Script:Files:script/projectiles/scud.script
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/*********************************************************************** projectile_scud.script ***********************************************************************/ object projectile_scud : projectile_ssm { void preinit(); void DoExplodeEffect( entity collisionEnt ); void Idle(); boolean InTargetRange(); void DoRadiusDamage(); void BBKillThread(); void KillAllInBoundingBox(); void vSetNewTarget( entity other ); float OnCollide( object traceObject, vector velocity, float bodyId ); void SetupContents(); float objectiveSplashDamageIndex; float targetRadius; entity targetEntity; } void projectile_scud::preinit() { objectiveSplashDamageIndex = GetDamage( getKey( "dmg_splash_damage_objective" ) ); targetRadius = getFloatKey( "targetRadius" ); if ( !sys.isClient() ) { thread BBKillThread(); } } void projectile_scud::DoExplodeEffect( entity collisionEnt ) { DoExplodeEffect_ssm( collisionEnt ); if ( !destroyed ) { objManager.ScudExploded( self ); } } void projectile_scud::DoRadiusDamage() { float damageIndex = splashDamageIndex; float objectiveDamageIndex = objectiveSplashDamageIndex; if ( state == MS_AIRBURST ) { damageIndex = airBurstDamageIndex; objectiveDamageIndex = -1; } if ( objectiveDamageIndex != -1 ) { sys.applyRadiusDamage( getWorldOrigin(), self, getOwner(), radiusDamageIgnoreEntity, self, objectiveDamageIndex, GetDamagePower(), 1.f ); } if ( damageIndex != -1 ) { sys.applyRadiusDamage( getWorldOrigin(), self, self, radiusDamageIgnoreEntity, self, damageIndex, GetDamagePower(), 1.f ); } } void projectile_scud::Idle() { startSound( "snd_launch", SND_ANY ); playEffect( "fx_trail", "", 1 ); while ( true ) { sys.waitFrame(); if ( getLaunchTime() != 0 ) { if ( InTargetRange() ) { Explode( $null_entity, $null_entity ); } } } } boolean projectile_scud::InTargetRange() { if ( targetEntity != $null_entity ) { vector targetPos = targetEntity.getWorldOrigin(); vector pos = getWorldOrigin(); if ( sys.vecLengthSquared( targetPos - pos ) < ( targetRadius * targetRadius ) ) { return true; } } return false; } void projectile_scud::BBKillThread() { while ( true ) { KillAllInBoundingBox(); sys.waitFrame(); } } void projectile_scud::KillAllInBoundingBox() { vector mins = getAbsMins(); vector maxs = getAbsMaxs(); //sys.debugBounds( g_colorRed, mins, maxs, 0.f ); float count = entitiesInBounds( mins, maxs, MASK_SHOT_RENDERMODEL | MASK_SHOT_BOUNDINGBOX, 1 ); float i; for( i = 0; i < count; i++ ) { entity ent = getBoundsCacheEntity( i ); if ( ent == self ) { continue; } if ( isOwner( ent ) ) { continue; } if ( ent != $null_entity ) { ent.applyDamage( $null_entity, self, g_vectorUp, GetDamage( "damage_scud_collide" ), 1.f, $null_entity ); } } } void projectile_scud::vSetNewTarget( entity other ) { targetEntity = other; } void projectile_scud::SetupContents() { setContents( 0 ); setClipmask( 0 ); } float projectile_scud::OnCollide( object traceObject, vector velocity, float bodyId ) { return 0.f; }