Difference between revisions of "Design: Entity List"
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== Gameplay == | == Gameplay == | ||
* <tt>[[Design: Entity gameplay-construction-mining_laser-beacon|gameplay/construction/mining_laser/beacon]]</tt> - blah blah | * <tt>[[Design: Entity gameplay-construction-mining_laser-beacon|gameplay/construction/mining_laser/beacon]]</tt> - blah blah | ||
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== Light == | == Light == |
Revision as of 09:39, 17 October 2007
A list of entities that can be placed in a level, and a brief description of each.
Contents
Introduction
This page comprises an alphabetical list of all entities that can be placed in a level.
Entities by prefix
Atmosphere
- atmosphere - blah blah
- atmosphere_landfall - blah blah
- atmosphere_low - blah blah
Bot
These define bot behaviour and knowledge, such that bots can play the map.
- bot_action - blah blah
- bot_action_bbox - blah blah
- bot_action_target - blah blah
Func
- func_aasobstacle - blah blah
- func_activator - blah blah
Gameplay
- gameplay/construction/mining_laser/beacon - blah blah
Light
- light - a basic cast light
- light_ambient - sets the ambient appearance for confined (read: interior) areas
- light_inside - casts light that does not cross portals
- light_interior - casts light that does not cross portals
- light_night - casts light that does not cross portals
- light_vis_dummy - casts light that does not cross portals
Mapobjects
- mapobjects_flag - blah blah
- mapobjects_windsock - blah blah
Model
- model_static - places a model