Script:Files:script/misc/direction marker.script
From Mod Wiki
object direction_marker { void destroy(); void Create( float index, string entityDef, vector position, vector direction ); void Fade( float sec, float duration, float start, float end ); void Remove(); void Update( float sec ); entity marker; vector markerOrigin; vector markerNormal; float arrowJoint; float bobStartSec; // fade float fadeStartSec; float fadeDurationSec; float fadeStart; float fadeEnd; }; void direction_marker::destroy() { Remove(); } void direction_marker::Create( float index, string entityDef, vector position, vector direction ) { float fraction = sys.tracePoint( position, position + ( vec3_down * MAX_WORLD_SIZE ), CONTENTS_SOLID | CONTENTS_OPAQUE | CONTENTS_WATER, $null_entity ); if ( fraction == 1.0f ) { return; } bobStartSec = index * 0.025f; fadeStartSec = 0.0f; fadeDurationSec = 0.0f; fadeStart = 1.0f; fadeEnd = 1.0f; marker = sys.spawnClient( entityDef ); marker.playCycle( ANIMCHANNEL_ALL, "locking" ); arrowJoint = marker.getJointHandle( "arrow" ); markerOrigin = sys.getTraceEndPos(); markerNormal = sys.getTraceNormal(); markerOrigin = markerOrigin + markerNormal * 4.0f; marker.setOrigin( markerOrigin ); vector right = sys.crossProduct( markerNormal, direction ); right = sys.vecNormalize( right ); vector forward = sys.crossProduct( markerNormal, right ); forward = sys.vecNormalize( forward ); marker.setWorldAxis( forward, right, markerNormal ); } void direction_marker::Fade( float sec, float duration, float start, float end ) { if ( marker == $null_entity ) { return; } fadeStartSec = sec; fadeDurationSec = duration; fadeStart = start; fadeEnd = end; } void direction_marker::Remove() { if ( marker != $null_entity ) { marker.remove(); marker = $null_entity; } } void direction_marker::Update( float sec ) { if ( marker == $null_entity ) { return; } // fading float fade; if ( sec < fadeStartSec ) { fade = fadeStart; } else if ( sec > fadeStartSec + fadeDurationSec ) { fade = fadeEnd; } else if ( fadeDurationSec > 0.0f ) { fade = fadeStart + ( ( ( sec - fadeStartSec ) / fadeDurationSec ) * ( fadeEnd - fadeStart ) ); } else { fade = fadeStart; } marker.setShaderParms( fade, fade, fade, 1.0f ); // bobbing float secInCycle = sys.fmod( sec, 0.6f ); // was 1.0f float bobDuration = 0.3f;//0.2f; if ( secInCycle < bobStartSec ) { // not starting bob yet return; } else if ( secInCycle > bobStartSec + bobDuration ) { // finished bob return; } // in bob float secInBob = secInCycle - bobStartSec; float fractionInBob = secInBob / bobDuration; float verticalBobFraction = ( -0.5f * sys.cos( fractionInBob * 360.0f ) ) + 0.5f; //vector offset = verticalBobFraction * markerNormal * 36.0f; vector offset = verticalBobFraction * vec3_up * 36.0f; //marker.setOrigin( markerOrigin + offset ); marker.setJointPos( arrowJoint, JOINTMOD_LOCAL, offset ); }