Difference between revisions of "Surface Tree"
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− | A Surface Tree is a set of nodes containing references to textures, roads, stamps and projectors used to create a [[MegaTexture]] for a terrain mesh.<includeonly> | + | A Surface Tree (''.sft'' file) is a set of nodes containing references to textures, roads, stamps and projectors used to create a [[MegaTexture]] for a terrain mesh.<includeonly> |
{{main|Surface tree}}</includeonly><noinclude> | {{main|Surface tree}}</includeonly><noinclude> | ||
− | + | A surface tree is needed if your map contains a terrain model. You can create a surface tree using [[editWorld]]'s [[Terrain Editor]]. | |
+ | |||
+ | Do not edit ''.sft'' files manually, since they are generated by editWorld and will be overwritten every time the Terrain Editor content is saved. | ||
[[Category:Art]] | [[Category:Art]] | ||
[[Category:Level Design]] | [[Category:Level Design]] | ||
</noinclude> | </noinclude> |
Latest revision as of 17:21, 7 December 2007
A Surface Tree (.sft file) is a set of nodes containing references to textures, roads, stamps and projectors used to create a MegaTexture for a terrain mesh.
A surface tree is needed if your map contains a terrain model. You can create a surface tree using editWorld's Terrain Editor.
Do not edit .sft files manually, since they are generated by editWorld and will be overwritten every time the Terrain Editor content is saved.