Difference between revisions of "A Simple First Terrain"
From Mod Wiki
Line 1: | Line 1: | ||
This is the barebones guide towards creating your first simple terrain and adding it to a map. This terrain won't be as detailed or as attractive as a full terrain, but will demonstrate the basics of creating a terrain mesh, assigning a texture, and adding it in-game. | This is the barebones guide towards creating your first simple terrain and adding it to a map. This terrain won't be as detailed or as attractive as a full terrain, but will demonstrate the basics of creating a terrain mesh, assigning a texture, and adding it in-game. | ||
+ | |||
+ | == Introduction == | ||
+ | '''For this tutorial you must:''' | ||
+ | * Have a modelling package that can export as OBJ | ||
+ | * Have basic modelling skills | ||
+ | * Have basic mapping skills | ||
+ | |||
+ | '''This tutorial covers:''' | ||
+ | * How to create a terrain mesh | ||
+ | * How to add a terrain mesh to a map | ||
+ | * How to work with terrain meshes and map geometry | ||
+ | * How to assign a texture | ||
+ | |||
+ | '''This tutorial does not cover:''' | ||
+ | * How to use Blender/Maya/Lightwave/ZBrush/Mudbox/3DSMax | ||
+ | * How to create a megatexture | ||
+ | * How to create displacement maps | ||
+ | * Anything complicated |
Revision as of 13:56, 26 November 2007
This is the barebones guide towards creating your first simple terrain and adding it to a map. This terrain won't be as detailed or as attractive as a full terrain, but will demonstrate the basics of creating a terrain mesh, assigning a texture, and adding it in-game.
Introduction
For this tutorial you must:
- Have a modelling package that can export as OBJ
- Have basic modelling skills
- Have basic mapping skills
This tutorial covers:
- How to create a terrain mesh
- How to add a terrain mesh to a map
- How to work with terrain meshes and map geometry
- How to assign a texture
This tutorial does not cover:
- How to use Blender/Maya/Lightwave/ZBrush/Mudbox/3DSMax
- How to create a megatexture
- How to create displacement maps
- Anything complicated