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	<id>https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=Water</id>
	<title>Water - Revision history</title>
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	<updated>2026-06-10T11:10:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Water&amp;diff=3719&amp;oldid=prev</id>
		<title>MoP: clarified material usage</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Water&amp;diff=3719&amp;oldid=prev"/>
		<updated>2007-11-26T12:46:10Z</updated>

		<summary type="html">&lt;p&gt;clarified material usage&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:46, 26 November 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Models===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Models===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Water models allow &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make funky stuff&lt;/del&gt;, like fading out the edges for smooth transition, but require more time and effort &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;[[Water Surfaces#Water Models|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;here’s &lt;/del&gt;how you make a water model]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Water models allow &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use more advanced settings&lt;/ins&gt;, like fading out the edges for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;smooth transition, but require more time and effort&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;[[Water Surfaces#Water Models|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Here’s &lt;/ins&gt;how you make a water model]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Water &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;volume&lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Water &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volume&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Create a brush and apply &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;nodraw_water &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;texture &lt;/del&gt;to it. With the brush still selected click {{accelbtn|RMB}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on 2d &lt;/del&gt;window and select ''liquid&amp;gt;liquid_water''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Create a brush and apply &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the ''water/&lt;/ins&gt;nodraw_water&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' material to it (again, you have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;type this manually into the Material field of the Surfaces inspector, since &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s not in the textures list)&lt;/ins&gt;. With the brush still selected click {{accelbtn|RMB}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in a 2D &lt;/ins&gt;window and select ''liquid&amp;gt;liquid_water''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Liquid_water is best used for water that is deep enough for the player to swim.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Liquid_water is best used for water that is deep enough for the player to swim.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MoP</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Water&amp;diff=3379&amp;oldid=prev</id>
		<title>Ducks: Batch update</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Water&amp;diff=3379&amp;oldid=prev"/>
		<updated>2007-11-21T15:33:39Z</updated>

		<summary type="html">&lt;p&gt;Batch update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Overview=&lt;br /&gt;
&lt;br /&gt;
Water in ETQW consists of three elements: water surface, water volume and fog light.&lt;br /&gt;
* Water surface - a plane with a water texture on it. &lt;br /&gt;
* Water volume - a [[Entity liquid_water|liquid_water]] entity - is responsible for properties such as buoyancy and splash effects.&lt;br /&gt;
* Fog light - creates the 'murky water' effect. It is a normal [[Entity light|light]] with a special “fog” texture assigned to it.&lt;br /&gt;
&lt;br /&gt;
=Water surfaces=&lt;br /&gt;
&lt;br /&gt;
==Water materials==&lt;br /&gt;
You can create a [[Water Surfaces#Water Materials|water material]] yourself (recommended) or you can use existing ones (bear in mind that they are map specific and probably won’t match your map).&lt;br /&gt;
Since you can’t load them using ''Media'' inspector (because they’re not in textures folder), you need to use a hack. Go to the ''Textures'' browser and make sure ''Filter'' dialog box is clear. &lt;br /&gt;
[[Image:Water textures browser.jpg|thumb|300px|none]]&lt;br /&gt;
&lt;br /&gt;
Open the ''Surface'' inspector, in ''Material'' dialog box type the name of  the material i.e. ''water/outskirts_water'' ([[#List of water materials|here's the list of available water materials]]) and hit {{accelkey|enter}}. The material will appear in your ''Textures'' browser. &lt;br /&gt;
 [[Image:Water surface inspector.jpg|thumb|300px|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating water surfaces==&lt;br /&gt;
For creating water surfaces you can use brushes, patches or models.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Water brush patch model.jpg]]&lt;br /&gt;
===Brushes and patches===&lt;br /&gt;
You can use multiple brushes/patches and make various shapes. Brushes need to be thin (about 2 units high), with a water material applied to the top face and (if the water is deep enough for the player to swim) water_underside applied to the bottom face. Other faces should be textured with [[Common Textures#common/nodraw|nodraw]]. To make a water surface out of patches you need two layers of patches placed directly one above the other. Top layer should be textured with water material, bottom one with water_underside.&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
Water models allow  to make funky stuff, like fading out the edges for smooth transition, but require more time and effort ([[Water Surfaces#Water Models|here’s how you make a water model]]).&lt;br /&gt;
&lt;br /&gt;
=Water volume=&lt;br /&gt;
Create a brush and apply a nodraw_water texture to it. With the brush still selected click {{accelbtn|RMB}} on 2d window and select ''liquid&amp;gt;liquid_water''.&lt;br /&gt;
Liquid_water is best used for water that is deep enough for the player to swim.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For shallow water like puddles use collision_water texture instead. Place a thin brush textured with ''textures/common/collision_water'' closely below the water surface. Collision_water generates splash effects but doesn't have buoyancy properties.&lt;br /&gt;
&lt;br /&gt;
=Fog light=&lt;br /&gt;
Create a light. With the light selected bring the ''Light Editor'' and from the window on the right side select one of the ''waterfog'' textures. Then choose a color for your light.&lt;br /&gt;
[[Image:Water light editor.jpg|thumb|300 px|none]]&lt;br /&gt;
&lt;br /&gt;
=Putting it all together=&lt;br /&gt;
Position your water surface. Place the liquid_water entity and the fog light directly below. Water surface and the top face of the liquid water should be on the same level. Make sure that the fog light boundaries are below the water surface.&lt;br /&gt;
[[Image:Water alltogether cam.jpg|thumb|300 px|none]] [[Image:Water alltogether front.jpg|thumb|300 px|none]]&lt;br /&gt;
&lt;br /&gt;
=List of water materials=&lt;br /&gt;
&lt;br /&gt;
 water/underwater &lt;br /&gt;
 water/ark_ocean &lt;br /&gt;
 water/ark_ocean_underside &lt;br /&gt;
 water/canyon_water &lt;br /&gt;
 water/canyon_water_underside&lt;br /&gt;
 water/outskirts_water&lt;br /&gt;
 water/outskirts_water_underside&lt;br /&gt;
 water/outskirts_puddles_water&lt;br /&gt;
 water/island_ocean&lt;br /&gt;
 water/island_sewer&lt;br /&gt;
 water/island_ocean_underside&lt;br /&gt;
 water/island_ocean_underside_sewer&lt;br /&gt;
 water/island_ocean_back&lt;br /&gt;
 water/quarry_water&lt;br /&gt;
 water/quarry_puddles&lt;br /&gt;
 water/refinery_water&lt;br /&gt;
 water/refinery_water_underside&lt;br /&gt;
 water/sewer_water&lt;br /&gt;
 water/sewer_water_underside&lt;br /&gt;
 water/sewer_interior&lt;br /&gt;
 water/sewer_interior2&lt;br /&gt;
 water/sewer_interior3&lt;br /&gt;
 water/slipgate_water_southpond&lt;br /&gt;
 water/slipgate_water_southpond_underside&lt;br /&gt;
 water/slipgate_water_northpond&lt;br /&gt;
 water/slipgate_water_northpond_underside&lt;br /&gt;
 water/slipgate_nexus_water01&lt;br /&gt;
 water/valley_water&lt;br /&gt;
 water/valley_water_underside&lt;br /&gt;
 water/valley_water2&lt;br /&gt;
 water/volcano_water&lt;br /&gt;
 water/volcano_water_underside&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[Water Surfaces]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Design]]&lt;/div&gt;</summary>
		<author><name>Ducks</name></author>
		
	</entry>
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