Script:Files:script/vehicles/weapons/plasmacannon.script

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Revision as of 10:03, 5 November 2007 by Wizz (talk | contribs)
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object vehicle_weapon_plasmacannon : vehicle_weapon_base {
    void            preinit();
    void            init();
    void            Fire();

    void            UpdateCharge();

    string            muzzleFlashFX;

    float            spread;
    float            projectileIndex;

    float            spreadSiege;
    float            chargePerUseSiegeScale;

    float            jointHandle;
    float            jointHandleParent;
    float            feedback;
    float            baseChargeMax;

    vector            velocity;
};

void vehicle_weapon_plasmacannon::preinit() {
    projectileIndex        = GetEntityDef( getKey( "def_projectile" ) );

    entity vehicle        = getVehicle();
    jointHandle            = vehicle.getJointHandle( getKey( "muzzle" ) );
    jointHandleParent    = vehicle.getJointHandle( getKey( "muzzle_parent" ) );

    muzzleFlashFX        = getKey( "muzzle_flash" );

    spread                = getFloatKey( "spread" );
    velocity            = getVectorKey( "velocity" );
    feedback            = getFloatKey( "feedback" );

    spreadSiege            = getFloatKey( "spread_siege" );
    chargePerUseSiegeScale    = getFloatKey( "charge_per_use_siege_scale" );
    baseChargeMax        = getFloatKey( "charge_max" );

}

void vehicle_weapon_plasmacannon::init() {
}

void vehicle_weapon_plasmacannon::Fire() {

    vector origin = myVehicle.getJointPos( jointHandle );
    boolean allowFire = true;

    if ( jointHandleParent != INVALID_JOINT ) {
        vector muzzleCheckOrigin = myVehicle.getJointPos( jointHandleParent );        
        if ( sys.tracePoint( muzzleCheckOrigin, origin, MASK_PROJECTILE, myVehicle ) != 1.f ) {
            allowFire = false;
        }
    }


    if ( allowFire ) {
        float spreadActual = spread;
        if ( myVehicle.inSiegeMode() ) {
            myVehicle.startSound ( "snd_recharge_2s", SND_VEHICLE_INTERIOR_POWERUP );
            spreadActual = spreadSiege;
        }
        else { 
            myVehicle.startSound ( "snd_recharge_4s", SND_VEHICLE_INTERIOR_POWERUP );
        }

        RemoveCharge();

        myVehicle.launchMissileSimple( user, myVehicle, $null_entity, projectileIndex, -1, spreadActual, origin, myVehicle.jointToWorldSpace( jointHandle, velocity ) );
        myVehicle.applyImpulse( origin, -feedback * myVehicle.getJointAxis( jointHandle, 0 ) );
        myVehicle.playJointEffect( muzzleFlashFX, jointHandle, 0 );
    } else {
        // Gordon: FIXME: Play error sound/tooltip
    }

    GoToIdle();
}

void vehicle_weapon_plasmacannon::UpdateCharge() {
    float percentChargeUsed = CalcChargeUsed() / chargeMax;

    chargePerUse = userChargePerUse;
    chargeMax = baseChargeMax;
    if ( myVehicle.inSiegeMode() ) {
        chargePerUse = chargePerUse * chargePerUseSiegeScale;
        chargeMax = chargeMax * chargePerUseSiegeScale;
    }

    // recalculate the charge time to be the same %
    chargeTime = sys.getTime() + chargeMax * percentChargeUsed;

    UpdateCharge_Base();
}