Difference between revisions of "Entitykeys func rotating"

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Latest revision as of 14:13, 8 November 2007

start_on boolean
set to 1 to rotate when spawned.
x_axis boolean
set to 1 to rotate around x-axis.
y_axis boolean
set to 1 to rotate around y-axis.
speed variable
determines how fast it moves.
dmg variable
damage to inflict when blocked.