Script:Files:script/maps/salvage.script
From Mod Wiki
#define OBJECTIVE_SALVAGE_DESTROY_JAMMER 0 #define OBJECTIVE_SALVAGE_DESTROY_ENTRANCE 1 #define OBJECTIVE_SALVAGE_DESTROY_SALVAGE 2 #define SAL_OBJECTIVE_FORWARDSPAWN_HUT 1 // turn on at start #define SAL_STROGG_DEFEND_FORWARDSPAWN_HUT 2 #define SAL_GDF_DEFEND_FORWARDSPAWN_HUT 3 // turn on at start #define SAL_STROGG_ATTACK_FORWARDSPAWN_HUT 34 // turn on at start #define SAL_GDF_ATTACK_FORWARDSPAWN_HUT 35 #define SAL_STROGG_DEPLOY_OBJ1 4 // turn on at start #define SAL_OBJECTIVE_GENERATOR 5 // turn on at start #define SAL_STROGG_ATTACK_GENERATOR 6 // turn on at start #define SAL_GDF_DEFEND_GENERATOR 7 // turn on at start #define SAL_GDF_DEPLOY_OBJ1 8 // turn on at start #define SAL_OBJECTIVE_LASER 9 #define SAL_STROGG_ATTACK_LASER 10 #define SAL_GDF_DEFEND_LASER 11 #define SAL_STROGG_DEPLOY_OBJ2 12 #define SAL_GDF_DEPLOY_OBJ2 13 //#define SAL_OBJECTIVE_HACKBUNKER 14 #define SAL_OBJECTIVE_BUNKERWEST 15 #define SAL_STROGG_ATTACK_BUNKERWEST 16 #define SAL_GDF_DEFEND_BUNKERWEST 17 #define SAL_OBJECTIVE_BUNKEREAST 19 #define SAL_STROGG_ATTACK_BUNKEREAST 20 #define SAL_GDF_DEFEND_BUNKEREAST 21 #define SAL_STROGG_DEPLOY_OBJ3_GDFBASE 27 #define SAL_STROGG_DEPLOY_OBJ3 31 #define SAL_GDF_DEPLOY_OBJ3_CC 32 #define SAL_GDF_BUILD_TOWER 23 #define SAL_GDF_USE_TOWER 33 #define SAL_OBJECTIVE_FORWARDSPAWN_GDFBASE 24 #define SAL_STROGG_DEFEND_FORWARDSPAWN_GDFBASE 25 #define SAL_GDF_DEFEND_FORWARDSPAWN_GDFBASE 26 #define SAL_STROGG_ATTACK_FORWARDSPAWN_GDFBASE 36 #define SAL_GDF_ATTACK_FORWARDSPAWN_GDFBASE 37 #define SAL_OBJECTIVE_SALVAGE 28 #define SAL_STROGG_ATTACK_SALVAGE 29 #define SAL_GDF_DEFEND_SALVAGE 30 #define SAL_GDF_DEFEND_SALVAGE_DEFUSE_ONLY 41 #define SAL_LASER_DEPLOYED 38 // ---------------------------------------------------------------------- object mapObject_Salvage : mapObject_Default { void destroy(); void InitObjectives(); void CompleteObjective( float index, entity p ); handle GetObjectiveMessage( float index ); void StartFirstObjective(); void OnMiningLaserDeployed( entity other ); void OnMiningLaserConstructed( entity other ); void OnTimeLimitHit(); void OnJammerDestroyed(); void OnEntranceDestroyed(); void OnSalvageDestroyed(); void OnGuardTowerDepotDestroyed(); void OnGuardTowerDepotBuilt(); boolean guardTowerDepotBuilt; void OnEastPillboxBreachDestroyed(); boolean eastPillboxBreachDestroyed; void OnWestBunkerBreachDestroyed(); boolean westBunkerBreachDestroyed; void OnBunkerBreachBotUpdate(); void OnConstructionComplete( entity obj ); void OnDestructionComplete( entity obj ); vector GetGDFBasePosition() { return '-6170 -11080 200'; } void ZapporCallThread(); void EntranceEffectsThread(); void FinalEffectsThread(); void EntranceObstaclesRemove(); void BunkerWestActionsRemove(); void BunkerEastActionsRemove(); void JammerDestroyThread(); // Bot Functions void OnSpawnCaptured( string actionName ); void OnSpawnLiberated( string actionName ); void NeededClassFirstObjective(); // ---------------------------------------------------------------------- float mainObjectiveIndex; entity stroggBaseTerritory; entity jammerTerritory; entity stroggRuinsTerritory; entity gdfBaseTerritory; entity stroggBaseSpawn; entity stroggJammerSpawn; entity stroggRuinsSpawn; entity gdfRuinsSpawn; entity gdfBaseSpawn; entity gdfCCSpawn; entity gdfRailNetworkSpawn; entity stroggForwardSpawnGdfBase; entity stroggForwardSpawnCompound; entity objective1Marker; entity objective2Marker; entity objective3Marker; entity objective1Arrow1; entity objective1Arrow2; entity objective2Arrow1; entity objective2Arrow2; entity objective2Arrow3; entity objective3Arrow1; entity objective3Arrow2; entity fakeDoor1; entity fakeDoor2; entity fakeDoor3; entity railNetworkMainEntrance; entity entranceDamaged; entity entranceDefault; entity jammer; entity generatorDestroyed; entity salvage; entity objective_parts; entity zapporCaller; entity eastPillboxBreach; entity eastPillboxWhole; entity eastPillboxDamaged; entity westBunkerBreach; entity guardTowerDepotConstruction; entity guardTowerDepot; entity gdfBaseGatesMain; entity entrance_sparks_1; entity entrance_sparks_2; entity entrance_smoke; entity entrance_building_1; entity entrance_building_2; entity final_sparks_1; entity final_sparks_2; entity final_sparks_3; entity final_sparks_4; entity jammerEffectsIdle; entity jammerEffectsShutdown; entity noplant_jammer; entity noplant_east_pillbox; entity noplant_west_bunker; entity noplant_salvage; entity endCameraA; entity endCameraB; // Bot Stuff entity bot_bunker_east_1; entity bot_bunker_east_2; entity bot_bunker_west_1; entity bot_bunker_west_2; entity bot_aasobstacle_hole; float breachesDestroyed; entity bot_obstacleRailNetwork_1; entity bot_obstacleRailNetwork_2; boolean obstaclesTurnedOff; cvar debug_script; } mapObject_Base Salvage_MapScript() { return new mapObject_Salvage; } void mapObject_Salvage::destroy() { } void mapObject_Salvage::InitObjectives() { gameRules.setWinningTeam( gdfTeam ); gdfTeam.SetRespawnWait( 30 ); stroggTeam.SetRespawnWait( 20 ); CreateRespawnTimeThread( stroggTeam ); // ---------------------------------------------------------------------- fakeDoor1 = worldspawn.getEntityKey( "script_fakedoor1" ); fakeDoor2 = worldspawn.getEntityKey( "script_fakedoor2" ); fakeDoor3 = worldspawn.getEntityKey( "script_fakedoor3" ); railNetworkMainEntrance = worldspawn.getEntityKey( "script_railnetwork_entrance" ); entranceDamaged = worldspawn.getEntityKey( "script_entrance_damaged" ); entranceDefault = worldspawn.getEntityKey( "script_entrance_default" ); stroggBaseTerritory = worldspawn.getEntityKey( "script_strogg_base_territory" ); jammerTerritory = worldspawn.getEntityKey( "script_jammer_territory" ); stroggRuinsTerritory = worldspawn.getEntityKey( "script_strogg_ruins_territory" ); gdfBaseTerritory = worldspawn.getEntityKey( "script_gdf_base_territory" ); stroggBaseSpawn = worldspawn.getEntityKey( "script_strogg_base_spawn" ); stroggJammerSpawn = worldspawn.getEntityKey( "script_strogg_jammer_spawn" ); gdfRuinsSpawn = worldspawn.getEntityKey( "script_gdf_ruins_spawn" ); stroggRuinsSpawn = worldspawn.getEntityKey( "script_strogg_ruins_spawn" ); gdfBaseSpawn = worldspawn.getEntityKey( "script_gdf_base_spawn" ); gdfCCSpawn = worldspawn.getEntityKey( "script_gdf_cc_spawn" ); gdfRailNetworkSpawn = worldspawn.getEntityKey( "script_gdf_railnetwork_spawn" ); stroggForwardSpawnGdfBase = worldspawn.getEntityKey( "script_strogg_forward_spawn_gdf_base" ); stroggForwardSpawnCompound = worldspawn.getEntityKey( "script_strogg_forward_spawn_compound" ); objective1Arrow1 = worldspawn.getEntityKey( "script_obj1_progress_1" ); objective1Arrow2 = worldspawn.getEntityKey( "script_obj1_progress_2" ); objective2Arrow1 = worldspawn.getEntityKey( "script_obj2_progress_1" ); objective2Arrow2 = worldspawn.getEntityKey( "script_obj2_progress_2" ); objective2Arrow3 = worldspawn.getEntityKey( "script_obj2_progress_3" ); objective3Arrow1 = worldspawn.getEntityKey( "script_obj3_progress_1" ); objective3Arrow2 = worldspawn.getEntityKey( "script_obj3_progress_2" ); objective1Marker = worldspawn.getEntityKey( "script_obj1_marker" ); objective2Marker = worldspawn.getEntityKey( "script_obj2_marker" ); objective3Marker = worldspawn.getEntityKey( "script_obj3_marker" ); endCameraA = worldspawn.getEntityKey( "script_placement_camera_a" ); endCameraB = worldspawn.getEntityKey( "script_placement_camera_b" ); entrance_sparks_1 = worldspawn.getEntityKey( "script_entrance_sparks_1" ); entrance_sparks_2 = worldspawn.getEntityKey( "script_entrance_sparks_2" ); entrance_smoke = worldspawn.getEntityKey( "script_entrance_smoke" ); entrance_building_1 = worldspawn.getEntityKey( "script_entrance_building_1" ); entrance_building_2 = worldspawn.getEntityKey( "script_entrance_building_2" ); final_sparks_1 = worldspawn.getEntityKey( "script_final_sparks_1" ); final_sparks_2 = worldspawn.getEntityKey( "script_final_sparks_2" ); final_sparks_3 = worldspawn.getEntityKey( "script_final_sparks_3" ); final_sparks_4 = worldspawn.getEntityKey( "script_final_sparks_4" ); jammer = worldspawn.getEntityKey( "script_jammer" ); generatorDestroyed = worldspawn.getEntityKey( "script_generator_destroyed" ); salvage = worldspawn.getEntityKey( "script_salvage" ); objective_parts = worldspawn.getEntityKey( "script_objective_parts" ); zapporCaller = worldspawn.getEntityKey( "script_zappor_caller" ); eastPillboxBreach = worldspawn.getEntityKey( "script_east_pillbox_breach" ); eastPillboxWhole = worldspawn.getEntityKey( "script_east_pillbox_whole" ); eastPillboxDamaged = worldspawn.getEntityKey( "script_east_pillbox_damaged" ); westBunkerBreach = worldspawn.getEntityKey( "script_west_bunker_breach" ); jammerEffectsIdle = worldspawn.getEntityKey( "script_jammer_effects_idle" ); jammerEffectsShutdown = worldspawn.getEntityKey( "script_jammer_effects_shutdown" ); guardTowerDepotConstruction = worldspawn.getEntityKey( "script_guard_tower_depot" ); guardTowerDepot = worldspawn.getEntityKey( "script_guard_tower_depot_object" ); gdfBaseGatesMain = worldspawn.getEntityKey( "script_gdf_base_gates_main" ); noplant_jammer = worldspawn.getEntityKey( "script_noplant_jammer" ); noplant_east_pillbox = worldspawn.getEntityKey( "script_noplant_east_pillbox" ); noplant_west_bunker = worldspawn.getEntityKey( "script_noplant_west_bunker" ); noplant_salvage = worldspawn.getEntityKey( "script_noplant_salvage" ); // Bot Stuff bot_bunker_east_1 = worldspawn.getEntityKey( "script_aasobstacle_bunker_east_1" ); bot_bunker_east_2 = worldspawn.getEntityKey( "script_aasobstacle_bunker_east_2" ); bot_bunker_west_1 = worldspawn.getEntityKey( "script_aasobstacle_bunker_west_1" ); bot_bunker_west_2 = worldspawn.getEntityKey( "script_aasobstacle_bunker_west_2" ); bot_aasobstacle_hole = worldspawn.getEntityKey( "script_aasobstacle_hole" ); bot_obstacleRailNetwork_1 = worldspawn.getEntityKey( "script_bot_obstacle_railnetwork_1" ); bot_obstacleRailNetwork_2 = worldspawn.getEntityKey( "script_bot_obstacle_railnetwork_2" ); obstaclesTurnedOff = false; debug_script = sys.getCVar( "bot_debugMapScript", "1" ); CreateDeployTasks(); // ----------------------------------------------------- entranceDamaged.hide(); entranceDamaged.forceDisableClip(); generatorDestroyed.hide(); generatorDestroyed.forceDisableClip(); stroggBaseTerritory.setActive( true ); jammerTerritory.setActive( true ); stroggRuinsTerritory.setActive( false ); gdfBaseTerritory.setActive( false ); stroggBaseSpawn.setGameTeam ( stroggTeam ); stroggJammerSpawn.setGameTeam ( $null_entity ); stroggRuinsSpawn.setGameTeam ( $null_entity ); stroggForwardSpawnGdfBase.vSetActive( false ); stroggForwardSpawnCompound.vSetActive( true ); gdfRuinsSpawn.setGameTeam ( gdfTeam ); gdfBaseSpawn.setGameTeam ( gdfTeam ); gdfRailNetworkSpawn.setGameTeam ( $null_entity ); gdfCCSpawn.setGameTeam ( $null_entity ); stroggJammerSpawn.setGameTeam ( $null_entity ); objective1Arrow1.setGameTeam( stroggTeam ); objective1Arrow2.setGameTeam( stroggTeam ); objective2Arrow1.setGameTeam( stroggTeam ); objective2Arrow2.setGameTeam( stroggTeam ); objective2Arrow3.setGameTeam( stroggTeam ); objective3Arrow1.setGameTeam( stroggTeam ); objective3Arrow2.setGameTeam( stroggTeam ); objective1Arrow1.vStartObjective(); objective1Arrow2.vStartObjective(); objective1Marker.vStartObjective(); objective2Marker.vStartObjective(); objective3Marker.vStartObjective(); railNetworkMainEntrance.setTakesDamage( 0 ); salvage.setTakesDamage( 0 ); eastPillboxDamaged.hide(); mainObjectiveIndex = OBJECTIVE_SALVAGE_DESTROY_JAMMER; objManager.setNextObjective( gdfTeam, mainObjectiveIndex ); objManager.setNextObjective( stroggTeam, mainObjectiveIndex ); gameRules.setEndGameCamera( endCameraB ); breachesDestroyed = 0; guardTowerDepotBuilt = false; eastPillboxBreachDestroyed = false; westBunkerBreachDestroyed = false; thread StartFirstObjective(); // ---------------------------------------------------------------------- // BOT OBJECTIVE: PLANT PLASMA CHARGE ON THE JAMMING GENERATOR // ---------------------------------------------------------------------- if ( debug_script.getBoolValue() ) { sys.print( "********** BOTS SETUP FOR GENERATOR OBJECTIVE **********\n" ); } objManager.setAttackingTeam( STROGG ); objManager.setBotSightDist( 3000.0f ); objManager.activateBotActionGroup( SAL_OBJECTIVE_FORWARDSPAWN_HUT ); objManager.activateBotActionGroup( SAL_GDF_DEFEND_FORWARDSPAWN_HUT ); objManager.activateBotActionGroup( SAL_STROGG_ATTACK_FORWARDSPAWN_HUT ); objManager.activateBotActionGroup( SAL_OBJECTIVE_GENERATOR ); objManager.activateBotActionGroup( SAL_STROGG_DEPLOY_OBJ1 ); objManager.activateBotActionGroup( SAL_STROGG_ATTACK_GENERATOR ); objManager.activateBotActionGroup( SAL_GDF_DEFEND_GENERATOR ); objManager.activateBotActionGroup( SAL_GDF_DEPLOY_OBJ1 ); objManager.setPrimaryTeamAction( STROGG, "strogg_destroy_jammer_1" ); objManager.setPrimaryTeamAction( GDF, "strogg_destroy_jammer_1" ); //objManager.setSecondaryTeamAction( GDF, "xxx" ); objManager.setSecondaryTeamAction( STROGG, "strogg_forwardspawn_1" ); objManager.setBotCriticalClass( STROGG, SOLDIER ); objManager.setBotCriticalClass( GDF, ENGINEER ); thread NeededClassFirstObjective(); objManager.setTeamUseRearSpawn( GDF, false ); gdfTeam.setTeamRearSpawn( gdfRuinsSpawn ); objManager.setTeamUseRearSpawn( STROGG, false ); stroggTeam.setTeamRearSpawn( stroggBaseSpawn ); // <xian> // objManager.disableNode ( "stroggnode" ); // Enable after doors are hacked } void mapObject_Salvage::NeededClassFirstObjective() { sys.wait( 10 ); if ( debug_script.getBoolValue() ) { sys.print( "********** SET UP CLASSES NEEDED FOR FIRST OBJECTIVE **********\n" ); } objManager.setTeamNeededClass( STROGG, SOLDIER, NOCLASS, 3, true, true ); objManager.setTeamNeededClass( STROGG, MEDIC, NOCLASS, 2, true, false ); objManager.setTeamNeededClass( GDF, ENGINEER, NOCLASS, 3, true, true ); objManager.setTeamNeededClass( GDF, MEDIC, NOCLASS, 2, true, false ); objManager.switchTeamWeapons( STROGG, SOLDIER, -1, 5, 0 ); } // ---------------------------------------------------------------------- void mapObject_Salvage::CompleteObjective( float index, entity p ) { if ( index == OBJECTIVE_SALVAGE_DESTROY_JAMMER ) { OnJammerDestroyed(); } else if ( index == OBJECTIVE_SALVAGE_DESTROY_ENTRANCE ) { OnEntranceDestroyed(); } else if ( index == OBJECTIVE_SALVAGE_DESTROY_SALVAGE ) { OnSalvageDestroyed(); } } handle mapObject_Salvage::GetObjectiveMessage( float index ) { if ( index == OBJECTIVE_SALVAGE_DESTROY_JAMMER ){ return sys.localizeString( "maps/salvage/destroyed_generator" ); } if ( index == OBJECTIVE_SALVAGE_DESTROY_ENTRANCE ) { return sys.localizeString( "maps/salvage/destroyed_entrance" ); } if ( index == OBJECTIVE_SALVAGE_DESTROY_SALVAGE ) { return sys.localizeString( "maps/salvage/destroyed_salvage" ); } return g_locStr_BadObjective; } // ---------------------------------------------------------------------- void mapObject_Salvage::JammerDestroyThread() { generatorDestroyed.show(); sys.wait( 0.5f ); generatorDestroyed.forceEnableClip(); } void mapObject_Salvage::OnJammerDestroyed() { mainObjectiveIndex = OBJECTIVE_SALVAGE_DESTROY_ENTRANCE; objManager.setNextObjective( gdfTeam, mainObjectiveIndex ); objManager.setNextObjective( stroggTeam, mainObjectiveIndex ); thread JammerDestroyThread(); noplant_jammer.remove(); jammerEffectsIdle.remove(); jammerEffectsShutdown.vTriggerParticleEffect( 1 ); thread ZapporCallThread(); jammerTerritory.setGameTeam( stroggTeam ); stroggBaseTerritory.setActive( false ); jammerTerritory.setActive( true ); stroggRuinsTerritory.setActive( true ); objective1Arrow1.vFinishObjective(); objective1Arrow2.vFinishObjective(); objective2Arrow1.vStartObjective(); objective2Arrow2.vStartObjective(); objective2Arrow3.vStartObjective(); stroggJammerSpawn.setGameTeam ( stroggTeam ); gdfRuinsSpawn.setGameTeam ( $null_entity ); stroggForwardSpawnCompound.vSetActive( false ); stroggForwardSpawnCompound.setGameTeam ( stroggTeam ); objective1Marker.vFinishObjective(); railNetworkMainEntrance.setTakesDamage( 1 ); objManager.SetObjectiveEntity( $null_entity, -1 ); jammer.vCompleteMission(); StopTimedMission(); gdfTeam.SetRespawnWait( 30 ); stroggTeam.SetRespawnWait( 20 ); ResetRespawnTimeThread(); // ---------------------------------------------------------------------- // BOT OBJECTIVE: CONSTRUCT THE MINING LASER // ---------------------------------------------------------------------- if ( debug_script.getBoolValue() ) { sys.print( "********** BOTS SETUP TO FOR 3RD OBJECTIVE, BUT NOT YET TO BUILD LASER **********\n" ); } objManager.botUpdateForEvent( NOTEAM, NOCLASS, ACTION_STATE_NULL ); objManager.killBotActionGroup( SAL_OBJECTIVE_FORWARDSPAWN_HUT ); objManager.killBotActionGroup( SAL_STROGG_DEFEND_FORWARDSPAWN_HUT ); objManager.killBotActionGroup( SAL_GDF_DEFEND_FORWARDSPAWN_HUT ); objManager.killBotActionGroup( SAL_GDF_ATTACK_FORWARDSPAWN_HUT ); objManager.killBotActionGroup( SAL_STROGG_ATTACK_FORWARDSPAWN_HUT ); objManager.killBotActionGroup( SAL_STROGG_DEPLOY_OBJ1 ); objManager.killBotActionGroup( SAL_OBJECTIVE_GENERATOR ); objManager.killBotActionGroup( SAL_STROGG_ATTACK_GENERATOR ); objManager.killBotActionGroup( SAL_GDF_DEFEND_GENERATOR ); objManager.killBotActionGroup( SAL_GDF_DEPLOY_OBJ1 ); // SAL_OBJECTIVE_LASER is actived here: mapObject_Salvage::ZapporCallThread objManager.activateBotActionGroup( SAL_STROGG_ATTACK_LASER ); objManager.activateBotActionGroup( SAL_GDF_DEFEND_LASER ); objManager.activateBotActionGroup( SAL_STROGG_DEPLOY_OBJ2 ); objManager.activateBotActionGroup( SAL_GDF_DEPLOY_OBJ2 ); if ( !guardTowerDepotBuilt ) { objManager.activateBotActionGroup( SAL_GDF_BUILD_TOWER ); } objManager.setPrimaryTeamAction( STROGG, "strogg_construct_laser_1" ); objManager.setPrimaryTeamAction( GDF, "strogg_construct_laser_1" ); //objManager.setSecondaryTeamAction( GDF, "xxx" ); //objManager.setSecondaryTeamAction( STROGG, "xxx" ); objManager.setBotCriticalClass( STROGG, ENGINEER ); objManager.setBotCriticalClass( GDF, ENGINEER ); objManager.setTeamNeededClass( STROGG, ENGINEER, NOCLASS, 3, true, true ); objManager.setTeamNeededClass( STROGG, MEDIC, NOCLASS, 2, false, false ); objManager.setTeamNeededClass( GDF, ENGINEER, NOCLASS, 2, false, true ); objManager.setTeamNeededClass( GDF, MEDIC, NOCLASS, 2, false, false ); objManager.switchTeamWeapons( GDF, SOLDIER, 5, 2, 1 ); objManager.switchTeamWeapons( STROGG, SOLDIER, -1, 5, 0 ); objManager.setBotTeamRetreatTime( GDF, 5 ); objManager.setTeamUseRearSpawn( GDF, false ); gdfTeam.setTeamRearSpawn( gdfBaseSpawn ); objManager.setTeamUseRearSpawn( STROGG, false ); stroggTeam.setTeamRearSpawn( stroggJammerSpawn ); objManager.clearTeamBotBoundEntities( STROGG ); } void mapObject_Salvage::ZapporCallThread() { sys.wait( 15.f ); zapporCaller.vOnDeploy(); } void mapObject_Salvage::OnMiningLaserDeployed( entity other ) { if ( debug_script.getBoolValue() ) { sys.print( "********** BOTS SETUP TO BUILD LASER **********\n" ); } objManager.activateBotActionGroup( SAL_LASER_DEPLOYED ); // Turn on the objective actions only when the Laser is in place objManager.activateBotActionGroup( SAL_OBJECTIVE_LASER ); other.vCreateMission(); CreateInitialTimedMission( other ); objManager.SetObjectiveEntity( other, mainObjectiveIndex ); } void mapObject_Salvage::OnMiningLaserConstructed( entity other ) { other.vCompleteMission(); StopTimedMission(); objManager.SetObjectiveEntity( $null_entity, -1 ); thread EntranceObstaclesRemove(); // ---------------------------------------------------------------------- // BOT SECONDARY OBJECTIVE: PLANT PLASMA CHARGE ON BUNKERS // ---------------------------------------------------------------------- if ( debug_script.getBoolValue() ) { sys.print( "********** BOTS SETUP TO BREACH BUNKERS **********\n" ); } objManager.botUpdateForEvent( NOTEAM, NOCLASS, ACTION_STATE_NULL ); objManager.killBotActionGroup( SAL_OBJECTIVE_LASER ); objManager.killBotActionGroup( SAL_LASER_DEPLOYED ); objManager.killBotActionGroup( SAL_STROGG_ATTACK_LASER ); objManager.killBotActionGroup( SAL_GDF_DEFEND_LASER ); objManager.killBotActionGroup( SAL_STROGG_DEPLOY_OBJ2 ); objManager.killBotActionGroup( SAL_GDF_DEPLOY_OBJ2 ); // objManager.activateBotActionGroup( SAL_OBJECTIVE_HACKBUNKER ); if ( !westBunkerBreachDestroyed ) { objManager.activateBotActionGroup( SAL_OBJECTIVE_BUNKERWEST ); } else { thread BunkerWestActionsRemove(); } objManager.activateBotActionGroup( SAL_STROGG_ATTACK_BUNKERWEST ); objManager.activateBotActionGroup( SAL_GDF_DEFEND_BUNKERWEST ); if ( !eastPillboxBreachDestroyed ) { objManager.activateBotActionGroup( SAL_OBJECTIVE_BUNKEREAST ); } else { thread BunkerEastActionsRemove(); } objManager.activateBotActionGroup( SAL_STROGG_ATTACK_BUNKEREAST ); objManager.activateBotActionGroup( SAL_GDF_DEFEND_BUNKEREAST ); objManager.activateBotActionGroup( SAL_STROGG_DEPLOY_OBJ3 ); //objManager.activateBotActionGroup( SAL_GDF_DEPLOY_OBJ3_CC ); objManager.setPrimaryTeamAction( STROGG, "strogg_destroy_bunker_1" ); objManager.setPrimaryTeamAction( GDF, "strogg_destroy_bunker_1" ); //objManager.setSecondaryTeamAction( GDF, "xxx" ); //objManager.setSecondaryTeamAction( STROGG, "xxx" ); objManager.setBotCriticalClass( STROGG, SOLDIER ); objManager.setBotCriticalClass( GDF, ENGINEER ); objManager.setTeamNeededClass( STROGG, SOLDIER, NOCLASS, 3, true, true ); objManager.setTeamNeededClass( STROGG, MEDIC, NOCLASS, 2, false, false ); objManager.setTeamNeededClass( GDF, ENGINEER, NOCLASS, 3, true, true ); objManager.setTeamNeededClass( GDF, MEDIC, NOCLASS, 2, false, false ); objManager.switchTeamWeapons( 1, 1, 5, 2, 1 ); objManager.setTeamUseRearSpawn( GDF, false ); gdfTeam.setTeamRearSpawn( gdfRailNetworkSpawn ); objManager.setTeamUseRearSpawn( STROGG, false ); stroggTeam.setTeamRearSpawn( stroggRuinsSpawn ); } void mapObject_Salvage::BunkerWestActionsRemove() { sys.wait( 30.0f ); objManager.deactivateBotActionGroup( SAL_STROGG_ATTACK_BUNKERWEST ); objManager.deactivateBotActionGroup( SAL_GDF_DEFEND_BUNKERWEST ); } void mapObject_Salvage::BunkerEastActionsRemove() { sys.wait( 30.0f ); objManager.deactivateBotActionGroup( SAL_STROGG_ATTACK_BUNKEREAST ); objManager.deactivateBotActionGroup( SAL_GDF_DEFEND_BUNKEREAST ); } // ---------------------------------------------------------------------- void mapObject_Salvage::EntranceEffectsThread() { { entrance_smoke.vTriggerParticleEffect( 1 ); sys.wait( 0.3f ); entrance_building_1.vTriggerParticleEffect( 1 ); sys.wait( 0.3f ); entrance_building_2.vTriggerParticleEffect( 1 ); sys.wait( 1.9f ); entrance_sparks_1.vTriggerParticleEffect( 1 ); sys.wait( 1.5f ); entrance_sparks_2.vTriggerParticleEffect( 1 ); } } void mapObject_Salvage::EntranceObstaclesRemove() { sys.wait( 20.0f ); if ( !obstaclesTurnedOff ) { obstaclesTurnedOff = true; if ( debug_script.getBoolValue() ) { sys.print( "********** OBSTACLES ACTIVATED **********\n" ); } bot_aasobstacle_hole.activate( bot_aasobstacle_hole ); bot_obstacleRailNetwork_1.activate( bot_obstacleRailNetwork_1 ); bot_obstacleRailNetwork_2.activate( bot_obstacleRailNetwork_2 ); } } void mapObject_Salvage::OnEntranceDestroyed() { mainObjectiveIndex = OBJECTIVE_SALVAGE_DESTROY_SALVAGE; objManager.setNextObjective( gdfTeam, mainObjectiveIndex ); objManager.setNextObjective( stroggTeam, mainObjectiveIndex ); stroggRuinsTerritory.setGameTeam( stroggTeam ); jammerTerritory.setActive( false ); stroggRuinsTerritory.setActive( true ); gdfBaseTerritory.setActive( true ); objective2Arrow3.vFinishObjective(); objective3Arrow1.vStartObjective(); objective3Arrow2.vStartObjective(); objective2Marker.vFinishObjective(); salvage.setTakesDamage( 1 ); stroggRuinsSpawn.setGameTeam ( stroggTeam ); gdfRailNetworkSpawn.setGameTeam ( gdfTeam ); gdfCCSpawn.setGameTeam ( gdfTeam ); gdfBaseSpawn.setGameTeam ( $null_entity ); stroggForwardSpawnGdfBase.vSetActive( true ); fakeDoor1.remove(); fakeDoor2.remove(); fakeDoor3.remove(); // Activate the GDF defend actions for the final objective objManager.activateBotActionGroup( SAL_GDF_DEFEND_SALVAGE_DEFUSE_ONLY ); objManager.activateBotActionGroup( SAL_GDF_DEFEND_SALVAGE ); entranceDefault.remove(); entranceDefault.forceDisableClip(); entranceDamaged.show(); entranceDamaged.forceEnableClip(); objManager.SetObjectiveEntity( salvage, mainObjectiveIndex ); gdfBaseGatesMain.vCreateMission(); salvage.vCreateMission(); if ( !eastPillboxBreachDestroyed ) { eastPillboxBreach.vCreateMission(); } if ( !westBunkerBreachDestroyed ) { westBunkerBreach.vCreateMission(); } if ( !guardTowerDepotBuilt ) { guardTowerDepotConstruction.vCreateMission(); } if ( breachesDestroyed >= 1 ) { objManager.activateBotActionGroup( SAL_GDF_DEFEND_FORWARDSPAWN_GDFBASE ); OnBunkerBreachBotUpdate(); } CreateInitialTimedMission( salvage ); thread EntranceEffectsThread(); gdfTeam.SetRespawnWait( 30 ); stroggTeam.SetRespawnWait( 20 ); ResetRespawnTimeThread(); } // ---------------------------------------------------------------------- // BOT OBJECTIVE: PLANT PLASMA CHARGE ON THE SALVAGE // ---------------------------------------------------------------------- void mapObject_Salvage::OnBunkerBreachBotUpdate() { breachesDestroyed = breachesDestroyed + 1; if ( mainObjectiveIndex != OBJECTIVE_SALVAGE_DESTROY_SALVAGE ) { return; } if ( debug_script.getBoolValue() ) { sys.print( "********** BOTS SETUP TO DESTROY FINAL OBJECTIVE **********\n" ); } objManager.botUpdateForEvent( NOTEAM, NOCLASS, ACTION_STATE_NULL ); objManager.killBotActionGroup( SAL_GDF_BUILD_TOWER ); // SAL_GDF_DEFEND_SALVAGE is activated here: mapObject_Salvage::OnEntranceDestroyed objManager.activateBotActionGroup( SAL_OBJECTIVE_FORWARDSPAWN_GDFBASE ); //objManager.activateBotActionGroup( SAL_STROGG_DEFEND_FORWARDSPAWN_GDFBASE ); objManager.activateBotActionGroup( SAL_STROGG_DEPLOY_OBJ3_GDFBASE ); objManager.activateBotActionGroup( SAL_OBJECTIVE_SALVAGE ); objManager.activateBotActionGroup( SAL_STROGG_ATTACK_SALVAGE ); objManager.deactivateBotActionGroup( SAL_GDF_DEFEND_SALVAGE_DEFUSE_ONLY ); // deactivate GDF defuse only actions on final objective objManager.deactivateBotActionGroup( SAL_GDF_USE_TOWER ); objManager.setPrimaryTeamAction( STROGG, "strogg_destroy_salvage_1" ); objManager.setPrimaryTeamAction( GDF, "strogg_destroy_salvage_1" ); //objManager.setSecondaryTeamAction( GDF, "xxx" ); objManager.setSecondaryTeamAction( STROGG, "strogg_forwardspawn_2" ); objManager.setBotCriticalClass( STROGG, SOLDIER ); objManager.setBotCriticalClass( GDF, ENGINEER ); objManager.setTeamNeededClass( STROGG, SOLDIER, NOCLASS, 3, false, false ); objManager.setTeamNeededClass( STROGG, MEDIC, NOCLASS, 2, false, false ); objManager.setTeamNeededClass( GDF, ENGINEER, NOCLASS, 3, false, false ); objManager.setTeamNeededClass( GDF, MEDIC, NOCLASS, 2, false, false ); objManager.switchTeamWeapons( 1, 1, 2, 5, 0 ); objManager.switchTeamWeapons( 1, 4, 15, 2, 0 ); objManager.switchTeamWeapons( 0, 1, 2, 5, 0 ); objManager.switchTeamWeapons( 0, 1, 15, 2, 0 ); objManager.setBotTeamRetreatTime( GDF, 10 ); objManager.setTeamUseRearSpawn( GDF, true ); gdfTeam.setTeamRearSpawn( gdfCCSpawn ); objManager.setTeamUseRearSpawnPercentage( GDF, 100 ); objManager.setTeamUseRearSpawn( STROGG, false ); stroggTeam.setTeamRearSpawn( stroggRuinsSpawn ); objManager.setTeamAttacksDeployables( STROGG, false ); objManager.setTeamAttacksDeployables( GDF, false ); objManager.clearTeamBotBoundEntities( STROGG ); FreeWorldTask( covertopsDeployTask ); FreeWorldTask( engineerDeployTask ); FreeWorldTask( fieldopsDeployTask ); FreeWorldTask( medicDeployTask ); } // ---------------------------------------------------------------------- void mapObject_Salvage::FinalEffectsThread() { sys.wait( 0.1f ); final_sparks_1.vTriggerParticleEffect( 1 ); sys.wait( 0.3f ); final_sparks_4.vTriggerParticleEffect( 1 ); sys.wait( 0.5f ); final_sparks_2.vTriggerParticleEffect( 1 ); sys.wait( 0.2f ); final_sparks_3.vTriggerParticleEffect( 1 ); } void mapObject_Salvage::OnSalvageDestroyed() { objective3Marker.vFinishObjective(); salvage.vCompleteMission(); StopTimedMission(); objective_parts.remove(); thread FinalEffectsThread(); gameRules.setEndGameCamera( endCameraA ); gameRules.setWinningTeam( stroggTeam ); gameRules.endGame(); } void mapObject_Salvage::StartFirstObjective() { sys.wait( 5.f ); objManager.SetObjectiveEntity( jammer, mainObjectiveIndex ); jammer.vCreateMission(); CreateInitialTimedMission( jammer ); } void mapObject_Salvage::OnTimeLimitHit() { FinishTimedMission(); objManager.SetObjectiveEntity( $null_entity, -1 ); objManager.PlaySound( worldspawn.getKey( "snd_strogglose_strogg" ), stroggTeam ); objManager.PlaySound( worldspawn.getKey( "snd_strogglose_gdf" ), gdfTeam ); } // ---------------------------------------------------------------------- // SECONDARY OBJECTIVES: CONSTRUCTIONS AND DESTRUCTIONS // ---------------------------------------------------------------------- void mapObject_Salvage::OnConstructionComplete( entity obj ) { if ( obj == guardTowerDepotConstruction ) { OnGuardTowerDepotBuilt(); } } void mapObject_Salvage::OnDestructionComplete( entity obj ) { if ( obj == guardTowerDepotConstruction ) { OnGuardTowerDepotDestroyed(); } else if ( obj == eastPillboxBreach ) { OnEastPillboxBreachDestroyed(); } else if ( obj == westBunkerBreach ) { OnWestBunkerBreachDestroyed(); } } // ---------------------------------------------------------------------- // SECONDARY OBJECTIVE: GDF GUARD TOWER // ---------------------------------------------------------------------- void mapObject_Salvage::OnGuardTowerDepotBuilt() { guardTowerDepotBuilt = true; guardTowerDepotConstruction.vCompleteMission(); if ( mainObjectiveIndex == OBJECTIVE_SALVAGE_DESTROY_SALVAGE ) { guardTowerDepot.vCreateMission(); } if ( debug_script.getBoolValue() ) { sys.print( "********** BOTS NOLONGER BUILDING THE TOWER **********\n" ); } if ( breachesDestroyed == 0 && mainObjectiveIndex > OBJECTIVE_SALVAGE_DESTROY_JAMMER ) { objManager.activateBotActionGroup( SAL_GDF_USE_TOWER ); } objManager.deactivateBotActionGroup( SAL_GDF_BUILD_TOWER ); } void mapObject_Salvage::OnGuardTowerDepotDestroyed() { guardTowerDepotBuilt = false; if ( mainObjectiveIndex == OBJECTIVE_SALVAGE_DESTROY_SALVAGE ) { guardTowerDepot.vCompleteMission(); } if ( mainObjectiveIndex <= OBJECTIVE_SALVAGE_DESTROY_JAMMER ) { return; } guardTowerDepotConstruction.vCreateMission(); guardTowerDepot.vCompleteMission(); if ( debug_script.getBoolValue() ) { sys.print( "********** BOTS ATTEMPTING TO BUILD THE TOWER **********\n" ); } objManager.activateBotActionGroup( SAL_GDF_BUILD_TOWER ); objManager.deactivateBotActionGroup( SAL_GDF_USE_TOWER ); } // ---------------------------------------------------------------------- // SECONDARY OBJECTIVES: PLANT PLASMA CHARGES ON BUNKERS // ---------------------------------------------------------------------- void mapObject_Salvage::OnEastPillboxBreachDestroyed() { if ( debug_script.getBoolValue() ) { sys.print( "********** BOT DESTROYED EAST PILLBOX **********\n" ); } eastPillboxBreachDestroyed = true; eastPillboxBreach.vCompleteMission(); eastPillboxWhole.remove(); eastPillboxDamaged.show(); noplant_east_pillbox.remove(); bot_bunker_east_1.activate( bot_bunker_east_1 ); bot_bunker_east_2.activate( bot_bunker_east_2 ); objManager.deactivateBotActionGroup( SAL_OBJECTIVE_BUNKEREAST ); objManager.deactivateBotActionGroup( SAL_STROGG_ATTACK_BUNKEREAST ); objManager.deactivateBotActionGroup( SAL_GDF_DEFEND_BUNKEREAST ); objManager.enableRoute( "bot_route_start_strogg_east_bunker" ); OnBunkerBreachBotUpdate(); } // -------------------- void mapObject_Salvage::OnWestBunkerBreachDestroyed() { if ( debug_script.getBoolValue() ) { sys.print( "********** BOT DESTROYED WEST BUNKER **********\n" ); } westBunkerBreachDestroyed = true; westBunkerBreach.vCompleteMission(); noplant_west_bunker.remove(); bot_bunker_west_1.activate( bot_bunker_west_1 ); bot_bunker_west_2.activate( bot_bunker_west_2 ); objManager.deactivateBotActionGroup( SAL_OBJECTIVE_BUNKERWEST ); objManager.deactivateBotActionGroup( SAL_STROGG_ATTACK_BUNKERWEST ); objManager.deactivateBotActionGroup( SAL_GDF_DEFEND_BUNKERWEST ); objManager.enableRoute( "bot_route_start_strogg_west_bunker" ); OnBunkerBreachBotUpdate(); } // ---------------------------------------------------------------------- // Bot Forward Spawn Actions // ---------------------------------------------------------------------- void mapObject_Salvage::OnSpawnCaptured( string actionName ) { // Research Hut Spawn Point if( actionName == "strogg_forwardspawn_1" ) { if ( debug_script.getBoolValue() ) { sys.print( "********** STROGG CAPTURED STROGG SPAWN 1 **********\n" ); } objManager.activateBotActionGroup( SAL_STROGG_DEFEND_FORWARDSPAWN_HUT ); objManager.deactivateBotActionGroup( SAL_GDF_DEFEND_FORWARDSPAWN_HUT ); objManager.activateBotActionGroup( SAL_GDF_ATTACK_FORWARDSPAWN_HUT ); objManager.deactivateBotActionGroup( SAL_STROGG_ATTACK_FORWARDSPAWN_HUT ); } // Depot Yard Spawn Point if( actionName == "strogg_forwardspawn_2" ) { if ( debug_script.getBoolValue() ) { sys.print( "********** STROGG CAPTURED STROGG SPAWN 2 **********\n" ); } if( guardTowerDepotBuilt ) { objManager.deactivateBotActionGroup( SAL_GDF_USE_TOWER ); } objManager.activateBotActionGroup( SAL_STROGG_DEPLOY_OBJ3_GDFBASE ); // objManager.deactivateBotActionGroup( SAL_OBJECTIVE_HACKBUNKER ); objManager.activateBotActionGroup( SAL_STROGG_DEFEND_FORWARDSPAWN_GDFBASE ); objManager.deactivateBotActionGroup( SAL_GDF_DEFEND_FORWARDSPAWN_GDFBASE ); objManager.activateBotActionGroup( SAL_GDF_ATTACK_FORWARDSPAWN_GDFBASE ); objManager.deactivateBotActionGroup( SAL_STROGG_ATTACK_FORWARDSPAWN_GDFBASE ); gdfBaseGatesMain.vFreeMission(); } } // -------------------- void mapObject_Salvage::OnSpawnLiberated( string actionName ) { // Research Hut Spawn Point if( actionName == "strogg_forwardspawn_1" ) { if ( debug_script.getBoolValue() ) { sys.print( "********** GDF LIBERATED STROGG SPAWN1 **********\n" ); } objManager.deactivateBotActionGroup( SAL_STROGG_DEFEND_FORWARDSPAWN_HUT ); objManager.activateBotActionGroup( SAL_GDF_DEFEND_FORWARDSPAWN_HUT ); objManager.deactivateBotActionGroup( SAL_GDF_ATTACK_FORWARDSPAWN_HUT ); objManager.activateBotActionGroup( SAL_STROGG_ATTACK_FORWARDSPAWN_HUT ); } // Depot Yard Spawn Point if( actionName == "strogg_forwardspawn_2" ) { if ( debug_script.getBoolValue() ) { sys.print( "********** GDF LIBERATED STROGG SPAWN2 **********\n" ); } if( guardTowerDepotBuilt ) { //objManager.activateBotActionGroup( SAL_GDF_USE_TOWER ); } objManager.deactivateBotActionGroup( SAL_STROGG_DEPLOY_OBJ3_GDFBASE ); // objManager.activateBotActionGroup( SAL_OBJECTIVE_HACKBUNKER ); objManager.deactivateBotActionGroup( SAL_STROGG_DEFEND_FORWARDSPAWN_GDFBASE ); objManager.activateBotActionGroup( SAL_GDF_DEFEND_FORWARDSPAWN_GDFBASE ); objManager.deactivateBotActionGroup( SAL_GDF_ATTACK_FORWARDSPAWN_GDFBASE ); objManager.activateBotActionGroup( SAL_STROGG_ATTACK_FORWARDSPAWN_GDFBASE ); gdfBaseGatesMain.vCreateMission(); } }