Script:Files:script/deployables/firesupportstate.script
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#define FS_GUI_NONE 0 #define FS_GUI_RELOADING 1 #define FS_GUI_INVALID 2 #define FS_GUI_LOCKING 3 #define FS_GUI_LOCKED 4 #define FS_GUI_CHARGING 5 #define FS_GUI_ENROUTE 6 #define FS_GUI_OUT_OF_RANGE 7 object fireSupportStatus { void Update( player myPlayer, object artyTrace, float lockStatus, float lockFraction ); boolean locationValid; float status; float timerStatus; float lockState; float keepLock; float guiStatus; handle statusString; } void fireSupportStatus::Update( player myPlayer, object artyTrace, float lockStatus, float lockFraction ) { deployable_base targetItem = myPlayer.targetingItem; status = -1; timerStatus = 0; vector end; lockState = TARGET_LOCK_NOT_LOCKED; locationValid = true; if ( targetItem != $null_entity ) { keepLock = ( targetItem.vGetFireSupportMode() == TARGET_ROCKETS ) && ( targetItem.vGetTimerState() > 0.75f ); if ( keepLock && !myPlayer.getButton( PK_ATTACK ) ) { keepLock = 2; } if ( !targetItem.vIsDeployed() ) { status = MPS_NONE_ACTIVE; } else if ( !targetItem.vTargetPlayerEligible( myPlayer ) && artyTrace != $null ) { status = MPS_DISABLED; } else { status = targetItem.vGetFiringStatus( artyTrace ); if ( status == MPS_READY && artyTrace != $null ) { end = artyTrace.getTraceEndPos(); end_z = end_z + 65536.f; if ( artyTrace.getTraceFraction() == 1.f || artyTrace.getTraceSurfaceFlags() & SURF_NOIMPACT ) { status = MPS_OUT_OF_RANGE; } if ( status != MPS_INVALID ) { float targetWorldZone = sys.getWorldPlayZoneIndex( artyTrace.getTraceEndPos() ); float itemWorldZone = sys.getWorldPlayZoneIndex( targetItem.getWorldOrigin() ); if ( targetWorldZone != itemWorldZone ) { status = MPS_INVALID; } } if ( status != MPS_INVALID && status != MPS_OUT_OF_RANGE ) { sys.tracePoint( artyTrace.getTraceEndPos(), end, CONTENTS_SOLID, $null_entity ); if ( sys.getTraceFraction() == 1.f ) { status = MPS_INVALID; } else if ( !( sys.getTraceSurfaceFlags() & SURF_NOIMPACT ) ) { status = MPS_INVALID; } } if ( !G_CheckFireSupportBlock( artyTrace.getTraceEndPos(), myPlayer ) ) { status = MPS_INVALID; } if ( status == MPS_READY ) { lockState = lockStatus; timerStatus = lockFraction; if ( lockState == TARGET_LOCK_LOCKING ) { status = MPS_LOCKING; } else if ( lockState == TARGET_LOCK_LOCKED ) { status = MPS_LOCKED; } } } else if ( status == MPS_RELOADING || artyTrace == $null ) { timerStatus = targetItem.vGetTimerState(); } } } else { status = MPS_DISABLED; } if ( status == MPS_INVALID || status == MPS_OUT_OF_RANGE ) { locationValid = false; } if ( lockStatus == TARGET_LOCK_LOCKED ) { if ( targetItem.vGetFireSupportMode() == TARGET_ROCKETS ) { guiStatus = MPS_LOCKED_ROCKETS; } else { guiStatus = MPS_LOCKED; } } else if ( targetItem != $null ) { guiStatus = status; if ( guiStatus == MPS_FIRING && targetItem.vGetFireSupportMode() == TARGET_ROCKETS ) { guiStatus = MPS_LOCKED_ROCKETS; } else if ( guiStatus == MPS_FIRING ) { guiStatus = MPS_LOCKED; } } else if ( status == MPS_DISABLED ) { guiStatus = MPS_INVALID; } else { guiStatus = status; } G_StringForFireSupportState( guiStatus ); statusString = g_fireSupportStateStr; if ( guiStatus == MPS_LOCKING ) { guiStatus = FS_GUI_LOCKING; } else if ( guiStatus == MPS_LOCKED ) { guiStatus = FS_GUI_LOCKED; } else if ( guiStatus == MPS_INVALID ) { guiStatus = FS_GUI_INVALID; } else if ( guiStatus == MPS_RELOADING ) { guiStatus = FS_GUI_RELOADING; } else if ( guiStatus == MPS_WAITING ) { guiStatus = FS_GUI_CHARGING; } else if ( guiStatus == MPS_DISABLED ) { guiStatus = FS_GUI_INVALID; } else if ( guiStatus == MPS_OUT_OF_RANGE ) { guiStatus = FS_GUI_OUT_OF_RANGE; } else if ( guiStatus == MPS_LOCKED_ROCKETS ) { guiStatus = FS_GUI_LOCKED; } else if ( guiStatus == MPS_NONE_ACTIVE ) { guiStatus = FS_GUI_ENROUTE; } else { guiStatus = FS_GUI_NONE; } }