Script:Files:script/items/hecharge.script
From Mod Wiki
/*********************************************************************** item_he_charge.script ***********************************************************************/ object item_he_charge : weapon_base { void preinit(); void init(); void destroy(); void Raise(); void Idle(); void Fire(); boolean CanAttack(); boolean DoTrace(); boolean CheckNoPlant(); float meleeDistance; boolean cancelFire; void ToolTipThread_Raise(); float nextInvalidPositionToolTipTime; float nextChargeToolTipTime; void vCancelFire() { cancelFire = true; } handle statNumUsed; boolean clientWait; // cached trace information entity meleeEntity; vector meleeNormal; vector meleeEndPos; string meleeJoint; float meleeSurfaceFlags; boolean meleeInfoValid; } void item_he_charge::preinit() { meleeDistance = getFloatKey( "melee_distance" ); string statName = getKey( "stat_name" ); if ( statName != "" ) { statNumUsed = sys.allocStatInt( statName + "_uses" ); } } void item_he_charge::init() { if ( myPlayer.isLocalPlayer() ) { thread ToolTipThread_Raise(); } weaponState( "Raise", 0 ); } void item_he_charge::destroy() { entity myPlayer = getOwner(); if ( myPlayer != $null_entity ) { myPlayer.freeze( 0 ); myPlayer.freezeTurning( 0 ); } } void item_he_charge::Raise() { UpdateCharge(); Base_Raise(); } boolean item_he_charge::CheckNoPlant() { float count = entitiesInRadius( g_vectorZero, 0.f, CONTENTS_TRIGGER, 0 ); float index = 0; for ( index = 0; index < count; index++ ) { entity ent = getBoundsCacheEntity( index ); if ( ent.getGameTeam() == getGameTeam() ) { if ( ent.vDisablePlant() ) { return false; } } } return true; } boolean item_he_charge::CanAttack() { if ( !CanRemove( chargePerUse ) ) { if ( myPlayer.isLocalPlayer() && !mainFireDown ) { if ( !myPlayer.isToolTipPlaying() ) { myPlayer.sendToolTip( GetToolTip( getKey( "tt_need_charge" ) ) ); } sys.startSoundDirect( getKey( "snd_need_charge" ), SND_ANY ); G_NotifyNoCharge( myPlayer ); } return false; } if ( !CheckNoPlant() ) { if ( !myPlayer.isToolTipPlaying() ) { if ( sys.getTime() > nextChargeToolTipTime ) { nextChargeToolTipTime = sys.getTime() + 5.f; myPlayer.sendToolTip( GetToolTip( getKey( "tt_action_failed" ) ) ); } } return false; } boolean valid = true; if ( !DoTrace() ) { valid = false; } else { entity other = meleeEntity; float shaderFlags = meleeSurfaceFlags; if ( other == $null_entity || shaderFlags & SURF_NOPLANT ) { valid = false; } else { valid = !other.vDisablePlantCharge(); } } if ( !valid ) { if ( !myPlayer.isToolTipPlaying() ) { if ( sys.getTime() > nextInvalidPositionToolTipTime ) { nextInvalidPositionToolTipTime = sys.getTime() + 5.f; myPlayer.sendToolTip( GetToolTip( getKey( "tt_action_failed" ) ) ); } } } return valid; } void item_he_charge::Idle() { entity other; weaponReady(); playCycle( ANIMCHANNEL_ALL, "idle" ); if ( clientWait ) { sys.wait( 0.2 ); clientWait = false; } while ( true ) { if ( WEAPON_LOWERWEAPON ) { weaponState( "Lower", 0 ); } if ( WEAPON_ATTACK || myPlayer.getButton( PK_ACTIVATE ) ) { if( !mainFireDown ) { if ( CanAttack() ) { mainFireDown = true; weaponState( "Fire", 0 ); } mainFireDown = true; } } else { mainFireDown = false; } UpdateCharge(); sys.waitFrame(); } } boolean item_he_charge::DoTrace() { if ( !melee( MASK_SHOT_BOUNDINGBOX | MASK_PROJECTILE, meleeDistance, true, false ) ) { meleeInfoValid = false; return false; } meleeEntity = getMeleeEntity(); meleeNormal = getMeleeNormal(); meleeEndPos = getMeleeEndPos(); meleeSurfaceFlags = getMeleeSurfaceFlags(); meleeInfoValid = true; meleeJoint = getMeleeJoint(); return true; } void item_he_charge::Fire() { cancelFire = false; myPlayer.freeze( 1 ); myPlayer.freezeTurning( 1 ); fired(); playAnim( ANIMCHANNEL_ALL, "fire" ); waitUntil( animDone( ANIMCHANNEL_ALL, 0 ) ); myPlayer.freeze( 0 ); myPlayer.freezeTurning( 0 ); if ( cancelFire ) { weaponState( "Idle", 0 ); } if( !sys.isClient() ) { if ( CanAttack() ) { entity charge = sys.spawn( getKey( "def_charge" ) ); // we don't want to get the message just after we have planted, as we'll switch to the arming tool anyway nextChargeToolTipTime = sys.getTime() + 2.f; entity other = meleeEntity; charge.setOrigin( meleeEndPos - ( meleeNormal * 0.5f ) ); charge.alignToAxis( meleeNormal, 0 ); charge.vSetOwner( myPlayer ); charge.setGameTeam( myPlayer.getGameTeam() ); charge.vSetNewTarget( other ); if ( other != $null_entity ) { float jointHandle = other.getJointHandle( meleeJoint ); if ( jointHandle != INVALID_JOINT ) { charge.bindToJoint( other, meleeJoint, 1 ); } else { charge.bind( other ); } } Remove( chargePerUse ); team_base team = myPlayer.getGameTeam(); team.SelectActionItem( myPlayer, AK_CHARGEARM ); myPlayer.setPlayerChargeOrigin( charge ); //mal: set the origin of the placed charge, so the bots know where to go to arm/disarm it. sys.increaseStatInt( statNumUsed, myPlayer.getEntityNumber(), 1 ); } } else { // wait for server to select weapon clientWait = true; } weaponState( "Idle", 0 ); } void item_he_charge::ToolTipThread_Raise() { myPlayer.cancelToolTips(); sys.wait( myPlayer.CalcTooltipWait() ); WAIT_FOR_TOOLTIP; myPlayer.sendToolTip( GetToolTip( getKey( "tt_intro_1" ) ) ); WAIT_FOR_TOOLTIP; myPlayer.sendToolTip( GetToolTip( getKey( "tt_intro_2" ) ) ); }