Difference between revisions of "Design: Entity List"
From Mod Wiki
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== Light == | == Light == | ||
* <tt>[[Design: Entity light|light]]</tt> - a basic cast light | * <tt>[[Design: Entity light|light]]</tt> - a basic cast light | ||
+ | * <tt>[[Design: Entity light_ambient|light_ambient]]</tt> - sets the ambient appearance for confined (read: interior) areas | ||
+ | * <tt>[[Design: Entity light_inside|light_inside]]</tt> - casts light that does not cross portals | ||
+ | * <tt>[[Design: Entity light_interior|light_interior]]</tt> - casts light that does not cross portals | ||
+ | * <tt>[[Design: Entity light_night|light_night]]</tt> - casts light that does not cross portals | ||
+ | * <tt>[[Design: Entity light_vis_dummy|light_vis_dummy]]</tt> - casts light that does not cross portals | ||
Revision as of 09:32, 17 October 2007
A list of entities that can be placed in a level, and a brief description of each.
Introduction
This page comprises an alphabetical list of all entities that can be placed in a level.
Entities by prefix
Atmosphere
- atmosphere - blah blah
- atmosphere_landfall - blah blah
- atmosphere_low - blah blah
Bot
These define bot behaviour and knowledge, such that bots can play the map.
- bot_action - blah blah
- bot_action_bbox - blah blah
- bot_action_target - blah blah
Func
- func_aasobstacle - blah blah
- func_activator - blah blah
Light
- light - a basic cast light
- light_ambient - sets the ambient appearance for confined (read: interior) areas
- light_inside - casts light that does not cross portals
- light_interior - casts light that does not cross portals
- light_night - casts light that does not cross portals
- light_vis_dummy - casts light that does not cross portals