Difference between revisions of "Entity trigger barbedwire"

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Latest revision as of 13:39, 8 November 2007

Damages the activator. Can be turned on or off by other triggers.

A brush-based entity that causes damage to any player that touches it.


Entity Keys

classname trigger_barbedwire

on variable
whether or not it is active.
delay variable
delay between damage in seconds defaults to 1
dmg_damage variable
damage def to use, common ones are damage_painTrigger, damage_triggerhurt_100, damage_triggerhurt_1000

See Also