Difference between revisions of "A Simple First Terrain"
From Mod Wiki
Line 6: | Line 6: | ||
* Have basic modelling skills | * Have basic modelling skills | ||
* Have basic mapping skills | * Have basic mapping skills | ||
+ | |||
+ | If you can't do any of the above things, this tutorial is not for you! | ||
'''This tutorial covers:''' | '''This tutorial covers:''' | ||
− | * How to create a terrain mesh | + | * How to create a terrain mesh and caulk hull |
* How to add a terrain mesh to a map | * How to add a terrain mesh to a map | ||
+ | * How to assign a texture | ||
* How to work with terrain meshes and map geometry | * How to work with terrain meshes and map geometry | ||
− | |||
'''This tutorial does not cover:''' | '''This tutorial does not cover:''' | ||
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* How to create displacement maps | * How to create displacement maps | ||
* Anything complicated | * Anything complicated | ||
+ | |||
+ | == Building the Mesh == | ||
+ | [[Image:simpleterrain_mesh.png|thumb|400px|A simple terrain mesh created in Blender]] | ||
+ | Use your preferred modelling package to create a basic terrain mesh that is exactly 32,768 units long and wide. | ||
+ | |||
+ | ''While a 32k*32k isn't necessary - you can use any value - it is strongly advised to stick to 8k*8k, 16*16k or 32k*32k'' |
Revision as of 14:12, 26 November 2007
This is the barebones guide towards creating your first simple terrain and adding it to a map. This terrain won't be as detailed or as attractive as a full terrain, but will demonstrate the basics of creating a terrain mesh, assigning a texture, and adding it in-game.
Introduction
For this tutorial you must:
- Have a modelling package that can export as OBJ
- Have basic modelling skills
- Have basic mapping skills
If you can't do any of the above things, this tutorial is not for you!
This tutorial covers:
- How to create a terrain mesh and caulk hull
- How to add a terrain mesh to a map
- How to assign a texture
- How to work with terrain meshes and map geometry
This tutorial does not cover:
- How to use Blender/Maya/Lightwave/ZBrush/Mudbox/3DSMax
- How to create a megatexture
- How to create displacement maps
- Anything complicated
Building the Mesh
Use your preferred modelling package to create a basic terrain mesh that is exactly 32,768 units long and wide.
While a 32k*32k isn't necessary - you can use any value - it is strongly advised to stick to 8k*8k, 16*16k or 32k*32k