Difference between revisions of "A Simple Second Map"

From Mod Wiki
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* How to save, compile and run a map.
 
* How to save, compile and run a map.
  
'''If you don't know how to do any of those things, you are advised to re-read the [[A Simple First Map]] tutorial.'''
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If you don't know how to do any of those things, you are advised to re-read the [[A Simple First Map]] tutorial.
  
 
'''This tutorial covers:'''
 
'''This tutorial covers:'''
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* How to add a map object
 
* How to add a map object
 
* How to add Strogg and GDF spawns
 
* How to add Strogg and GDF spawns
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== Building Rooms ==
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This map is going to consist of two rooms and a small doorway between them.
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=== Planning ===
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[[Image:simplemap2_floor.jpg|thumb|400px|Creating floor brushes]]
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The best way to start is to create floor brushes that match the shape of the map we're going for. In this case, we need three brushes - one for the floor of each room, and a smaller one for a corridor that will join the two rooms together.
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This is also an appropriate time to assign a texture. In this example, I have used 'concrete/concrete_floor01'.
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{{clear}}
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=== Walls ===
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[[Image:simplemap2_floor.jpg|thumb|400px|Creating floor brushes]]

Revision as of 10:33, 23 November 2007

Once you've created A Simple First Map, it's time to try something new with the skills you have learned.

For this tutorial you must know:

  • How to create, move, resize and delete brushes.
  • How to texture brushes.
  • How to create entities and lights.
  • How to save, compile and run a map.

If you don't know how to do any of those things, you are advised to re-read the A Simple First Map tutorial.

This tutorial covers:

  • How to create a map consisting of two rooms
  • How to create a moving door
  • How to add a map object
  • How to add Strogg and GDF spawns


Building Rooms

This map is going to consist of two rooms and a small doorway between them.

Planning

Creating floor brushes

The best way to start is to create floor brushes that match the shape of the map we're going for. In this case, we need three brushes - one for the floor of each room, and a smaller one for a corridor that will join the two rooms together.

This is also an appropriate time to assign a texture. In this example, I have used 'concrete/concrete_floor01'.

Walls

Creating floor brushes