Script:Files:script/weapons/assaultrifle scope.script
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/*********************************************************************** weapon_assaultrifle_scope.script ***********************************************************************/ object weapon_assaultrifle_scope : weapon_clip { void preinit(); void destroy(); void DoFire(); float threadId; } void weapon_assaultrifle_scope::preinit() { hasScope = true; hasScopeSway = true; hasIronSights = false; threadId = -1; if ( sys.getLocalPlayer() == myPlayer ) { sys.setGUIFloat( GUI_GLOBALS_HANDLE, "weapons.distance", -2 ); threadId = thread RangeUpdateThread( myPlayer, 16384 ); } } void weapon_assaultrifle_scope::destroy() { if ( threadId != -1 ) { sys.terminate( threadId ); } } void weapon_assaultrifle_scope::DoFire() { if ( myPlayer.IsSniperScopeUp() ) { FireBurst( 3 ); } else { FireAuto(); } }