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− | A skybox is a set of images used to create an exterior sky. These can be added to an atmosphere using the [[Atmosphere Editor]].<includeonly>
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− | {{main|Skyboxes}}</includeonly><noinclude>
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− | __NOEDITSECTION__
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− | = Creating A Sky Box =
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− | == Make The Image ==
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− | * Create a sky image that tiles horizontally. Make it 4 times wider than it is high (eg. 2048x512).
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− | * Save the image as ''<mapname>.tga'' in ''/base/atmosphere/skies''.
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− | == Convert The Image To a Skybox ==
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− | Once you have created your sky image, load ETQW and use the '''halfSphereToSkybox''' console command to convert your image into a distortion-free skybox that can be used by the game.
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− | * For example, type '''halfSphereToSkybox atmosphere/skies/''<mapname>'''''
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− | * This will output ''<mapname>_side.tga'' and ''<mapname>_top.tga'' images into the same folder.
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− | Here is an example showing what happens to your source image to get the skybox textures:
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− | [[Image:skybox_conversion.jpg|Before and after converting a skybox image]]
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− | == Create A Material ==
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− | Create a material for your new skybox. These are very simple since they're set up from a template. In general these materials are stored in ''/base/materials/atmospheres/skydomes.mtr''.
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− | Example material:
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− | // used by ''<mapname>''
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− | material atmospheres/skydomes/''<mapname>'' {
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− | useTemplate material/skybox< "highquality atmosphere/skies/''<mapname>''" >
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− | }
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− | Save the material file and type '''reloadDecls''' in the console to load the updated material.
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− | Your sky material should now be available to choose in the "Layer Material" section of the "Skydome & Clouds" tab of the [[Atmosphere Editor]].
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− | [[Category:Art]]
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− | [[Category:Level Design]]
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− | </noinclude>
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