Script:Files:script/vehicles/goliath.script
From Mod Wiki
object vehicle_goliath : vehicle_base { void preinit(); void init(); void OnWeaponSelected( entity p, float index ); void OnPlayerEntered( entity p, float position ); void OnPlayerExited( entity p, float position ); void Stamp(); void UpdateSiegeTextThread(); float stampForce; float stampDamageScale; float stampRange; float threadId; } void vehicle_goliath::preinit() { stampForce = getFloatKeyWithDefault( "stamp_force", 20000000 ); stampDamageScale = getFloatKeyWithDefault( "stamp_damage_scale", 3 ); stampRange = getFloatKeyWithDefault( "stamp_range", 512.f ); threadId = -1; } void vehicle_goliath::init() { startSound( "snd_cockpit", SND_VEHICLE_INTERIOR ); } void vehicle_goliath::Stamp() { groundPound( stampForce, stampDamageScale, stampRange ); } void vehicle_goliath::OnWeaponSelected( entity p, float index ) { if ( index == 0 ) { FireDecoy( p ); } else if ( index == 1 ) { selectVehicleWeapon( p, "hyperblaster" ); } else if ( index == 2 ) { selectVehicleWeapon( p, "plasmacannon" ); } } void vehicle_goliath::OnPlayerEntered( entity p, float position ) { OnPlayerEntered_Base( p, position ); if ( p.isLocalPlayer() ) { if ( position == 0 ) { threadId = thread UpdateSiegeTextThread(); } else if ( threadId != -1 ) { sys.terminate( threadId ); threadId = -1; sys.setGUIHandle( GUI_GLOBALS_HANDLE, "vehicles.siegeMode", -1 ); } } } void vehicle_goliath::OnPlayerExited( entity p, float position ) { OnPlayerExited_Base( p, position ); if ( p.isLocalPlayer() ) { if ( threadId != -1 ) { sys.terminate( threadId ); threadId = -1; sys.setGUIHandle( GUI_GLOBALS_HANDLE, "vehicles.siegeMode", -1 ); } } } void vehicle_goliath::UpdateSiegeTextThread() { handle hText; while ( true ) { if ( inSiegeMode() ) { hText = sys.localizeString( "guis/hud/vehicle_siegemode" ); } else { hText = sys.localizeString( "guis/hud/vehicle_walkermode" ); } sys.setGUIHandle( GUI_GLOBALS_HANDLE, "vehicles.siegeMode", hText ); sys.wait( 1.0f ); } threadId = -1; }