Difference between revisions of "Surface Tree"

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A Surface Tree is a set of nodes containing references to textures, roads, stamps and projectors used to create a [[MegaTexture]] for a terrain mesh.<includeonly>
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A Surface Tree (''.sft'' file) is a set of nodes containing references to textures, roads, stamps and projectors used to create a [[MegaTexture]] for a terrain mesh.<includeonly>
  
 
{{main|Surface tree}}</includeonly><noinclude>
 
{{main|Surface tree}}</includeonly><noinclude>
  
More specific info to go here.
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A surface tree is needed if your map contains a terrain model. You can create a surface tree using [[editWorld]]'s [[Terrain Editor]].
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Do not edit ''.sft'' files manually, since they are generated by editWorld and will be overwritten every time the Terrain Editor content is saved.
  
 
[[Category:Art]]
 
[[Category:Art]]
 
[[Category:Level Design]]
 
[[Category:Level Design]]
 
</noinclude>
 
</noinclude>

Latest revision as of 17:21, 7 December 2007

A Surface Tree (.sft file) is a set of nodes containing references to textures, roads, stamps and projectors used to create a MegaTexture for a terrain mesh.

A surface tree is needed if your map contains a terrain model. You can create a surface tree using editWorld's Terrain Editor.

Do not edit .sft files manually, since they are generated by editWorld and will be overwritten every time the Terrain Editor content is saved.