Script:Files:script/misc/doors.script
From Mod Wiki
object door { void preinit(); void syncFields(); void vLock(); void vUnlock(); float allowOpen( entity other ); boolean vDisablePlantCharge() { return true; } boolean locked; } void door::syncFields() { syncBroadcast( "locked" ); } void door::preinit() { locked = getIntKey( "start_locked" ); } void door::vLock() { locked = true; } void door::vUnlock() { locked = false; } float door::allowOpen( entity other ) { if ( locked ) { return 0.f; } return 1.f; } #define DOOR_PICK_TIME 30.f object teamDoor : door { void preinit(); void destroy(); void syncFields(); float allowOpen( entity p ); boolean vCheckActionCode( entity p, float actionCode ); float vGetPliersProgressBarValue( float action ); void vHack( entity p ); void vCreateMission(); void vFreeMission(); void vCompleteMission(); float OnActivate( entity p, float distance ); float OnUpdateCrosshairInfo( entity p ); void PickLock(); void LockPickWaitThread(); float GetActivateCode( entity p, float distance ); string vGetQuickChatString( entity p ); void vOnContextHack( entity p ); float lockpickEndTime; boolean canPickLock; handle objectName; float maxHackCount; float hackCount; boolean hackMissionActive; task missionTask; flashpoint_obj flashpoint; } void teamDoor::preinit() { lockpickEndTime = 0.f; canPickLock = getIntKey( "pickable" ); maxHackCount = getFloatKeyWithDefault( "hack_count", 40.f ); hackCount = 0; string objectNameKey = getKey( "object_name" ); if ( objectNameKey != "" ) { objectName = sys.localizeString( objectNameKey ); } else { objectName = invalid_handle; } setGameTeam( sys.getTeam( getKey( "team" ) ) ); } void teamDoor::destroy() { vFreeMission(); if ( flashpoint != $null ) { delete flashpoint; } } void teamDoor::syncFields() { syncBroadcast( "lockpickEndTime" ); } float teamDoor::allowOpen( entity p ) { if ( locked ) { return 0.f; } if ( lockpickEndTime < sys.getTime() ) { float allegiance = getEntityAllegiance( p ); float disguiseAllegiance = allegiance; player playerP = p; if ( playerP != $null_entity ) { entity disguised = playerP.getDisguiseClient(); if ( disguised != $null_entity ) { disguiseAllegiance = getEntityAllegiance( disguised ); } } if ( allegiance != TA_FRIEND && disguiseAllegiance != TA_FRIEND ) { return 0.f; } } return 1.f; } void teamDoor::PickLock() { if ( sys.isClient() ) { return; } if ( missionTask != $null ) { missionTask.complete(); missionTask.free(); missionTask = $null; } lockpickEndTime = sys.getTime() + DOOR_PICK_TIME; thread LockPickWaitThread(); } void teamDoor::LockPickWaitThread() { sys.wait( DOOR_PICK_TIME + 1.f ); if ( hackMissionActive ) { if ( missionTask == $null_entity ) { vCreateMission(); } } } void teamDoor::vCreateMission() { vFreeMission(); hackMissionActive = true; missionTask = taskManager.allocEntityTask( GetPlayerTask( getKey( "task_hack" ) ), self ); } void teamDoor::vFreeMission() { hackMissionActive = false; if ( missionTask != $null ) { missionTask.free(); missionTask = $null; } } void teamDoor::vCompleteMission() { hackMissionActive = false; if ( missionTask != $null ) { missionTask.complete(); missionTask.free(); missionTask = $null; } } float teamDoor::GetActivateCode( entity p, float distance ) { if ( p.getViewingEntity() != p ) { return AK_NONE; } if ( p.getHealth() <= 0 ) { return AK_NONE; } float allegiance = getEntityAllegiance( p ); if ( distance < DISTANCE_FOR_ACTION ) { if ( allegiance == TA_ENEMY ) { if ( canPickLock && lockpickEndTime < sys.getTime() ) { if ( p.vHasActionItem( AK_HACK ) ) { return AK_HACK; } } } } return AK_NONE; } float teamDoor::OnUpdateCrosshairInfo( entity p ) { if ( sys.getLocalPlayer() == $null_entity ) { return 1.f; } float allegiance = getEntityAllegiance( p ); vector color = GetAllegianceColor( allegiance ); float distance = chGetDistance(); chSetNumLines( 0 ); float index; // see if theres a valid action to perform float code = GetActivateCode( p, distance ); if ( code != AK_NONE && p.vHasActionItem( code ) ) { index = chAddLine(); chSetLineMaterial( index, p.vGetActionIcon( code ) ); chSetLineType( index, CI_IMAGE ); chSetLineSize( index, 64, 64 ); chSetLineColor( index, g_colorWhite, 0.9f ); } index = chAddLine(); chSetLineTextIndex( index, objectName ); chSetLineColor( index, color, 1.f ); chSetLineType( index, CI_TEXT ); chSetLineSize( index, 0, 0 ); return 1.f; } float teamDoor::OnActivate( entity p, float distance ) { if ( p.vSelectActionItem( GetActivateCode( p, distance ) ) ) { return 1.f; } return 0.f; } boolean teamDoor::vCheckActionCode( entity p, float actionCode ) { if ( actionCode == AC_HACK ) { if ( getEntityAllegiance( p ) != TA_ENEMY || !canPickLock ) { return false; } if ( lockpickEndTime > sys.getTime() ) { return false; } return true; } return false; } float teamDoor::vGetPliersProgressBarValue( float action ) { if ( action == AC_HACK ) { return hackCount / maxHackCount; } return 0.f; } void teamDoor::vHack( entity p ) { if ( hackCount >= maxHackCount ) { hackCount = 0; } hackCount = hackCount + 1; if ( hackCount >= maxHackCount ) { PickLock(); } } string teamDoor::vGetQuickChatString( entity p ) { if ( p.getGameTeam() == stroggTeam ) { if ( canPickLock ) { return "quickchat/context/hack_gates"; } } return ""; } void teamDoor::vOnContextHack( entity p ) { player local = sys.getLocalViewPlayer(); if ( local == $null_entity || p == $null_entity ) { return; } if ( flashpoint != $null ) { delete flashpoint; } flashpoint = new flashpoint_obj; flashpoint.SetOwner( self ); flashpoint.SetMaterial( getKey( "mtr_icon_flash" ) ); }