mainObjectiveIndex == OBJECTIVE_VOLCANO_HACK ) { objManager.enableRoute( "bot_route_wall_obj1" ); objManager.activateBotActionGroup( VOL_GDF_DEFEND_SEAWALL_POSTBREACH ); } } void mapObject_Volcano::OnForwardBunkerDoorDestroyed() { bots_doors_destroyed++; forwardBunkerDoorDestroyed = true; bunkerdoor_obstacle.activate( bunkerdoor_obstacle ); noplant_bunker_door.remove(); forwardBunkerDoorBroken.show(); forwardBunkerDoor.vCompleteMission(); objManager.deactivateBotActionGroup( VOL_STROGG_DESTROY_BUNKERDOOR ); OnAnyBreach(); if ( mainObjectiveIndex == OBJECTIVE_VOLCANO_DESTROY_TRANSFORMER ) { objManager.enableRoute( "bot_route_underground_obj2" ); } if ( mainObjectiveIndex == OBJECTIVE_VOLCANO_HACK ) { objManager.activateBotActionGroup( VOL_GDF_DEFEND_BUNKERDOOR_POSTBREACH); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_BUNKERDOOR ); } } void mapObject_Volcano::OnAnyBreach() { breachesDestroyed = breachesDestroyed + 1; if ( mainObjectiveIndex == OBJECTIVE_VOLCANO_HACK ) { objManager.setTeamAttacksDeployables( GDF, false ); objManager.setPrimaryTeamAction( STROGG, "strogg_hack_console_1" ); // turn of prevent hack only action objManager.deactivateBotAction( "strogg_hack_console_2" ); objManager.setPrimaryTeamAction( GDF, "strogg_hack_console_1" ); objManager.setBotCriticalClass( STROGG, COVERTOPS ); objManager.setTeamNeededClass( STROGG, COVERTOPS, NOCLASS, 2, false, true ); objManager.activateBotActionGroup( VOL_STROGG_HACK_CONTROLS ); objManager.activateBotActionGroup( VOL_STROGG_HACK_SUPPORT ); //objManager.switchTeamWeapons( STROGG, COVERTOPS, 1, 0, 100 ); // Force all CovertOps to switch from RG to Acurized Lacerator objManager.switchTeamWeapons( STROGG, COVERTOPS, 15, 2, false ); if ( breachesDestroyed == 1 ) { //objManager.setTeamNeededClass( STROGG, COVERTOPS, NOCLASS, 1, true, false ); } if ( breachesDestroyed == 2 ) { objManager.setTeamNeededClass( STROGG, COVERTOPS, SOLDIER, 1, false, true ); } if ( breachesDestroyed == 3 ) { objManager.setTeamNeededClass( STROGG, MEDIC, SOLDIER, 1, true, false ); } } } void mapObject_Volcano::OnGun1Built() { gun1Construction.vCompleteMission(); objManager.deactivateBotActionGroup( VOL_GDF_BUILD_GUN1 ); if ( mainObjectiveIndex < OBJECTIVE_VOLCANO_DESTROY_CORE ) { objManager.activateBotActionGroup( VOL_GDF_USE_GUN1 ); } } void mapObject_Volcano::OnGun1Destroyed() { objManager.deactivateBotActionGroup( VOL_GDF_USE_GUN1 ); if ( mainObjectiveIndex < OBJECTIVE_VOLCANO_DESTROY_CORE ) { gun1Construction.vCreateMission(); objManager.activateBotActionGroup( VOL_GDF_BUILD_GUN1 ); } } void mapObject_Volcano::OnGun2Built() { gun2Construction.vCompleteMission(); objManager.deactivateBotActionGroup( VOL_GDF_BUILD_GUN2 ); if ( mainObjectiveIndex < OBJECTIVE_VOLCANO_DESTROY_CORE ) { objManager.activateBotActionGroup( VOL_GDF_USE_GUN2 ); } } void mapObject_Volcano::OnGun2Destroyed() { objManager.deactivateBotActionGroup( VOL_GDF_USE_GUN2 ); if ( mainObjectiveIndex < OBJECTIVE_VOLCANO_DESTROY_CORE ) { gun2Construction.vCreateMission(); objManager.activateBotActionGroup( VOL_GDF_BUILD_GUN2 ); } } void mapObject_Volcano::OnGun3Built() { gun3Construction.vCompleteMission(); objManager.deactivateBotActionGroup( VOL_GDF_BUILD_GUN3 ); if ( mainObjectiveIndex < OBJECTIVE_VOLCANO_DESTROY_CORE ) { objManager.activateBotActionGroup( VOL_GDF_USE_GUN3 ); } } void mapObject_Volcano::OnGun3Destroyed() { objManager.deactivateBotActionGroup( VOL_GDF_USE_GUN3 ); if ( mainObjectiveIndex < OBJECTIVE_VOLCANO_DESTROY_CORE ) { gun3Construction.vCreateMission(); objManager.activateBotActionGroup( VOL_GDF_BUILD_GUN3 ); } } void mapObject_Volcano::OnGun4Built() { gun4Construction.vCompleteMission(); objManager.activateBotActionGroup( VOL_GDF_USE_GUN4 ); objManager.deactivateBotActionGroup( VOL_GDF_BUILD_GUN4 ); } // gun inside facility void mapObject_Volcano::OnGun4Destroyed() { gun4Construction.vCreateMission(); objManager.deactivateBotActionGroup( VOL_GDF_USE_GUN4 ); objManager.activateBotActionGroup( VOL_GDF_BUILD_GUN4 ); } void mapObject_Volcano::OnGun5Built() { gun5Construction.vCompleteMission(); objManager.deactivateBotActionGroup( VOL_GDF_BUILD_GUN5 ); if ( mainObjectiveIndex < OBJECTIVE_VOLCANO_DESTROY_CORE ) { objManager.activateBotActionGroup( VOL_GDF_USE_GUN5 ); } } void mapObject_Volcano::OnGun5Destroyed() { objManager.deactivateBotActionGroup( VOL_GDF_USE_GUN5 ); if ( mainObjectiveIndex < OBJECTIVE_VOLCANO_DESTROY_CORE ) { gun5Construction.vCreateMission(); objManager.activateBotActionGroup( VOL_GDF_BUILD_GUN5 ); } } void mapObject_Volcano::OnHack() { mainObjectiveIndex = OBJECTIVE_VOLCANO_DESTROY_TRANSFORMER; objManager.setNextObjective( gdfTeam, mainObjectiveIndex ); objManager.setNextObjective( stroggTeam, mainObjectiveIndex ); objective1.vFinishObjective(); objective1Arrow1.vFinishObjective(); objective1Arrow2.vFinishObjective(); objective1.vFinishObjective(); objective2Arrow1.vStartObjective(); objective2Arrow2.vStartObjective(); objective2.vStartObjective(); // Bots for Second Objective objManager.deactivateBotActionGroup( VOL_STROGG_HACK_CONTROLS ); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_CONTROLS ); objManager.deactivateBotActionGroup( VOL_STROGG_HACK_SUPPORT ); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_BEACH ); objManager.deactivateBotActionGroup( VOL_STROGG_BEACH_SUPPORT ); objManager.deactivateBotActionGroup( VOL_STROGG_CAPTURE_BEACH_SPAWN ); objManager.deactivateBotActionGroup( VOL_STROGG_ATTACK_BEACH_SPAWN ); objManager.deactivateBotActionGroup( VOL_STROGG_DEFEND_BEACH_SPAWN ); objManager.deactivateBotActionGroup( VOL_GDF_ATTACK_BEACH_SPAWN ); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_BEACH_SPAWN ); objManager.deactivateBotActionGroup( VOL_STROGG_OBJ1_DEPLOY ); objManager.deactivateBotActionGroup( VOL_GDF_OBJ1_DEPLOY ); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_BUNKERDOOR ); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_EAST_BUNKER ); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_SEAWALL ); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_BUNKERDOOR_POSTBREACH ); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_EAST_BUNKER_POSTBREACH ); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_SEAWALL_POSTBREACH ); objManager.deactivateBotActionGroup( VOL_GDF_CAPTURE_BUNKER_SPAWN ); objManager.deactivateBotActionGroup( VOL_GDF_ATTACK_BUNKER_SPAWN ); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_BUNKER_SPAWN ); objManager.deactivateBotActionGroup( VOL_STROGG_ATTACK_BUNKER_SPAWN ); objManager.deactivateBotActionGroup( VOL_STROGG_DEFEND_BUNKER_SPAWN ); objManager.deactivateBotActionGroup( VOL_GDF_BUILD_GUN1 ); objManager.deactivateBotActionGroup( VOL_GDF_BUILD_GUN2 ); objManager.deactivateBotActionGroup( VOL_GDF_BUILD_GUN3 ); objManager.deactivateBotActionGroup( VOL_GDF_BUILD_GUN5 ); objManager.activateBotActionGroup( VOL_OBJ2_INTERMEDIATE ); objManager.setBotCriticalClass( GDF, ENGINEER ); objManager.setBotCriticalClass( STROGG, SOLDIER ); objManager.setTeamNeededClass( GDF, ENGINEER, COVERTOPS, 2, false, true ); objManager.setTeamNeededClass( STROGG, SOLDIER, NOCLASS, 3, true, true ); objManager.setTeamNeededClass( STROGG, MEDIC, COVERTOPS, 1, false, false ); //objManager.switchTeamWeapons( STROGG, SOLDIER, 0, 2, 50 ); objManager.switchTeamWeapons( STROGG, SOLDIER, 5, 2, false ); // Force switch from RL to SMG objManager.switchTeamWeapons( STROGG, SOLDIER, 6, 2, true ); // Randomly switch from HMG to SMG objManager.setTeamAttacksDeployables( GDF, false ); objManager.setTeamAttacksDeployables( STROGG, false ); objManager.disableRoute( "bot_route_east_bunker_obj1" ); objManager.disableRoute( "bot_route_wall_obj1" ); if ( eastBunkerBreachDestroyed ) { objManager.enableRoute( "bot_route_east_bunker_obj2" ); if ( debug_script.getBoolValue() ) { sys.print( "enabled east bunker door route for objective 2\n" ); } } if ( seawallBreachDestroyed ) { objManager.enableRoute( "bot_route_wall_obj2" ); objManager.activateBotActionGroup( VOL_GDF_DEFEND_SEAWALL_POSTBREACH_OBJ2 ); if ( debug_script.getBoolValue() ) { sys.print( "enabled broken wall route for objective 2, and gdf are covering it\n" ); } } if ( forwardBunkerDoorDestroyed ) { objManager.enableRoute( "bot_route_underground_obj2" ); if ( debug_script.getBoolValue() ) { sys.print( "enabled bunker door route for objective 2\n" ); } } beachTerritory.setGameTeam( stroggTeam ); stroggBeachSpawn.vSetActive( false ); stroggBeachSpawn.setGameTeam( stroggTeam ); gdfOutsideSpawn.setGameTeam( $null_entity ); gdfOutsideSpawn.vSetActive( false ); facilityTerritory.setActive( true ); beachTerritory.setActive( true ); stroggBaseTerritory.setActive( false ); //securityDoors.remove(); securityControls.vCompleteMission(); StopTimedMission(); objManager.SetObjectiveEntity( $null_entity, -1 ); thread StartTransformerObjective(); transformer_door_a.open(); transformer_door_b.open(); transformer_door_c.open(); transformer_door_d.open(); // delayed door obstacle remove thread thread DoorObstacleDelay(); stroggTeam.SetRespawnWait( 20 ); ResetRespawnTimeThread(); } void mapObject_Volcano::DoorObstacleDelay() { sys.wait( 34 ); door_obstacle_1.activate( door_obstacle_1 ); door_obstacle_2.activate( door_obstacle_2 ); door_obstacle_3.activate( door_obstacle_3 ); objManager.deactivateBotActionGroup( VOL_OBJ2_INTERMEDIATE ); objManager.activateBotActionGroup( VOL_STROGG_DESTROY_TRANSFORMER ); objManager.activateBotActionGroup( STROGG_SUPPORT_VOLCANO_TRANSFORMER ); objManager.activateBotActionGroup( VOL_GDF_DEFEND_TRANSFORMER ); objManager.activateBotActionGroup( VOL_GDF_OBJ2_DEPLOY ); objManager.activateBotActionGroup( VOL_STROGG_OBJ2_DEPLOY ); objManager.setPrimaryTeamAction( GDF, "strogg_transformer_1" ); objManager.setPrimaryTeamAction( STROGG, "strogg_transformer_1" ); } void mapObject_Volcano::OnTransformerDestroyed() { mainObjectiveIndex = OBJECTIVE_VOLCANO_DESTROY_CORE; objManager.setNextObjective( gdfTeam, mainObjectiveIndex ); objManager.setNextObjective( stroggTeam, mainObjectiveIndex ); facilityTerritory.setGameTeam( stroggTeam ); gdfBaseTerritory.setActive( true ); facilityTerritory.setActive( true ); beachTerritory.setActive( false ); stroggBunkerSpawn.setGameTeam( stroggTeam ); gdfBunkerSpawn.setGameTeam( $null_entity ); gdfFacilitySpawn.setGameTeam( gdfTeam ); objective2.vFinishObjective(); objective2Arrow1.vFinishObjective(); objective2Arrow2.vFinishObjective(); objective3Arrow1.vStartObjective(); objective3a.vStartObjective(); noplant_transformer.remove(); thread ExplosionCascade(); transformer.vCompleteMission(); StopTimedMission(); objManager.SetObjectiveEntity( $null_entity, -1 ); thread StartCoreObjective(); core1.show(); core1.forceEnableClip(); core1.setTakesDamage( 1 ); fakeDoor.remove(); transformerBroken.show(); transformerBroken.forceEnableClip(); pipes.show(); pipesAll.hide(); undamagedPipes1.show(); undamagedPipes2.show(); undamagedPipes3.show(); undamagedPipes4.show(); stroggTeam.SetRespawnWait( 20 ); ResetRespawnTimeThread(); //Remove Beach turret for strogg before they place a new turret for final obj -->Added by Vex objManager.clearTeamBotBoundEntities ( STROGG ); objManager.deactivateBotActionGroup( VOL_STROGG_DESTROY_TRANSFORMER ); objManager.deactivateBotActionGroup( STROGG_SUPPORT_VOLCANO_TRANSFORMER ); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_TRANSFORMER ); objManager.deactivateBotActionGroup( VOL_GDF_OBJ1AND2_DEPLOY ); objManager.deactivateBotActionGroup( VOL_GDF_OBJ2_DEPLOY ); objManager.deactivateBotActionGroup( VOL_STROGG_OBJ2_DEPLOY ); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_SEAWALL_POSTBREACH_OBJ2 ); // Xian: Per mark, deactivate these guns. objManager.deactivateBotActionGroup( VOL_GDF_USE_GUN1 ); objManager.deactivateBotActionGroup( VOL_GDF_USE_GUN2 ); objManager.deactivateBotActionGroup( VOL_GDF_USE_GUN3 ); objManager.activateBotActionGroup( VOL_OBJ3_INTERMEDIATE ); //objManager.switchTeamWeapons( STROGG, COVERTOPS, 1, 0, 100 ); //objManager.switchTeamWeapons( GDF, COVERTOPS, 1, 0, 100 ); //objManager.switchTeamWeapons( GDF, SOLDIER, 0, 0, 100 ); objManager.switchTeamWeapons( STROGG, COVERTOPS, 15, 2, false ); // Force switch of Strogg Snipers to Gunners objManager.switchTeamWeapons( GDF, COVERTOPS, 15, 2, false ); // Ditto for GDF snipers objManager.switchTeamWeapons( GDF, SOLDIER, 5, 2, true ); // Randomly switch RL to SMG objManager.switchTeamWeapons( GDF, SOLDIER, 2, 6, true ); // Randomly switch SMG to HMG objManager.setBotCriticalClass( GDF, ENGINEER ); objManager.setBotCriticalClass( STROGG, COVERTOPS ); objManager.setTeamNeededClass( GDF, MEDIC, NOCLASS, 2, false, false ); objManager.setTeamNeededClass( STROGG, COVERTOPS, SOLDIER, 2, true, true ); objManager.setTeamNeededClass( STROGG, MEDIC, FIELDOPS, 1, false, false ); } void mapObject_Volcano::FacilityBreached() { pipes.hide(); damagedPipes1.hide(); damagedPipes2.hide(); damagedPipes3.hide(); damagedPipes4.hide(); pipesDamagedAll.show(); entranceWhole.hide(); entranceWhole.forceDisableClip(); entranceWholeDetail.hide(); entranceWholeDetail.forceDisableClip(); entranceDestroyed.show(); entranceDestroyed.forceEnableClip(); facility_obstacle.activate( facility_obstacle ); gun4Construction.vCreateMission(); gun1Construction.vFreeMission(); gun2Construction.vFreeMission(); gun3Construction.vFreeMission(); gun5Construction.vFreeMission(); FreeWorldTask( engineerDeployTask ); FreeWorldTask( fieldopsDeployTask ); FreeWorldTask( medicDeployTask ); eastBunkerBreach.vFreeMission(); seawallBreach.vFreeMission(); forwardBunkerDoor.vFreeMission(); leftVentTask = taskManager.allocEntityTask( flyerDroneTaskDef, leftVentWaypoint ); rightVentTask = taskManager.allocEntityTask( flyerDroneTaskDef, rightVentWaypoint ); leftVentTaskDefend = taskManager.allocEntityTask( flyerDroneDefendTaskDef, leftVentWaypoint ); rightVentTaskDefend = taskManager.allocEntityTask( flyerDroneDefendTaskDef, rightVentWaypoint ); objManager.deactivateBotActionGroup( VOL_OBJ3_INTERMEDIATE ); objManager.activateBotActionGroup( VOL_STROGG_DESTROY_CORE ); objManager.activateBotActionGroup( VOL_STROGG_ATTACK_CORE ); objManager.activateBotActionGroup( VOL_GDF_DEFEND_CORE ); objManager.activateBotActionGroup( VOL_STROGG_OBJ3_DEPLOY ); objManager.activateBotActionGroup( VOL_GDF_OBJ3_DEPLOY ); objManager.activateBotActionGroup( VOL_GDF_BUILD_GUN4 ); objManager.setPrimaryTeamAction( STROGG, "infiltrator_camp_vents_1" ); objManager.setPrimaryTeamAction( GDF, "gdf_camp_core_1" ); facilityTriggerHurt.activate( facilityTriggerHurt ); sys.wait( 0.1f); facilityTriggerHurt.activate( facilityTriggerHurt ); } void mapObject_Volcano::ExplosionCascade() { sys.wait( 0.1f); transformerInteriorEffects.vTriggerParticleEffect( 1 ); transformerInteriorSteam1.vTriggerParticleEffect( 1 ); transformerInteriorSteam2.vTriggerParticleEffect( 1 ); transformerGlass1.remove(); transformerGlass2.remove(); transformerGlass3.remove(); transformerGlass4.remove(); transformerGlass5.remove(); transformerGlass6.remove(); transformerGlassSmash1.vTriggerParticleEffect( 1 ); transformerGlassSmash2.vTriggerParticleEffect( 1 ); transformerGlassSmash3.vTriggerParticleEffect( 1 ); transformerGlassSmash4.vTriggerParticleEffect( 1 ); transformerGlassSmash5.vTriggerParticleEffect( 1 ); transformerGlassSmash6.vTriggerParticleEffect( 1 ); transformerGlassSmash7.vTriggerParticleEffect( 1 ); sys.wait( 0.3f ); transformerInteriorSteam3.vTriggerParticleEffect( 1 ); sys.wait( 0.3f ); transformerInteriorSteam4.vTriggerParticleEffect( 1 ); transformerInteriorSteam5.vTriggerParticleEffect( 1 ); transformerInteriorSteam6.vTriggerParticleEffect( 1 ); transformerInteriorSteam7.vTriggerParticleEffect( 1 ); transformerInteriorSteam8.vTriggerParticleEffect( 1 ); sys.wait( 0.5f ); transformerInteriorEffects.vTriggerParticleEffect( 1 ); sys.wait( 10.f ); cascadeFX1.vTriggerParticleEffect( 1 ); transformerInteriorEffects.vTriggerParticleEffect( 1 ); transformerExteriorEffects.vTriggerParticleEffect( 1 ); sys.wait( 0.4f ); undamagedPipes1.hide(); damagedPipes1.show(); cascadeFX2.vTriggerParticleEffect( 1 ); sys.wait( 0.4f ); undamagedPipes2.hide(); damagedPipes2.show(); cascadeFX3.vTriggerParticleEffect( 1 ); sys.wait( 0.3f ); undamagedPipes3.hide(); damagedPipes3.show(); cascadeFX4.vTriggerParticleEffect( 1 ); sys.wait( 0.3f ); undamagedPipes4.hide(); damagedPipes4.show(); cascadeFX5.vTriggerParticleEffect( 1 ); sys.wait( 0.2f ); cascadeFX6.vTriggerParticleEffect( 1 ); sys.wait( 0.5f ); transformerWallEffects.vTriggerParticleEffect( 1 ); transformerfacilitySmoke.vTriggerParticleEffect( 1 ); transformerfacilityBigPipes01a.vTriggerParticleEffect( 1 ); transformerfacilityBigPipes01b.vTriggerParticleEffect( 1 ); transformerfacilityBigPipes01c.vTriggerParticleEffect( 1 ); transformerfacilityBigPipes02a.vTriggerParticleEffect( 1 ); transformerfacilityBigPipes02b.vTriggerParticleEffect( 1 ); transformerfacilityBigPipes02c.vTriggerParticleEffect( 1 ); sys.wait( 0.2f ); transformerWallEffects2.vTriggerParticleEffect( 1 ); transformerfacilityRubble.vTriggerParticleEffect( 1 ); FacilityBreached(); } ////// dave: hereon is a hack to simulate the core is gradually damaged void mapObject_Volcano::OnCoreDamaged1() { objective3a.vFinishObjective(); objective3b.vStartObjective(); core5.vSetState( 0.2f ); objManager.PlaySound( worldspawn.getKey( "snd_core80_strogg" ), stroggTeam ); objManager.PlaySound( worldspawn.getKey( "snd_core80_gdf" ), gdfTeam ); coreExplosion.vTriggerParticleEffect( 1 ); coreIdleEffect1.remove(); core2.show(); core2.forceEnableClip(); core2.setTakesDamage( 1 ); } void mapObject_Volcano::OnCoreDamaged2() { objective3b.vFinishObjective(); objective3c.vStartObjective(); core5.vSetState( 0.4f ); objManager.PlaySound( worldspawn.getKey( "snd_core60_strogg" ), stroggTeam ); objManager.PlaySound( worldspawn.getKey( "snd_core60_gdf" ), gdfTeam ); coreExplosion.vTriggerParticleEffect( 2 ); coreIdleEffect2.remove(); core3.show(); core3.forceEnableClip(); core3.setTakesDamage( 1 ); } void mapObject_Volcano::OnCoreDamaged3() { objective3c.vFinishObjective(); objective3d.vStartObjective(); core5.vSetState( 0.6f ); objManager.PlaySound( worldspawn.getKey( "snd_core40_strogg" ), stroggTeam ); objManager.PlaySound( worldspawn.getKey( "snd_core40_gdf" ), gdfTeam ); coreExplosion.vTriggerParticleEffect( 3 ); coreIdleEffect3.remove(); core4.show(); core4.forceEnableClip(); core4.setTakesDamage( 1 ); } void mapObject_Volcano::OnCoreDamaged4() { objective3d.vFinishObjective(); objective3e.vStartObjective(); core5.vSetState( 0.8f ); objManager.PlaySound( worldspawn.getKey( "snd_core20_strogg" ), stroggTeam ); objManager.PlaySound( worldspawn.getKey( "snd_core20_gdf" ), gdfTeam ); coreExplosion.vTriggerParticleEffect( 4 ); coreIdleEffect4.remove(); core5.setTakesDamage( 1 ); } void mapObject_Volcano::OnCoreDestroyed() { objective3e.vFinishObjective(); objective3Arrow1.vFinishObjective(); objManager.SetObjectiveEntity( $null_entity, -1 ); core5.vSetState( 1.f ); objManager.PlaySound( worldspawn.getKey( "snd_stroggwin_strogg" ), stroggTeam ); objManager.PlaySound( worldspawn.getKey( "snd_stroggwin_gdf" ), gdfTeam ); core5.vCompleteMission(); StopTimedMission(); coreExplosion.vTriggerParticleEffect( 5 ); coreIdleEffect5.remove(); gameRules.setEndGameCamera( endCameraA ); gameRules.setWinningTeam( stroggTeam ); gameRules.endGame(); thread OnCoreDestroyedEffectsThread(); } void mapObject_Volcano::OnCoreDestroyedEffectsThread() { sys.wait( 0.8f ); coreExplosion.vTriggerParticleEffect( 6 ); sys.wait( 1.3f ); coreExplosion.vTriggerParticleEffect( 7 ); sys.wait( 0.3f ); coreExplosion.vTriggerParticleEffect( 8 ); sys.wait( 0.8f ); coreExplosion.vTriggerParticleEffect( 9 ); sys.wait( 0.4f ); coreExplosion.vTriggerParticleEffect( 10 ); sys.wait( 0.2f ); coreExplosion.vTriggerParticleEffect( 11 ); sys.wait( 0.4f ); coreExplosion.vTriggerParticleEffect( 12 ); } void mapObject_Volcano::OnTimeLimitHit() { FinishTimedMission(); objManager.SetObjectiveEntity( $null_entity, -1 ); objManager.PlaySound( worldspawn.getKey( "snd_strogglose_strogg" ), stroggTeam ); objManager.PlaySound( worldspawn.getKey( "snd_strogglose_gdf" ), gdfTeam ); } void mapObject_Volcano::StartFirstObjective() { // Set up Bots for first objective objManager.setAttackingTeam( STROGG ); objManager.setPrimaryTeamAction( GDF, "bjames_strogg_bunkerdoor_1" ); objManager.setPrimaryTeamAction( STROGG, "bjames_strogg_bunkerdoor_1" ); objManager.setTeamAttacksDeployables( STROGG, false ); objManager.setBotCriticalClass( GDF, ENGINEER ); objManager.setBotCriticalClass( STROGG, SOLDIER ); objManager.activateBotActionGroup( VOL_GDF_BUILD_GUN1 ); objManager.activateBotActionGroup( VOL_GDF_BUILD_GUN2 ); objManager.activateBotActionGroup( VOL_GDF_BUILD_GUN3 ); objManager.activateBotActionGroup( VOL_GDF_BUILD_GUN5 ); objManager.activateBotActionGroup( VOL_GDF_DEFEND_BEACH_SPAWN ); objManager.activateBotActionGroup( VOL_STROGG_ATTACK_BEACH_SPAWN ); objManager.activateBotActionGroup( VOL_GDF_DEFEND_BUNKER_SPAWN ); objManager.activateBotActionGroup( VOL_STROGG_ATTACK_BUNKER_SPAWN ); objManager.activateBotActionGroup( VOL_GDF_DEFEND_BEACH ); objManager.activateBotActionGroup( VOL_GDF_DEFEND_BUNKERDOOR ); objManager.activateBotActionGroup( VOL_GDF_DEFEND_EAST_BUNKER ); objManager.activateBotActionGroup( VOL_GDF_DEFEND_SEAWALL ); objManager.activateBotActionGroup( VOL_GDF_OBJ1_DEPLOY ); objManager.activateBotActionGroup( VOL_GDF_OBJ1AND2_DEPLOY ); objManager.activateBotActionGroup( VOL_STROGG_OBJ1_DEPLOY ); objManager.activateBotActionGroup( VOL_STROGG_BEACH_SUPPORT ); objManager.activateBotActionGroup( VOL_STROGG_CAPTURE_BEACH_SPAWN ); objManager.activateBotActionGroup( VOL_STROGG_DESTROY_BUNKERDOOR ); objManager.activateBotActionGroup( VOL_STROGG_DESTROY_EAST_BUNKER ); objManager.activateBotActionGroup( VOL_STROGG_DESTROY_SEAWALL ); objManager.activateBotActionGroup( VOL_GDF_DEFEND_CONTROLS ); objManager.setPrimaryTeamAction( STROGG, "strogg_hack_console_2" ); // only human prevent hack objManager.setBotSightDist( 3000.0f ); objManager.SetObjectiveEntity( securityControls, mainObjectiveIndex ); securityControls.vCreateMission(); CreateInitialTimedMission( securityControls ); seawallBreach.vCreateMission(); eastBunkerBreach.vCreateMission(); forwardBunkerDoor.vCreateMission(); thread DelayedBotSpawnThread(); } void mapObject_Volcano::DelayedBotSpawnThread() { sys.wait( 10.0f ); // 10 second wait, 5 + 5 sec in StartFirstObjective thread above objManager.setTeamNeededClass( GDF, FIELDOPS, NOCLASS, 2, true, true ); objManager.setTeamNeededClass( STROGG, SOLDIER, NOCLASS, 3, true, true ); objManager.setTeamNeededClass( STROGG, COVERTOPS, NOCLASS, 2, true, false ); } void mapObject_Volcano::StartTransformerObjective() { sys.wait( 15.f ); objManager.SetObjectiveEntity( transformer, mainObjectiveIndex ); transformer.vCreateMission(); CreateInitialTimedMission( transformer ); } void mapObject_Volcano::StartCoreObjective() { sys.wait( 5.f ); objManager.SetObjectiveEntity( core5, mainObjectiveIndex ); core5.vCreateMission(); CreateInitialTimedMission( core5 ); } // MBJ - Bot Forward Spawn Actions void mapObject_Volcano::OnSpawnCaptured( string actionName ) { if ( actionName == "gdf_bunker_spawn" ) { if ( debug_script.getBoolValue() ) { sys.print( "GDF HAVE CAPTURED BUNKER SPAWN!\n" ); } objManager.activateBotActionGroup( VOL_GDF_DEFEND_BUNKER_SPAWN ); objManager.activateBotActionGroup( VOL_STROGG_ATTACK_BUNKER_SPAWN ); objManager.deactivateBotActionGroup( VOL_STROGG_DEFEND_BUNKER_SPAWN ); objManager.deactivateBotActionGroup( VOL_GDF_ATTACK_BUNKER_SPAWN ); } if ( actionName == "strogg_beach_spawn" ) { if ( debug_script.getBoolValue() ) { sys.print( "STROGG HAVE CAPTURED BEACH SPAWN!\n" ); } objManager.activateBotActionGroup( VOL_STROGG_DEFEND_BEACH_SPAWN ); objManager.activateBotActionGroup( VOL_GDF_ATTACK_BEACH_SPAWN ); objManager.deactivateBotActionGroup( VOL_STROGG_ATTACK_BEACH_SPAWN ); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_BEACH_SPAWN ); } } void mapObject_Volcano::OnSpawnLiberated( string actionName ) { if ( actionName == "gdf_bunker_spawn" ) { if ( debug_script.getBoolValue() ) { sys.print( "GDF HAVE LOST BUNKER SPAWN!\n" ); } objManager.activateBotActionGroup( VOL_GDF_ATTACK_BUNKER_SPAWN ); objManager.activateBotActionGroup( VOL_STROGG_DEFEND_BUNKER_SPAWN ); objManager.deactivateBotActionGroup( VOL_STROGG_ATTACK_BUNKER_SPAWN ); objManager.deactivateBotActionGroup( VOL_GDF_DEFEND_BUNKER_SPAWN ); } if ( actionName == "strogg_beach_spawn" ) { if ( debug_script.getBoolValue() ) { sys.print( "STROGG HAVE LOST BEACH SPAWN!\n" ); } objManager.activateBotActionGroup( VOL_GDF_DEFEND_BEACH_SPAWN ); objManager.activateBotActionGroup( VOL_STROGG_ATTACK_BEACH_SPAWN ); objManager.deactivateBotActionGroup( VOL_STROGG_DEFEND_BEACH_SPAWN ); objManager.deactivateBotActionGroup( VOL_GDF_ATTACK_BEACH_SPAWN ); } }