Script:Files:script/vehicles/husky.script
From Mod Wiki
object vehicle_husky : vehicle_base { void preinit(); void init(); void OnCollision( object traceObject, float velocity, vector mins, vector maxs ); float vGetSteerScale(); void OnWeaponSelected( entity p, float index ); void vSetDeployableOwner( entity p ); void vRemoveObject(); float steeringAngle; } void vehicle_husky::preinit() { steeringAngle = getFloatKey( "steering_angle" ); } void vehicle_husky::init() { setLightsEnabled( 0, false ); } void vehicle_husky::OnCollision( object traceObject, float velocity, vector mins, vector maxs ) { OnCollision_Base( traceObject, velocity, mins, maxs ); } void vehicle_husky::OnWeaponSelected( entity p, float index ) { if ( index == 0 ) { FireDecoy( p ); } } float vehicle_husky::vGetSteerScale() { return getSteerAngle() / steeringAngle; } void vehicle_husky::vSetDeployableOwner( entity p ) { if ( !sys.isClient() ) { if ( p != $null_entity ) { p.binAdd( self ); } } } void vehicle_husky::vRemoveObject() { if ( isEmpty() ) { thread DecayThread(); } }