Difference between revisions of "Entitykeys func rotating"
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Latest revision as of 14:13, 8 November 2007
- start_on boolean
- set to 1 to rotate when spawned.
- x_axis boolean
- set to 1 to rotate around x-axis.
- y_axis boolean
- set to 1 to rotate around y-axis.
- speed variable
- determines how fast it moves.
- dmg variable
- damage to inflict when blocked.