Script:Files:script/deployables/antissg.script
From Mod Wiki
object deployable_antissg : deployable_turret { void preinit(); void init(); void destroy(); void OnBeginAttack(); void OnEndAttack(); void Idle(); entity OnAcquireTarget(); boolean InRange( vector targetPos ); boolean InFiringRange( vector targetPos ) { return InRange( targetPos ); } boolean TargetIsValid( entity targetEnt ); void DestroyTarget( entity targetEnt ); void FireMissile(); void vOnDeploy(); void FreeRangeIdentifier(); void SetupRangeIdentifier(); void DestroyMissiles(); void KillSpinThread(); void KillGunThread(); void SpinBarrels(); void GunThread(); boolean wantsFire; vector barrelAngles; float barrelSpeed; float commandmapRangeHandle; float toolTipDestroyedMissile; } void deployable_antissg::preinit() { checkMask = MASK_PROJECTILE; toolTipDestroyedMissile = GetToolTip( getKey( "tt_destroyed_missile" ) ); commandmapRangeHandle = -1; } void deployable_antissg::init() { setState( "Idle" ); } void deployable_antissg::destroy() { KillGunThread(); KillSpinThread(); FreeRangeIdentifier(); } void deployable_antissg::Idle() { while ( true ) { sys.waitFrame(); if ( !disabledState ) { DestroyMissiles(); } } } boolean deployable_antissg::InRange( vector targetPos ) { float len = sys.vecLength( targetPos - getWorldOrigin() ); return ( ( len >= minRange ) && ( len <= ( maxRange * 2.f ) ) ); } entity deployable_antissg::OnAcquireTarget() { if ( !finishedDeploying ) { return $null_entity; } entitiesOfCollection( "antiair" ); filterEntitiesByAllegiance( TA_FLAG_ENEMY, 1 ); filterEntitiesByRadius( getWorldOrigin(), maxRange * 2.f, 1 ); float count = getBoundsCacheCount(); float bestDist; entity bestTarget; float i; for ( i = 0; i < count; i++ ) { entity ent = getBoundsCacheEntity( i ); float dist = sys.vecLengthSquared( ent.getWorldOrigin() - getWorldOrigin() ); if ( bestTarget != $null_entity && dist > bestDist ) { continue; } if ( !TargetIsValid( ent ) ) { continue; } if ( !InRange( ent.getWorldOrigin() ) ) { continue; } bestTarget = ent; bestDist = dist; } return bestTarget; } boolean deployable_antissg::TargetIsValid( entity targetEnt ) { if ( targetEnt.getHealth() <= 0 ) { return false; } if ( !TraceCheck( targetEnt ) ) { return false; } return true; } void deployable_antissg::DestroyTarget( entity targetEnt ) { if ( targetEnt.vGetDestroyed() ) { return; } if ( owner != $null_entity ) { float destroyProficiency = targetEnt.vGetDestroyProficiency(); if ( destroyProficiency != -1 ) { owner.giveProficiency( destroyProficiency, 1.f, $null, "anti-missile bonus" ); } sys.increaseStatInt( sys.allocStatInt( "antimissile_gdf_uses" ), owner.getEntityNumber(), 1 ); } targetEnt.vSetDestroyed(); player p = targetEnt.getOwner(); if ( p != $null_entity ) { if ( p.isLocalPlayer() ) { if ( !p.isToolTipPlaying() ) { p.sendToolTip( toolTipDestroyedMissile ); } } } } void deployable_antissg::DestroyMissiles() { entitiesOfCollection( "antiair" ); filterEntitiesByAllegiance( TA_FLAG_ENEMY, 1 ); // only damage enemies filterEntitiesByRadius( getWorldOrigin(), maxRange, 1 ); // find entities within maxRange radius float count = getBoundsCacheCount(); // number of remaining entities float i; for ( i = 0; i < count; i++ ) { DestroyTarget( getBoundsCacheEntity( i ) ); } } void deployable_antissg::FireMissile() { float muzzleJoint; playJointEffect( "fx_fire", jointBarrel, 0 ); if( numTracerJoints > 1 ) { muzzleJoint = int( sys.random( numTracerJoints ) ) + 1; } else { muzzleJoint = 0; } if( playTracerFX ) { playEffect( "fx_tracer", getKey( "joint_tracer" + muzzleJoint ), 0 ); } playEffect( "fx_muzzle", getKey( "joint_tracer" + muzzleJoint ), 0 ); } void deployable_antissg::GunThread() { while ( true ) { sys.waitFrame(); if ( reFire < sys.getTime() ) { reFire = sys.getTime() + fireRate; playEffect( "fx_tracer", "muzzle1", 0 ); playEffect( "fx_tracer", "muzzle2", 0 ); playEffect( "fx_muzzle", "muzzle1", 0 ); playEffect( "fx_muzzle", "muzzle2", 0 ); } } } void deployable_antissg::KillSpinThread() { sys.killThread( "SpinBarrels_" + getName() ); } void deployable_antissg::KillGunThread() { sys.killThread( "GunThread_" + getName() ); } void deployable_antissg::OnEndAttack() { wantsFire = false; attacking = false; KillGunThread(); } void deployable_antissg::OnBeginAttack() { wantsFire = true; attacking = true; KillSpinThread(); thread SpinBarrels(); thread GunThread(); } void deployable_antissg::SpinBarrels() { float spinFire = 720.f; float spinStop = 30.f; float muzzleHandle1 = getJointHandle( getKey( "joint_spin1" ) ); float muzzleHandle2 = getJointHandle( getKey( "joint_spin2" ) ); startSound( "snd_fire", SND_WEAPON_FIRE ); startSound( "snd_fire_far", SND_WEAPON_FIRE_FAR ); startSound( "snd_brass", SND_DEPLOYABLE_BRASS ); while ( wantsFire ) { sys.waitFrame(); if ( barrelSpeed < spinFire ) { if ( barrelSpeed < spinStop ) { barrelSpeed = spinStop; } barrelSpeed = barrelSpeed + 90.f; } else { barrelSpeed = spinFire; } barrelAngles_z = barrelAngles_z + ( barrelSpeed * sys.getFrameTime() ); setJointAngle( muzzleHandle1, JOINTMOD_LOCAL, barrelAngles ); setJointAngle( muzzleHandle2, JOINTMOD_LOCAL, -barrelAngles ); } startSound( "snd_fire_trail", SND_WEAPON_FIRE ); startSound( "snd_fire_far_trail", SND_WEAPON_FIRE_FAR ); startSound( "snd_brass_stop", SND_DEPLOYABLE_BRASS ); while ( barrelSpeed != 0.f ) { sys.waitFrame(); if ( barrelSpeed > spinStop ) { barrelSpeed = barrelSpeed - 30.f; } if ( barrelSpeed <= spinStop ) { barrelSpeed = 0.f; } barrelAngles_z = barrelAngles_z + ( barrelSpeed * sys.getFrameTime() ); setJointAngle( muzzleHandle1, JOINTMOD_LOCAL, barrelAngles ); setJointAngle( muzzleHandle2, JOINTMOD_LOCAL, -barrelAngles ); } } void deployable_antissg::FreeRangeIdentifier() { if ( commandmapRangeHandle != -1 ) { sys.freeCMIcon( self, commandmapRangeHandle ); commandmapRangeHandle = -1; } } void deployable_antissg::SetupRangeIdentifier() { FreeRangeIdentifier(); commandmapRangeHandle = sys.allocCMIcon( self, 100 ); sys.setCMIconSizeMode( commandmapRangeHandle, SM_WORLD ); sys.setCMIconColor( commandmapRangeHandle, g_colorRed, 0.25f ); sys.setCMIconSides( commandmapRangeHandle, 24 ); sys.setCMIconDrawMode( commandmapRangeHandle, DM_CIRCLE ); sys.setCMIconMaterial( commandmapRangeHandle, GetMaterial( "_white_depth" ) ); sys.setCMIconUnknownMaterial( commandmapRangeHandle, GetMaterial( "_white_depth" ) ); sys.setCMIconSize( commandmapRangeHandle, maxRange ); sys.setCMIconUnknownSize( commandmapRangeHandle, maxRange ); sys.setCMIconFlag( commandmapRangeHandle, CMF_ENEMYONLY | CMF_ONLYSHOWKNOWN ); } void deployable_antissg::vOnDeploy() { SetupRangeIdentifier(); thread DoDeploy(); } object deployable_antissg_cc : deployable_antissg { void preinit(); float GetActivateCode( entity p, float distance ); boolean vCheckActionCode( entity p, float actionCode ); void vApplyEmpDamage( entity attacker, float time, float weaponTime ) {} } void deployable_antissg_cc::preinit() { disableImpact(); } float deployable_antissg_cc::GetActivateCode( entity p, float distance ) { return AK_NONE; } boolean deployable_antissg_cc::vCheckActionCode( entity p, float actionCode ) { return AC_NONE; }