Script:Files:script/weapons/blaster.script

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Revision as of 18:06, 2 November 2007 by Wizz (talk | contribs)
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/***********************************************************************

weapon_blaster.script

***********************************************************************/

object weapon_blaster : weapon_clip {
    void        preinit();
    void        destroy();
    void        DoFire();

    void        Reload();

    void        FireSingle();
    void        FireCommon();
    void        PlayFireAnim();
    void        PlayBlasterFireSound();

    void        OnIronSightsEnabled() { hide(); }
    void        OnIronSightsDisabled() { show(); }

    float        blasterScale;

    entity        fx1;
    entity        fx2;
}

void weapon_blaster::preinit() {
    hasScope        = false;
    hasIronSights    = true;
    infiniteAmmo    = true;
    usesStroyent    = false;    
    hasHeat            = true;

    fireRateSingle    = getFloatKeyWithDefault( "fire_rate", 0.15f );

    if ( sys.getLocalViewPlayer() != $null_entity ) {
        sys.setGUIFloat( GUI_GLOBALS_HANDLE, "weapons.energyBarCharge", 1 );
    }
}

void weapon_blaster::destroy() {
    stopSound( SND_WEAPON_MOVE );

    stopEffect( "fx_charge_left" );
    if ( fx1 != $null_entity ) { fx1.unbind(); fx1.endEffect( true ); }
    if ( fx2 != $null_entity ) { fx2.unbind(); fx2.endEffect( true ); }
    entity worldModel = getWorldModel( 0 );
    if ( worldModel != $null_entity ) {
        worldModel.killEffect( "fx_charge_muzzle_world" );
        worldModel.killEffect( "fx_charge_muzzle_loop_world" );
    }
}

void weapon_blaster::DoFire() {
    if ( !mainFireDown ) {
        FireSingle();
    }
}

void weapon_blaster::Reload() {
    stopEffect( "fx_charge_left" );
    if ( fx1 != $null_entity ) { fx1.unbind(); fx1.endEffect( true ); }
    if ( fx2 != $null_entity ) { fx2.unbind(); fx2.endEffect( true ); }
    entity worldModel = getWorldModel( 0 );
    if ( worldModel != $null_entity ) {
        worldModel.killEffect( "fx_charge_muzzle_world" );
        worldModel.killEffect( "fx_charge_muzzle_loop_world" );
    }

    Overheat();
}

void weapon_blaster::FireSingle() {
    blasterScale = 1.f;

    if ( myPlayer.getProficiency( g_proficiencyLightWeapons ) >= 4 ) {
        boolean effectPlaying;
        entity worldModel;

        startSound( "snd_charge", SND_WEAPON_MOVE );

        float idleAnimTime = sys.getTime() + playAnim( ANIMCHANNEL_ALL, "chargeup" );
        boolean inIdle = false;

        worldModel = getWorldModel( 0 );
        if ( sys.getLocalViewPlayer() != myPlayer || pm_thirdperson.getBoolValue() ) {
            worldModel.playEffect( "fx_charge_muzzle_world", "muzzle", 1.0f );
        } else {
            if ( !ironSightsEnabled ) {
                // spawn explicitly so we can get an entity to call endEffect on.
                fx1 = spawnClientEffect( "fx_charge_muzzle" );
                if ( fx1 != $null_entity ) {
                    fx1.bindToJoint( self, "muzzle", 1 );
                }
                playEffect( "fx_charge_left", "overheat_left", 1 );
            }
        }

        while ( true ) {
            sys.waitFrame();

            if ( !WEAPON_ATTACK || WEAPON_LOWERWEAPON ) {
                break;
            }

            blasterScale = blasterScale + ( sys.getFrameTime() * 1.f );
            if ( blasterScale > 2.f ) {
                if ( !effectPlaying ) {
                    if ( sys.getLocalViewPlayer() != myPlayer || pm_thirdperson.getBoolValue() ) {
                        worldModel.killEffect( "fx_charge_muzzle_world" );
                        worldModel.playEffect( "fx_charge_muzzle_loop_world", "muzzle", 1 );
                    } else {
                        if ( !ironSightsEnabled ) {
                            fx2 = spawnClientEffect( "fx_charge_muzzle_loop" );
                            if ( fx2 != $null_entity ) {
                                fx2.bindToJoint( self, "muzzle", 1 );
                                fx2.setEffectLooping( 1 );
                            }
                        }
                    }
                    effectPlaying = true;
                }
                blasterScale = 2.f;
            }

            if ( !inIdle ) {
                if ( sys.getTime() > idleAnimTime ) {
                    inIdle = true;
                    playCycle( ANIMCHANNEL_ALL, "charged_idle" );
                }
            }

            setChannelPitchShift( SND_WEAPON_MOVE, blasterScale * 2.f );
        }

        stopEffect( "fx_charge_left" );
        if ( fx1 != $null_entity ) { fx1.unbind(); fx1.endEffect( true ); }
        if ( fx2 != $null_entity ) { fx2.unbind(); fx2.endEffect( true ); }
        worldModel.killEffect( "fx_charge_muzzle_world" );
        worldModel.killEffect( "fx_charge_muzzle_loop_world" );

        stopSound( SND_WEAPON_MOVE );
    }

    FireCommon();

    playEffect( "fx_tracer", "muzzle", 0 );

    refireTime = sys.getTime() + fireRateSingle;
}

void weapon_blaster::PlayFireAnim() {
    if ( blasterScale > 1.3f ) {
        playAnim( ANIMCHANNEL_ALL, "charged_fire" );
    } else {
        playAnim( ANIMCHANNEL_ALL, "fire" );
    }
}

void weapon_blaster::PlayBlasterFireSound() {
/*
	if ( blasterScale < 1.6f ) {
		PlayFireSound();
	} else {
		startSound( "snd_fire_charged_local", SND_WEAPON_FIRE_LOCAL );
		startSound( "snd_fire_charged", SND_WEAPON_FIRE );
		startSound( "snd_fire_far", SND_WEAPON_FIRE_FAR );
	}
*/
    float chargedVolume = 0.f;

    PlayFireSound();

    if ( blasterScale > 1.1f ) {
        chargedVolume = -50.f * ( 1 / ( blasterScale * blasterScale )) + 12.5f;
        startSound( "snd_fire_charged_local", SND_WEAPON_FIRE2 );
        fadeSound( SND_WEAPON_FIRE2, chargedVolume, 0.f );
    }
}

void weapon_blaster::FireCommon() {
    PlayFireEffect();
    PlayBlasterFireSound();
    PlayBrassSound();
    PlayFireAnim();

    playingFireAnim = true;
    launchProjectiles( numProjectiles, 0, getCurrentSpread(), 0, 1, blasterScale );
    increaseSpread();

    AddHeat();
}