Script:Files:script/vehicles/hornet.script
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/* =================================================================================================== HORNET =================================================================================================== */ object vehicle_hornet : vehicle_heli { void OnWeaponSelected( entity p, float index ); }; void vehicle_hornet::OnWeaponSelected( entity p, float index ) { if ( !sys.isClient() ) { if ( index == 0 ) { FireDecoy( p ); } else if ( index == 1 ) { selectVehicleWeapon( p, "plasmacannon" ); } else if ( index == 2 ) { selectVehicleWeapon( p, "strockets" ); } } }