Script:Files:script/maps/canyon.script
From Mod Wiki
#define OBJECTIVE_CANYON_BUILD_BRIDGE 0 #define OBJECTIVE_CANYON_CAPTURE_OUTPOST 1 #define OBJECTIVE_CANYON_HACK_OBJECTIVE 2 #define OBJECTIVE_CANYON_DESTROY_BIOREACTOR 3 #define CAN_GDF_DEPLOY_BASE 0 #define CAN_STROGG_DEPLOY_BASE 1 #define CAN_OBJECTIVE_CONSTRUCT_TOWER1 2 #define CAN_OBJECTIVE_STROGG_SPAWN1 3 #define CAN_GDF_ATTACK_STROGG_SPAWN1 4 #define CAN_GDF_DEFEND_STROGG_SPAWN1 5 #define CAN_STROGG_ATTACK_STROGG_SPAWN1 6 #define CAN_STROGG_DEFEND_STROGG_SPAWN1 7 #define CAN_OBJECTIVE_GDF_SPAWN1 8 #define CAN_GDF_ATTACK_GDF_SPAWN1 9 #define CAN_GDF_DEFEND_GDF_SPAWN1 10 #define CAN_STROGG_ATTACK_GDF_SPAWN1 11 #define CAN_STROGG_DEFEND_GDF_SPAWN1 12 #define CAN_OBJECTIVE_BRIDGE 13 #define CAN_GDF_ATTACK_BRIDGE 14 #define CAN_STROGG_DEFEND_BRIDGE 15 #define CAN_STROGG_DEPLOY_BRIDGE 16 #define CAN_OBJECTIVE_GDF_SPAWN2 17 #define CAN_GDF_DEPLOY_BRIDGE 18 #define CAN_GDF_ATTACK_GDF_SPAWN2 19 #define CAN_GDF_DEFEND_GDF_SPAWN2 20 #define CAN_STROGG_ATTACK_GDF_SPAWN2 21 #define CAN_STROGG_DEFEND_GDF_SPAWN2 22 #define CAN_OBJECTIVE_MCP 23 #define CAN_GDF_ATTACK_MCP 24 #define CAN_STROGG_DEFEND_MCP 25 #define CAN_STROGG_DEPLOY_MCP 26 #define CAN_OBJECTIVE_SHIELD 27 #define CAN_GDF_DEPLOY_MCP 28 #define CAN_GDF_ATTACK_SHIELD 29 #define CAN_STROGG_DEFEND_SHIELD 30 #define CAN_STROGG_DEPLOY_SHIELD 31 #define CAN_OBJECTIVE_GDF_SPAWN3 32 #define CAN_GDF_ATTACK_GDF_SPAWN3 33 #define CAN_GDF_DEFEND_GDF_SPAWN3 34 #define CAN_STROGG_ATTACK_GDF_SPAWN3 35 #define CAN_STROGG_DEFEND_GDF_SPAWN3 36 #define CAN_OBJECTIVE_STROGGIFIER 37 #define CAN_GDF_DEPLOY_SHIELD 38 #define CAN_GDF_ATTACK_STROGGIFIER 39 #define CAN_STROGG_DEFEND_STROGGIFIER 40 #define CAN_SNIPER_SPOTS_01 50 #define CAN_SNIPER_SPOTS_02 51 #define CAN_FIRE_SUPPORT_LEDGES_01 52 #define FIRE_SUPPORT_LEDGES_02 53 #define CAN_STROGG_VEHICLE_GRABS 54 #define CAN_MCP_GDF_DEFENSES 60 // Stuff that should be on at start and turned off when MCP is delivered // GDF Roam and Camp Nodes for vehicles object mapObject_Canyon : mapObject_Default { void destroy(); void InitObjectives(); void RouteThread(); void DelayedBotSpawnThread(); void DelayedRearSpawnThread(); void CompleteObjective( float index, entity p ); handle GetObjectiveMessage( float index ); void OnBridgeBuilt(); void OnOutpostCaptured(); void OnDoorDestroyed(); void OnDeviceDestroyed(); vector GetGDFBasePosition() { return '-9000 -9890 1600'; } void ClearMCPData(); void OnMCPSpawned( entity obj ); void OnMCPDestroyed( entity obj, vector newLocation, vector newAngles ); void OnMCPDelivered( entity obj ); void PostBridgeBuiltAudio(); void OnTimeLimitHit(); void OnShieldHacked(); void OnHackComplete( entity obj ); void OnShieldDeployed( entity obj, entity trigger ); void StartShieldObjective(); void OnShieldDestroyedScud( entity trigger ); void OnGuardTower1Built(); void OnGuardTower1Destroyed(); void EntranceEffectsThread(); void FinalEffectsThread(); void OnConstructionComplete( entity obj ); void OnDestructionComplete( entity obj ); void StartFirstObjective(); void OnSpawnCaptured( string actionName ); void OnSpawnLiberated( string actionName ); entity gdfBaseTerritory; entity bridgeTerritory; entity outpostTerritory; entity outsideBunkerTerritory; entity stroggBaseTerritory; entity objective1Arrow1; entity objective1Arrow2; entity objective2Arrow1; entity objective2Arrow2; entity objective3Arrow1; entity objective3Arrow2; entity objective4Arrow1; entity objective4Arrow2; entity objective1Marker; entity objective2Marker; entity objective3Marker; entity objective4Marker; entity entrance_smoke; entity entrance_sparks_1; entity entrance_sparks_2; entity entrance_sparks_3; entity entrance_sparks_4; entity entrance_sparks_5; entity final_blowout_1; entity final_blowout_2; entity final_blowout_3; entity final_smoke; entity gdfBaseSpawn; entity stroggBaseSpawn; entity stroggRuinsSpawn; entity gdfHutSpawn; entity stroggBunkerSpawn; entity gdfGlasshouseSpawn; entity gdfRuinedBuildingSpawn; entity bridgeConstruction; entity guardTower1; entity guardTower1Construction; entity finalObjective; entity finalObjective_destroyed; entity undergroundBaseStroggshield; entity undergroundBaseStroggshieldTrigger_1; entity undergroundBaseStroggshieldTrigger_2; entity mcpCaller; entity currentMCP; entity mcpRoute; entity shieldCaller; entity scudTrigger; entity endCameraA; entity endCameraB; entity baseDoorBroken; // func_static broken version that appears after the SSM explodes float mainObjectiveIndex; // Bot Obstacles entity bridge_aasobstacle; entity strogg_bunker_obstacle_1; entity strogg_bunker_obstacle_2; entity strogg_bunker_obstacle_3; cvar debug_script; } mapObject_Base Canyon_MapScript() { return new mapObject_Canyon; } void mapObject_Canyon::destroy() { } void mapObject_Canyon::InitObjectives() { gameRules.setWinningTeam( stroggTeam ); gdfTeam.SetRespawnWait( 20 ); stroggTeam.SetRespawnWait( 20 ); CreateRespawnTimeThread( gdfTeam ); gdfBaseTerritory = sys.getEntity( "gdf_base_deployzone" ); bridgeTerritory = sys.getEntity( "bridge_deployzone" ); outpostTerritory = sys.getEntity( "outpost_deployzone" ); outsideBunkerTerritory = sys.getEntity( "outsidebunker_deployzone" ); stroggBaseTerritory = sys.getEntity( "strogg_base_deployzone" ); objective1Arrow1 = sys.getEntity( "info_objective_1_progress_1" ); objective1Arrow2 = sys.getEntity( "info_objective_1_progress_2" ); objective2Arrow1 = sys.getEntity( "info_objective_2_progress_1" ); objective2Arrow2 = sys.getEntity( "info_objective_2_progress_2" ); objective3Arrow1 = sys.getEntity( "info_objective_3_progress_1" ); objective3Arrow2 = sys.getEntity( "info_objective_3_progress_2" ); objective4Arrow1 = sys.getEntity( "info_objective_4_progress_1" ); objective4Arrow2 = sys.getEntity( "info_objective_4_progress_2" ); objective1Marker = sys.getEntity( "info_objective_1" ); objective2Marker = sys.getEntity( "info_objective_2" ); objective3Marker = sys.getEntity( "info_objective_3" ); objective4Marker = sys.getEntity( "info_objective_4" ); endCameraA = worldspawn.getEntityKey( "script_placement_camera_a" ); endCameraB = worldspawn.getEntityKey( "script_placement_camera_b" ); entrance_smoke = worldspawn.getEntityKey( "script_entrance_smoke" ); entrance_sparks_1 = worldspawn.getEntityKey( "script_entrance_sparks_1" ); entrance_sparks_2 = worldspawn.getEntityKey( "script_entrance_sparks_2" ); entrance_sparks_3 = worldspawn.getEntityKey( "script_entrance_sparks_3" ); entrance_sparks_4 = worldspawn.getEntityKey( "script_entrance_sparks_4" ); entrance_sparks_5 = worldspawn.getEntityKey( "script_entrance_sparks_5" ); final_blowout_1 = worldspawn.getEntityKey( "script_final_blowout_1" ); final_blowout_2 = worldspawn.getEntityKey( "script_final_blowout_2" ); final_blowout_3 = worldspawn.getEntityKey( "script_final_blowout_3" ); final_smoke = worldspawn.getEntityKey( "script_final_smoke" ); gdfBaseSpawn = worldspawn.getEntityKey( "script_gdf_base_spawn" ); stroggBaseSpawn = worldspawn.getEntityKey( "script_strogg_base_spawn" ); gdfHutSpawn = sys.getEntity( "info_capturable_spawn_hut" ); gdfHutSpawn.vSetActive( false ); stroggBunkerSpawn = sys.getEntity( "info_capturable_spawn_bunker" ); stroggBunkerSpawn.vSetActive( false ); stroggBunkerSpawn.setGameTeam( stroggTeam ); gdfGlasshouseSpawn = sys.getEntity( "info_capturable_spawn_glasshouse" ); gdfGlasshouseSpawn.setGameTeam( $null_entity ); gdfGlasshouseSpawn.vSetActive( true ); gdfRuinedBuildingSpawn = sys.getEntity( "info_capturable_spawn_ruined_building" ); gdfRuinedBuildingSpawn.setGameTeam( $null_entity ); gdfRuinedBuildingSpawn.vSetActive( false ); mcpCaller = worldspawn.getEntityKey( "script_mcp_caller" ); mcpRoute = worldspawn.getEntityKey( "script_mcp_route" ); bridgeConstruction = worldspawn.getEntityKey( "script_bridge_materials" ); finalObjective = worldspawn.getEntityKey( "script_final_objective" ); finalObjective_destroyed = worldspawn.getEntityKey( "script_final_objective_destroyed" ); finalObjective_destroyed.hide(); finalObjective_destroyed.forceDisableClip(); shieldCaller = worldspawn.getEntityKey( "script_shieldgen_caller" ); undergroundBaseStroggshield = worldspawn.getEntityKey( "script_underground_base_stroggshield" ); undergroundBaseStroggshieldTrigger_1 = worldspawn.getEntityKey( "script_underground_base_stroggshield_trigger_1" ); undergroundBaseStroggshieldTrigger_2 = worldspawn.getEntityKey( "script_underground_base_stroggshield_trigger_2" ); guardTower1Construction = worldspawn.getEntityKey( "script_guard_tower_1" ); guardTower1 = worldspawn.getEntityKey( "script_guard_tower_1_object" ); debug_script = sys.getCVar( "bot_debugMapScript", "1" ); CreateDeployTasks(); objective1Arrow1.vStartObjective(); objective1Arrow1.setGameTeam( gdfTeam ); objective1Arrow2.vStartObjective(); objective1Arrow2.setGameTeam( gdfTeam ); objective1Marker.vStartObjective(); objective2Marker.vStartObjective(); objective3Marker.vStartObjective(); objective4Marker.vStartObjective(); gdfBaseTerritory.setActive( true ); bridgeTerritory.setActive( true ); outpostTerritory.setActive( true ); outsideBunkerTerritory.setActive( false ); stroggBaseTerritory.setActive( false ); baseDoorBroken = worldspawn.getEntityKey( "script_basedoorbroken" ); baseDoorBroken.hide(); mainObjectiveIndex = OBJECTIVE_CANYON_BUILD_BRIDGE; objManager.setNextObjective( gdfTeam, mainObjectiveIndex ); objManager.setNextObjective( stroggTeam, mainObjectiveIndex ); gameRules.setEndGameCamera( endCameraB ); guardTower1Construction.vCreateMission(); thread StartFirstObjective(); //bridge_bot_clip = worldspawn.getEntityKey( "script_bridge_bot_clip" ); bridge_aasobstacle = worldspawn.getEntityKey( "script_bridge_aasobstacle" ); strogg_bunker_obstacle_1 = worldspawn.getEntityKey( "script_strogg_bunker_obstacle_1" ); strogg_bunker_obstacle_2 = worldspawn.getEntityKey( "script_strogg_bunker_obstacle_2" ); strogg_bunker_obstacle_3 = worldspawn.getEntityKey( "script_strogg_bunker_obstacle_3" ); //bridge_bot_clip.hide(); if ( debug_script.getBoolValue() ) { sys.print( "********** BOTS SETUP FOR BRIDGE OBJECTIVE **********\n" ); } objManager.setAttackingTeam( GDF ); objManager.setBotSightDist( 3000.0f ); objManager.setPrimaryTeamAction( GDF, "gdf_construct_bridge_1" ); objManager.setPrimaryTeamAction( STROGG, "gdf_construct_bridge_1" ); objManager.setSecondaryTeamAction( GDF, "gdf_construct_tower_1" ); objManager.setBotCriticalClass( GDF, ENGINEER ); objManager.setBotCriticalClass( STROGG, ENGINEER ); objManager.setTeamUseRearSpawn( STROGG, true ); thread DelayedBotSpawnThread(); gdfTeam.setTeamRearSpawn( gdfBaseSpawn ); objManager.setTeamUseRearSpawnPercentage( GDF, 50 ); objManager.setTeamUseRearSpawn( GDF, true ); stroggTeam.setTeamRearSpawn( stroggBaseSpawn ); objManager.setTeamUseRearSpawnPercentage( STROGG, 20 ); objManager.setTeamUseRearSpawn( STROGG, false ); // <xian> objManager.disableNode ( "node_before_bridge" ); // Xian objManager.disableNode ( "node_shortcut" ); // Xian objManager.deactivateBotActionGroup ( FIRE_SUPPORT_LEDGES_02 ); objManager.activateBotActionGroup ( CAN_SNIPER_SPOTS_01 ); objManager.activateBotActionGroup ( CAN_MCP_GDF_DEFENSES ); // </xian> thread DelayedRearSpawnThread(); thread RouteThread(); } void mapObject_Canyon::RouteThread() { sys.wait( 0.1f ); objManager.disableRoute( "xian_bot_route_start_3" ); } void mapObject_Canyon::DelayedBotSpawnThread() { sys.wait( 10.0f ); objManager.setTeamNeededClass( GDF, ENGINEER, NOCLASS, 2, false, true ); objManager.setTeamNeededClass( STROGG, MEDIC, NOCLASS, 1, false, true ); } void mapObject_Canyon::DelayedRearSpawnThread() { sys.wait( 30.0f ); objManager.setTeamUseRearSpawn( STROGG, true ); } void mapObject_Canyon::CompleteObjective( float index, entity p ) { if ( index == OBJECTIVE_CANYON_BUILD_BRIDGE ) { OnBridgeBuilt(); } else if ( index == OBJECTIVE_CANYON_CAPTURE_OUTPOST ) { OnOutpostCaptured(); } else if ( index == OBJECTIVE_CANYON_HACK_OBJECTIVE ) { OnDoorDestroyed(); } else if ( index == OBJECTIVE_CANYON_DESTROY_BIOREACTOR ) { OnDeviceDestroyed(); } } handle mapObject_Canyon::GetObjectiveMessage( float index ) { if ( index == OBJECTIVE_CANYON_BUILD_BRIDGE ) { return sys.localizeString( "maps/canyon/obj_built" ); } if ( index == OBJECTIVE_CANYON_CAPTURE_OUTPOST ) { return sys.localizeString( "maps/canyon/obj_captured" ); } if ( index == OBJECTIVE_CANYON_HACK_OBJECTIVE ) { return sys.localizeString( "maps/canyon/obj_destroyed_doors" ); } if ( index == OBJECTIVE_CANYON_DESTROY_BIOREACTOR ) { return sys.localizeString( "maps/canyon/obj_destroyed_bio" ); } return g_locStr_BadObjective; } void mapObject_Canyon::OnBridgeBuilt() { mainObjectiveIndex = OBJECTIVE_CANYON_CAPTURE_OUTPOST; objManager.setNextObjective( gdfTeam, mainObjectiveIndex ); objManager.setNextObjective( stroggTeam, mainObjectiveIndex ); bridgeTerritory.setGameTeam( gdfTeam ); gdfBaseTerritory.setActive( false ); bridgeTerritory.setActive( true ); outpostTerritory.setActive( true ); gdfGlasshouseSpawn.vSetActive( false ); gdfGlasshouseSpawn.setGameTeam( gdfTeam ); stroggRuinsSpawn = sys.getEntity( "info_capturable_spawn_ruins" ); stroggRuinsSpawn.vSetActive( false ); gdfRuinedBuildingSpawn.vSetActive( true ); objective1Marker.vFinishObjective(); objective1Arrow1.vFinishObjective(); objective1Arrow2.vFinishObjective(); objective2Arrow1.vStartObjective(); objective2Arrow1.setGameTeam( gdfTeam ); objective2Arrow2.vStartObjective(); objective2Arrow2.setGameTeam( gdfTeam ); bridgeConstruction.vCompleteMission(); StopTimedMission(); // <xian> objManager.enableNode ( "node_before_bridge" ); objManager.enableNode ( "node_shortcut" ); // </xian> objManager.SetObjectiveEntity( $null_entity, -1 ); mcpCaller.vOnDeploy(); thread PostBridgeBuiltAudio(); gdfTeam.SetRespawnWait( 15 ); ResetRespawnTimeThread(); if ( debug_script.getBoolValue() ) { sys.print( "********** BOTS SETUP FOR MCP OBJECTIVE **********\n" ); } objManager.botUpdateForEvent( NOTEAM, NOCLASS, ACTION_STATE_NULL ); //bridge_bot_clip.show(); bridge_aasobstacle.activate( bridge_aasobstacle ); objManager.deactivateBotActionGroup( CAN_GDF_DEPLOY_BASE ); objManager.deactivateBotActionGroup( CAN_OBJECTIVE_STROGG_SPAWN1 ); objManager.deactivateBotActionGroup( CAN_GDF_ATTACK_STROGG_SPAWN1 ); objManager.deactivateBotActionGroup( CAN_GDF_DEFEND_STROGG_SPAWN1 ); objManager.deactivateBotActionGroup( CAN_STROGG_ATTACK_STROGG_SPAWN1 ); objManager.deactivateBotActionGroup( CAN_STROGG_DEFEND_STROGG_SPAWN1 ); objManager.deactivateBotActionGroup( CAN_OBJECTIVE_GDF_SPAWN1 ); objManager.deactivateBotActionGroup( CAN_GDF_ATTACK_GDF_SPAWN1 ); objManager.deactivateBotActionGroup( CAN_GDF_DEFEND_GDF_SPAWN1 ); objManager.deactivateBotActionGroup( CAN_STROGG_ATTACK_GDF_SPAWN1 ); objManager.deactivateBotActionGroup( CAN_STROGG_DEFEND_GDF_SPAWN1 ); objManager.deactivateBotActionGroup( CAN_OBJECTIVE_BRIDGE ); objManager.deactivateBotActionGroup( CAN_GDF_ATTACK_BRIDGE ); objManager.deactivateBotActionGroup( CAN_STROGG_DEFEND_BRIDGE ); objManager.deactivateBotActionGroup( CAN_STROGG_DEPLOY_BRIDGE ); objManager.activateBotActionGroup( CAN_OBJECTIVE_GDF_SPAWN2 ); objManager.activateBotActionGroup( CAN_GDF_DEPLOY_BRIDGE ); objManager.activateBotActionGroup( CAN_GDF_ATTACK_GDF_SPAWN2 ); objManager.activateBotActionGroup( CAN_STROGG_DEFEND_GDF_SPAWN2 ); objManager.activateBotActionGroup( CAN_OBJECTIVE_MCP ); objManager.activateBotActionGroup( CAN_GDF_ATTACK_MCP ); objManager.activateBotActionGroup( CAN_STROGG_DEFEND_MCP ); objManager.activateBotActionGroup( CAN_STROGG_DEPLOY_MCP ); objManager.setPrimaryTeamAction( GDF, "gdf_deploy_mcp_1" ); objManager.setPrimaryTeamAction( STROGG, "gdf_deploy_mcp_1" ); objManager.setBotCriticalClass( GDF, ENGINEER ); objManager.setBotCriticalClass( STROGG, ENGINEER ); objManager.setTeamNeededClass( GDF, ENGINEER, NOCLASS, 2, false, true ); objManager.setTeamNeededClass( STROGG, MEDIC, NOCLASS, 1, false, true ); objManager.setMapHasMCPGoal( true ); objManager.killBotActionGroup( CAN_OBJECTIVE_CONSTRUCT_TOWER1 ); // Xian //gdfTeam.setTeamRearSpawn( gdfGlasshouseSpawn ); // Xian // <xian> gdfTeam.setTeamRearSpawn( gdfBaseSpawn ); objManager.setTeamUseRearSpawnPercentage( GDF, 100 ); objManager.setTeamUseRearSpawn( GDF, true ); // </xian> } void mapObject_Canyon::OnOutpostCaptured() { mainObjectiveIndex = OBJECTIVE_CANYON_HACK_OBJECTIVE; objManager.setNextObjective( gdfTeam, mainObjectiveIndex ); objManager.setNextObjective( stroggTeam, mainObjectiveIndex ); outpostTerritory.setGameTeam( gdfTeam ); bridgeTerritory.setActive( false ); outpostTerritory.setActive( true ); outsideBunkerTerritory.setActive( true ); stroggBunkerSpawn.vSetActive( true ); gdfRuinedBuildingSpawn.vSetActive( false ); gdfRuinedBuildingSpawn.setGameTeam( gdfTeam ); objective2Marker.vFinishObjective(); objective2Arrow1.vFinishObjective(); objective2Arrow2.vFinishObjective(); objective3Arrow1.vStartObjective(); objective3Arrow1.setGameTeam( gdfTeam ); objective3Arrow2.vStartObjective(); objective3Arrow2.setGameTeam( gdfTeam ); objManager.SetObjectiveEntity( $null_entity, -1 ); shieldCaller.vOnDeploy(); if ( currentMCP != $null_entity ) { currentMCP.vCompleteMission(); } StopTimedMission(); guardTower1.vFreeMission(); guardTower1Construction.vFreeMission(); G_PlayObjectiveCompletedRoll( GDF ); objManager.PlaySound( worldspawn.getKey( "snd_outpost_captured_strogg" ), stroggTeam ); objManager.PlaySound( worldspawn.getKey( "snd_outpost_captured_gdf" ), gdfTeam ); gdfTeam.SetRespawnWait( 20 ); ResetRespawnTimeThread(); if ( debug_script.getBoolValue() ) { sys.print( "********** BOTS SETUP FOR SHIELD OBJECTIVE **********\n" ); } objManager.botUpdateForEvent( NOTEAM, NOCLASS, ACTION_STATE_NULL ); objManager.deactivateBotActionGroup( CAN_GDF_DEPLOY_BRIDGE ); objManager.deactivateBotActionGroup( CAN_OBJECTIVE_GDF_SPAWN2 ); objManager.deactivateBotActionGroup( CAN_GDF_ATTACK_GDF_SPAWN2 ); objManager.deactivateBotActionGroup( CAN_GDF_DEFEND_GDF_SPAWN2 ); objManager.deactivateBotActionGroup( CAN_STROGG_ATTACK_GDF_SPAWN2 ); objManager.deactivateBotActionGroup( CAN_STROGG_DEFEND_GDF_SPAWN2 ); objManager.deactivateBotActionGroup( CAN_OBJECTIVE_MCP ); objManager.deactivateBotActionGroup( CAN_GDF_ATTACK_MCP ); objManager.deactivateBotActionGroup( CAN_STROGG_DEFEND_MCP ); objManager.deactivateBotActionGroup( CAN_STROGG_DEPLOY_MCP ); objManager.activateBotActionGroup( CAN_OBJECTIVE_SHIELD ); objManager.activateBotActionGroup( CAN_GDF_DEPLOY_MCP ); objManager.activateBotActionGroup( CAN_GDF_ATTACK_SHIELD ); objManager.activateBotActionGroup( CAN_STROGG_DEFEND_SHIELD ); objManager.activateBotActionGroup( CAN_STROGG_DEPLOY_SHIELD ); objManager.activateBotActionGroup( CAN_STROGG_VEHICLE_GRABS ); objManager.setPrimaryTeamAction( GDF, "gdf_hack_shield_1" ); objManager.setPrimaryTeamAction( STROGG, "gdf_hack_shield_1" ); objManager.setBotCriticalClass( GDF, COVERTOPS ); objManager.setBotCriticalClass( STROGG, ENGINEER ); objManager.setTeamNeededClass( GDF, COVERTOPS, NOCLASS, 2, false, true ); objManager.setTeamNeededClass( GDF, MEDIC, NOCLASS, 2, false, false ); objManager.setTeamNeededClass( GDF, FIELDOPS, NOCLASS, 1, false, false ); objManager.setTeamNeededClass( STROGG, MEDIC, NOCLASS, 1, false, false ); objManager.setTeamNeededClass( STROGG, SOLDIER, NOCLASS, 2, false, false ); // Xian objManager.setTeamNeededClass( STROGG, ENGINEER, NOCLASS, 3, false, false ); // Xian objManager.setMapHasMCPGoal( false ); objManager.setTeamUseRearSpawn( GDF, true ); //<xian> stroggTeam.setTeamRearSpawn( stroggBaseSpawn ); //objManager.setTeamUseRearSpawnPercentage( STROGG, 50 ); objManager.setTeamUseRearSpawnPercentage( STROGG, 75 ); objManager.setTeamUseRearSpawn( STROGG, true ); objManager.enableRoute( "xian_bot_route_start_3" ); objManager.deactivateBotActionGroup ( CAN_SNIPER_SPOTS_01 ); objManager.deactivateBotActionGroup ( CAN_MCP_GDF_DEFENSES ); objManager.activateBotActionGroup ( FIRE_SUPPORT_LEDGES_02 ); //</xian> } void mapObject_Canyon::EntranceEffectsThread() { entrance_smoke.vTriggerParticleEffect( 1 ); sys.wait( 0.7f ); entrance_sparks_1.vTriggerParticleEffect( 1 ); sys.wait( 1.4f ); entrance_sparks_2.vTriggerParticleEffect( 1 ); entrance_sparks_5.vTriggerParticleEffect( 1 ); sys.wait( 0.9f ); entrance_sparks_3.vTriggerParticleEffect( 1 ); sys.wait( 0.3f ); entrance_sparks_4.vTriggerParticleEffect( 1 ); } void mapObject_Canyon::OnDoorDestroyed() { mainObjectiveIndex = OBJECTIVE_CANYON_DESTROY_BIOREACTOR; objManager.setNextObjective( gdfTeam, mainObjectiveIndex ); objManager.setNextObjective( stroggTeam, mainObjectiveIndex ); outsideBunkerTerritory.setGameTeam( gdfTeam ); outpostTerritory.setActive( false ); outsideBunkerTerritory.setActive( true ); stroggBaseTerritory.setActive( true ); baseDoorBroken.show(); undergroundBaseStroggshield.remove(); undergroundBaseStroggshieldTrigger_1.remove(); undergroundBaseStroggshieldTrigger_2.remove(); stroggBunkerSpawn.setGameTeam( $null_entity ); stroggBunkerSpawn.vSetActive( false ); gdfHutSpawn.vSetActive( true ); objective3Marker.vFinishObjective(); objective3Arrow1.vFinishObjective(); objective3Arrow2.vFinishObjective(); objective4Arrow1.vStartObjective(); objective4Arrow1.setGameTeam( gdfTeam ); objective4Arrow2.vStartObjective(); objective4Arrow2.setGameTeam( gdfTeam ); thread EntranceEffectsThread(); objManager.SetObjectiveEntity( finalObjective, mainObjectiveIndex ); finalObjective.vCreateMission(); CreateInitialTimedMission( finalObjective ); gdfTeam.SetRespawnWait( 20 ); ResetRespawnTimeThread(); if ( debug_script.getBoolValue() ) { sys.print( "********** BOTS SETUP FOR STROGGIFIER OBJECTIVE **********\n" ); } objManager.deactivateBotActionGroup( CAN_GDF_DEPLOY_MCP ); objManager.deactivateBotActionGroup( CAN_OBJECTIVE_SHIELD ); objManager.deactivateBotActionGroup( CAN_GDF_ATTACK_SHIELD ); objManager.deactivateBotActionGroup( CAN_STROGG_DEFEND_SHIELD ); objManager.deactivateBotActionGroup( CAN_STROGG_DEPLOY_SHIELD ); objManager.deactivateBotActionGroup( CAN_STROGG_VEHICLE_GRABS ); objManager.activateBotActionGroup( CAN_OBJECTIVE_GDF_SPAWN3 ); objManager.activateBotActionGroup( CAN_GDF_ATTACK_GDF_SPAWN3 ); objManager.activateBotActionGroup( CAN_STROGG_DEFEND_GDF_SPAWN3 ); objManager.activateBotActionGroup( CAN_OBJECTIVE_STROGGIFIER ); objManager.activateBotActionGroup( CAN_GDF_DEPLOY_SHIELD ); objManager.activateBotActionGroup( CAN_GDF_ATTACK_STROGGIFIER ); objManager.activateBotActionGroup( CAN_STROGG_DEFEND_STROGGIFIER ); objManager.activateBotActionGroup( CAN_STROGG_DEPLOY_BASE ); objManager.setPrimaryTeamAction( GDF, "gdf_destroy_stroggifier_1" ); objManager.setPrimaryTeamAction( STROGG, "gdf_destroy_stroggifier_1" ); objManager.setBotCriticalClass( GDF, SOLDIER ); objManager.setBotCriticalClass( STROGG, ENGINEER ); objManager.setTeamNeededClass( GDF, SOLDIER, NOCLASS, 3, false, true ); // Xian, changed from 2 objManager.setTeamNeededClass( GDF, MEDIC, NOCLASS, 2, false, false ); objManager.setTeamNeededClass( STROGG, ENGINEER, NOCLASS, 2, false, true ); objManager.setTeamNeededClass( STROGG, MEDIC, NOCLASS, 2, false, false ); objManager.botUpdateForEvent( NOTEAM, NOCLASS, ACTION_STATE_NULL ); objManager.setTeamUseRearSpawn( STROGG, true ); // turn off bot aas obstacles strogg_bunker_obstacle_1.activate( strogg_bunker_obstacle_1 ); strogg_bunker_obstacle_2.activate( strogg_bunker_obstacle_2 ); strogg_bunker_obstacle_3.activate( strogg_bunker_obstacle_3 ); objManager.setTeamUseRearSpawn( GDF, false ); objManager.deactivateBotActionGroup ( FIRE_SUPPORT_LEDGES_02 ); // Xian } void mapObject_Canyon::FinalEffectsThread() { final_smoke.vTriggerParticleEffect( 1 ); final_blowout_1.vTriggerParticleEffect( 1 ); sys.wait( 0.1f ); final_blowout_2.vTriggerParticleEffect( 1 ); sys.wait( 0.1f ); final_blowout_3.vTriggerParticleEffect( 1 ); } void mapObject_Canyon::OnDeviceDestroyed() { finalObjective_destroyed.show(); finalObjective_destroyed.forceEnableClip(); objective4Marker.vFinishObjective(); finalObjective.vCompleteMission(); StopTimedMission(); thread FinalEffectsThread(); gameRules.setEndGameCamera( endCameraA ); gameRules.setWinningTeam( gdfTeam ); gameRules.endGame(); } void mapObject_Canyon::ClearMCPData() { if ( currentMCP != $null_entity ) { currentMCP.vFreeMission(); currentMCP = $null_entity; } } void mapObject_Canyon::OnMCPSpawned( entity obj ) { ClearMCPData(); } void mapObject_Canyon::OnMCPDestroyed( entity obj, vector newLocation, vector newAngles ) { if ( currentMCP != obj ) { return; } ClearMCPData(); mcpCaller.vCallDrop( newLocation, newAngles ); } void mapObject_Canyon::OnMCPDelivered( entity obj ) { ClearMCPData(); // <xian> // Do this so they use the tank / flyers gdfTeam.setTeamRearSpawn( gdfBaseSpawn ); objManager.setTeamUseRearSpawnPercentage( GDF, 50 ); objManager.setTeamUseRearSpawn( GDF, true ); // </xian> if ( mainObjectiveIndex == OBJECTIVE_CANYON_CAPTURE_OUTPOST ) { currentMCP = obj; objManager.SetObjectiveEntity( currentMCP, mainObjectiveIndex ); currentMCP.vSetGoalMarker( objective2Marker ); currentMCP.vSetPathTargets( mcpCaller.getWorldOrigin(), objective2Marker.getWorldOrigin() ); currentMCP.setTrackerEntity( mcpRoute ); currentMCP.vCreateMission(); CreateInitialTimedMission( currentMCP ); } } void mapObject_Canyon::StartShieldObjective() { sys.wait( 5.f ); scudTrigger.vSetActive( true ); scudTrigger.vCreateMission(); CreateInitialTimedMission( scudTrigger ); objManager.SetObjectiveEntity( scudTrigger, mainObjectiveIndex ); } void mapObject_Canyon::OnShieldDestroyedScud( entity trigger ) { thread StartShieldObjective(); } void mapObject_Canyon::StartFirstObjective() { sys.wait( 5.f ); objManager.SetObjectiveEntity( bridgeConstruction, mainObjectiveIndex ); bridgeConstruction.vCreateMission(); CreateInitialTimedMission( bridgeConstruction ); } void mapObject_Canyon::OnShieldDeployed( entity obj, entity trigger ) { scudTrigger = trigger; scudTrigger.vStartObjective(); } void mapObject_Canyon::OnHackComplete( entity obj ) { if ( obj == scudTrigger ) { OnShieldHacked(); } } void mapObject_Canyon::OnShieldHacked() { objManager.SetObjectiveEntity( $null_entity, -1 ); scudTrigger.vCompleteMission(); StopTimedMission(); objManager.deactivateBotActionGroup( CAN_OBJECTIVE_SHIELD ); objManager.botUpdateForEvent( NOTEAM, NOCLASS, ACTION_STATE_NULL ); objManager.setTeamUseRearSpawn( GDF, true ); // Xian } void mapObject_Canyon::PostBridgeBuiltAudio() { sys.wait( 10.f ); objManager.PlaySound( worldspawn.getKey( "snd_mcp_intro_strogg" ), stroggTeam ); objManager.PlaySound( worldspawn.getKey( "snd_mcp_intro_gdf" ), gdfTeam ); } void mapObject_Canyon::OnConstructionComplete( entity obj ) { if ( obj == guardTower1Construction ) { OnGuardTower1Built(); } } void mapObject_Canyon::OnDestructionComplete( entity obj ) { if ( obj == guardTower1Construction ) { OnGuardTower1Destroyed(); } } void mapObject_Canyon::OnGuardTower1Built() { guardTower1Construction.vCompleteMission(); objManager.deactivateBotActionGroup( CAN_OBJECTIVE_CONSTRUCT_TOWER1 ); if ( mainObjectiveIndex < OBJECTIVE_CANYON_HACK_OBJECTIVE ) { guardTower1.vCreateMission(); } } void mapObject_Canyon::OnGuardTower1Destroyed() { guardTower1.vCompleteMission(); //if ( mainObjectiveIndex < OBJECTIVE_CANYON_HACK_OBJECTIVE ) { if ( mainObjectiveIndex < OBJECTIVE_CANYON_CAPTURE_OUTPOST ) { guardTower1Construction.vCreateMission(); objManager.activateBotActionGroup( CAN_OBJECTIVE_CONSTRUCT_TOWER1 ); } } void mapObject_Canyon::OnSpawnCaptured( string actionName ) { if( actionName == "strogg_forward_spawn1" ) { if ( debug_script.getBoolValue() ) { sys.print( "********** STROGG CAPTURED STROGG SPAWN 1 **********\n" ); } objManager.deactivateBotActionGroup( CAN_STROGG_ATTACK_STROGG_SPAWN1 ); objManager.activateBotActionGroup( CAN_STROGG_DEFEND_STROGG_SPAWN1 ); objManager.deactivateBotActionGroup( CAN_GDF_DEFEND_STROGG_SPAWN1 ); objManager.activateBotActionGroup( CAN_GDF_ATTACK_STROGG_SPAWN1 ); } if( actionName == "gdf_forward_spawn1" ) { if ( debug_script.getBoolValue() ) { sys.print( "********** GDF CAPTURED GDF SPAWN 1 **********\n" ); } objManager.deactivateBotActionGroup( CAN_GDF_ATTACK_GDF_SPAWN1 ); objManager.activateBotActionGroup( CAN_GDF_DEFEND_GDF_SPAWN1 ); objManager.deactivateBotActionGroup( CAN_STROGG_DEFEND_GDF_SPAWN1 ); objManager.activateBotActionGroup( CAN_STROGG_ATTACK_GDF_SPAWN1 ); } if( actionName == "gdf_forward_spawn2" ) { if ( debug_script.getBoolValue() ) { sys.print( "********** GDF CAPTURED GDF SPAWN 2 **********\n" ); } objManager.deactivateBotActionGroup( CAN_GDF_ATTACK_GDF_SPAWN2 ); objManager.activateBotActionGroup( CAN_GDF_DEFEND_GDF_SPAWN2 ); objManager.deactivateBotActionGroup( CAN_STROGG_DEFEND_GDF_SPAWN2 ); objManager.activateBotActionGroup( CAN_STROGG_ATTACK_GDF_SPAWN2 ); } if( actionName == "gdf_forward_spawn3" ) { if ( debug_script.getBoolValue() ) { sys.print( "********** GDF CAPTURED GDF SPAWN 3 **********\n" ); } objManager.deactivateBotActionGroup( CAN_GDF_ATTACK_GDF_SPAWN3 ); objManager.activateBotActionGroup( CAN_GDF_DEFEND_GDF_SPAWN3 ); objManager.deactivateBotActionGroup( CAN_STROGG_DEFEND_GDF_SPAWN3 ); objManager.activateBotActionGroup( CAN_STROGG_ATTACK_GDF_SPAWN3 ); } } void mapObject_Canyon::OnSpawnLiberated( string actionName ) { if( actionName == "strogg_forward_spawn1" ) { if ( debug_script.getBoolValue() ) { sys.print( "********** STROGG LOST STROGG SPAWN 1 **********\n" ); } objManager.deactivateBotActionGroup( CAN_STROGG_DEFEND_STROGG_SPAWN1 ); objManager.activateBotActionGroup( CAN_STROGG_ATTACK_STROGG_SPAWN1 ); objManager.deactivateBotActionGroup( CAN_GDF_ATTACK_STROGG_SPAWN1 ); objManager.activateBotActionGroup( CAN_GDF_DEFEND_STROGG_SPAWN1 ); } if( actionName == "gdf_forward_spawn1" ) { if ( debug_script.getBoolValue() ) { sys.print( "********** GDF LOST GDF SPAWN 1 **********\n" ); } objManager.deactivateBotActionGroup( CAN_GDF_DEFEND_GDF_SPAWN1 ); objManager.activateBotActionGroup( CAN_GDF_ATTACK_GDF_SPAWN1 ); objManager.deactivateBotActionGroup( CAN_STROGG_ATTACK_GDF_SPAWN1 ); objManager.activateBotActionGroup( CAN_STROGG_DEFEND_GDF_SPAWN1 ); } if( actionName == "gdf_forward_spawn2" ) { if ( debug_script.getBoolValue() ) { sys.print( "********** GDF LOST GDF SPAWN 2 **********\n" ); } objManager.deactivateBotActionGroup( CAN_GDF_DEFEND_GDF_SPAWN2 ); objManager.activateBotActionGroup( CAN_GDF_ATTACK_GDF_SPAWN2 ); objManager.deactivateBotActionGroup( CAN_STROGG_ATTACK_GDF_SPAWN2 ); objManager.activateBotActionGroup( CAN_STROGG_DEFEND_GDF_SPAWN2 ); } if( actionName == "gdf_forward_spawn3" ) { if ( debug_script.getBoolValue() ) { sys.print( "********** GDF LOST GDF SPAWN 3 **********\n" ); } objManager.deactivateBotActionGroup( CAN_GDF_DEFEND_GDF_SPAWN3 ); objManager.activateBotActionGroup( CAN_GDF_ATTACK_GDF_SPAWN3 ); objManager.deactivateBotActionGroup( CAN_STROGG_ATTACK_GDF_SPAWN3 ); objManager.activateBotActionGroup( CAN_STROGG_DEFEND_GDF_SPAWN3 ); } } void mapObject_Canyon::OnTimeLimitHit() { FinishTimedMission(); objManager.SetObjectiveEntity( $null_entity, -1 ); objManager.PlaySound( worldspawn.getKey( "snd_gdflose_strogg" ), stroggTeam ); objManager.PlaySound( worldspawn.getKey( "snd_gdflose_gdf" ), gdfTeam ); }