Script:Files:script/vehicles/cockpits/anansi.script
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object vehicle_anansi_cockpit : vehicle_basic_cockpit { void OnEntered(); void StickThread(); } void vehicle_anansi_cockpit::OnEntered() { thread StickThread(); } void vehicle_anansi_cockpit::StickThread() { entity driver = myVehicle.getDriver(); vector oldAngles = driver.getUserCmdAngles(); boolean playingFireAnim; vector newAngles; vector angleDiff; vector temp; vector stickAngles; float stickJoint = getJointHandle( getKey( "joint_stick" ) ); playCycle( ANIMCHANNEL_LEGS, "base" ); while ( true ) { driver = myVehicle.getDriver(); newAngles = oldAngles; if ( driver != $null_entity ) { if ( !driver.getButton( PK_TOPHAT ) ) { newAngles = driver.getUserCmdAngles(); } if ( driver.getButton( PK_ATTACK ) ) { if ( !playingFireAnim ) { playingFireAnim = true; playAnim( ANIMCHANNEL_LEGS, "fire" ); } } else { if ( playingFireAnim ) { playingFireAnim = false; playCycle( ANIMCHANNEL_LEGS, "base" ); } } } angleDiff_x = AngleDiff( newAngles_x, oldAngles_x ); angleDiff_y = AngleDiff( newAngles_y, oldAngles_y ); if ( sys.fabs( angleDiff_x ) < sys.fabs( temp_x ) ) { temp_x = temp_x + ( ( angleDiff_x - temp_x ) * 0.02 ); } else { temp_x = temp_x + ( ( angleDiff_x - temp_x ) * 0.1 ); } if ( sys.fabs( angleDiff_y ) < sys.fabs( temp_y ) ) { temp_y = temp_y + ( ( angleDiff_y - temp_y ) * 0.02 ); } else { temp_y = temp_y + ( ( angleDiff_y - temp_y ) * 0.1 ); } if ( driver != $null_entity ) { oldAngles = driver.getUserCmdAngles(); } stickAngles_x = temp_x * 5.f; stickAngles_x = min( stickAngles_x, 10 ); stickAngles_x = max( stickAngles_x, -10 ); stickAngles_z = -temp_y * 5.f; stickAngles_z = min( stickAngles_z, 20 ); stickAngles_z = max( stickAngles_z, -20 ); setJointAngle( stickJoint, JOINTMOD_WORLD, stickAngles ); sys.waitFrame(); } }