Difference between revisions of "Surface Tree"
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− | A Surface Tree is a set of nodes containing references to textures, roads, stamps and projectors used to create a [[MegaTexture]] for a terrain mesh.<includeonly> | + | A Surface Tree (''.sft'' file) is a set of nodes containing references to textures, roads, stamps and projectors used to create a [[MegaTexture]] for a terrain mesh.<includeonly> |
{{main|Surface tree}}</includeonly><noinclude> | {{main|Surface tree}}</includeonly><noinclude> | ||
− | + | A surface tree is needed if your map contains a terrain model. You can create a surface tree using [[editWorld]]'s [[Terrain Editor]] | |
[[Category:Art]] | [[Category:Art]] | ||
[[Category:Level Design]] | [[Category:Level Design]] | ||
</noinclude> | </noinclude> |
Revision as of 13:25, 17 October 2007
A Surface Tree (.sft file) is a set of nodes containing references to textures, roads, stamps and projectors used to create a MegaTexture for a terrain mesh.
A surface tree is needed if your map contains a terrain model. You can create a surface tree using editWorld's Terrain Editor