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	<id>https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=Taking_A_Screenshot</id>
	<title>Taking A Screenshot - Revision history</title>
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	<updated>2026-06-10T14:45:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Taking_A_Screenshot&amp;diff=3223&amp;oldid=prev</id>
		<title>MoP: templates</title>
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		<updated>2007-11-15T10:58:41Z</updated>

		<summary type="html">&lt;p&gt;templates&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:58, 15 November 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Firstly, make sure you are running the game in a 16:9 widescreen resolution and aspect ratio.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Firstly, make sure you are running the game in a 16:9 widescreen resolution and aspect ratio.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To make sure you are using the highest-resolution textures, set this cvar in the console ''then restart the game'':&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To make sure you are using the highest-resolution textures, set this cvar in the console ''then restart the game'':&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;image_picmipEnable 0&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;- This turns off any &amp;quot;picmip&amp;quot; settings individual materials may use.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;image_picmipEnable 0&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;- This turns off any &amp;quot;picmip&amp;quot; settings &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;individual materials may use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When back in the game, set this value in the console:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When back in the game, set this value in the console:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;r_md5usehardwareskinning 0&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;r_md5usehardwareskinning 0&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== After Loading Map ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== After Loading Map ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Set these values in the console (or put them all in a ''.cfg'' file and exec that):&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Set these values in the console (or put them all in a ''.cfg'' file and exec that):&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;image_anisotropy 8&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;- Uses best texture filtering.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;image_anisotropy 8&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;- Uses best texture filtering.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;r_md5LodBias -9999&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;- Draw models at best detail to further distance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;r_md5LodBias -9999&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;- Draw models at best detail to further distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;r_stuffFadeEnd 10000&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;- STUFF draw distance end (makes grass draw to a further range).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;r_stuffFadeEnd 10000&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;- STUFF draw distance end (makes grass draw to a further range).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;r_stuffFadeStart 9000&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;- STUFF draw distance start (makes grass draw to a further range).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;r_stuffFadeStart 9000&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;- STUFF draw distance start (makes grass draw to a further range).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;r_useMaxVisDist 0&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;- Turn off distance culling. ''Beware, this may cause &amp;quot;minVisDist&amp;quot; models to be drawn all the time, which is bad!''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;r_useMaxVisDist 0&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;- Turn off distance culling. ''Beware, this may cause &amp;quot;minVisDist&amp;quot; models to be drawn all the time, which is bad!''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;r_visDistMult 1.2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;- Push detail distance back a bit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;r_visDistMult 1.2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;- Push detail distance back a bit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;r_skipImposters 1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;- Turns off billboard sprite LODs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;r_skipImposters 1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;- Turns off billboard sprite LODs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;g_skipPostProcess 0&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;- Make sure post-processing is on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;g_skipPostProcess 0&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;- Make sure post-processing is on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;ui_showGun 0&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;- Don’t draw the firstperson weapon models.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;ui_showGun 0&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;- Don’t draw the firstperson weapon models.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;g_showHUD 0&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;- Don’t draw the HUD.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;g_showHUD 0&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;- Don’t draw the HUD.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;com_showFPS 0&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;- Don’t show frame-rate counter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;com_showFPS 0&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;- Don’t show frame-rate counter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;con_noPrint 1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;- Don’t show console output on screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;con_noPrint 1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;- Don’t show console output on screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;r_aspectRatio 1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;- Make sure we are in 16:9 aspect ratio.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;r_aspectRatio 1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;- Make sure we are in 16:9 aspect ratio.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;bind F11 &amp;quot;screenshot 2560 1440 8&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;- Set F11 to take a high-resolution, 8x antialiased screenshot.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;bind F11 &amp;quot;screenshot 2560 1440 8&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;- Set F11 to take a high-resolution, 8x antialiased screenshot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Field of View ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Field of View ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lowering the Field of View (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;g_Fov &amp;lt;angle&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;in the console) will help fight camera distortion, but lowering the FOV too far from the default 90 will cause the MegaTexture to look lower resolution. This can be countered to some extent by freezing the MegaTexture tile loading at the point of focus of the shot by entering &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;r_skipMegaTexture 1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;into the console &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while hovering over the location you want the most detail, &lt;/ins&gt;and then tracking back to the appropriate camera position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lowering the Field of View (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;g_Fov &amp;lt;angle&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;in the console) will help fight camera distortion, but lowering the FOV too far from the default 90 will cause the MegaTexture to look lower resolution. This can be countered to some extent by freezing the MegaTexture tile loading at the point of focus of the shot by entering &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;r_skipMegaTexture 1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;into the console and then tracking back to the appropriate camera position.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Lighting ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Lighting ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For tweaking the atmosphere settings of the scene you can type &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;editAtmos&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;while the game is running windowed to launch the [[Atmosphere Editor]]. Here you can select from a predefined list of atmospheres, or tweak an existing one. It is not recommended that you move the sun angle too much from its original location as the predefined lighting on the MegaTexture will start to look wrong. For a specific shot you can play quite a lot with the ambient light tab, to improve the lighting on the intended screenshot subject(s).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For tweaking the atmosphere settings of the scene you can type &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;editAtmos&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;while the game is running windowed to launch the [[Atmosphere Editor]]. Here you can select from a predefined list of atmospheres, or tweak an existing one. It is not recommended that you move the sun angle too much from its original location as the predefined lighting on the MegaTexture will start to look wrong. For a specific shot you can play quite a lot with the ambient light tab, to improve the lighting on the intended screenshot subject(s).&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== NoClipping ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== NoClipping ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To move around the scene &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s &lt;/ins&gt;best to use the free fly mode. Type &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;noclip&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;in the console. To adjust your movement speed use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;pm_noclipspeed &amp;lt;speed&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;(200 is the default, 100 is slower 300 is faster, etc). You should also be able to hold down the Shift key to temporarily move at a faster speed (which itself can be changed with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{consolecmd|&lt;/ins&gt;pm_noclipspeedsprint&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;cvar).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To move around the scene &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/del&gt;best to use the free fly mode. Type &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;noclip&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;in the console. To adjust your movement speed use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;pm_noclipspeed &amp;lt;speed&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;(200 is the default, 100 is slower 300 is faster, etc). You should also be able to hold down the Shift key to temporarily move at a faster speed (which itself can be changed with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;pm_noclipspeedsprint&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;cvar).&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Art]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Art]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MoP</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Taking_A_Screenshot&amp;diff=1466&amp;oldid=prev</id>
		<title>192.168.0.129 at 17:08, 15 October 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Taking_A_Screenshot&amp;diff=1466&amp;oldid=prev"/>
		<updated>2007-10-15T17:08:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Here are the settings we use when taking promotional screenshots for ETQW:&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
== Before Loading Map ==&lt;br /&gt;
Firstly, make sure you are running the game in a 16:9 widescreen resolution and aspect ratio.&lt;br /&gt;
To make sure you are using the highest-resolution textures, set this cvar in the console ''then restart the game'':&lt;br /&gt;
* '''image_picmipEnable 0''' - This turns off any &amp;quot;picmip&amp;quot; settings individual materials may use.&lt;br /&gt;
&lt;br /&gt;
When back in the game, set this value in the console:&lt;br /&gt;
* '''r_md5usehardwareskinning 0'''&lt;br /&gt;
&lt;br /&gt;
== After Loading Map ==&lt;br /&gt;
Set these values in the console (or put them all in a ''.cfg'' file and exec that):&lt;br /&gt;
* '''image_anisotropy 8''' - Uses best texture filtering.&lt;br /&gt;
* '''r_md5LodBias -9999''' - Draw models at best detail to further distance.&lt;br /&gt;
* '''r_stuffFadeEnd 10000''' - STUFF draw distance end (makes grass draw to a further range).&lt;br /&gt;
* '''r_stuffFadeStart 9000''' - STUFF draw distance start (makes grass draw to a further range).&lt;br /&gt;
* '''r_useMaxVisDist 0''' - Turn off distance culling. ''Beware, this may cause &amp;quot;minVisDist&amp;quot; models to be drawn all the time, which is bad!''&lt;br /&gt;
* '''r_visDistMult 1.2''' - Push detail distance back a bit.&lt;br /&gt;
* '''r_skipImposters 1''' - Turns off billboard sprite LODs.&lt;br /&gt;
* '''g_skipPostProcess 0''' - Make sure post-processing is on.&lt;br /&gt;
* '''ui_showGun 0''' - Don’t draw the firstperson weapon models.&lt;br /&gt;
* '''g_showHUD 0''' - Don’t draw the HUD.&lt;br /&gt;
* '''com_showFPS 0''' - Don’t show frame-rate counter.&lt;br /&gt;
* '''con_noPrint 1''' - Don’t show console output on screen.&lt;br /&gt;
* '''r_aspectRatio 1''' - Make sure we are in 16:9 aspect ratio.&lt;br /&gt;
* '''bind F11 &amp;quot;screenshot 2560 1440 8&amp;quot;''' - Set F11 to take a high-resolution, 8x antialiased screenshot.&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
&lt;br /&gt;
Lowering the Field of View ('''g_Fov &amp;lt;angle&amp;gt;''' in the console) will help fight camera distortion, but lowering the FOV too far from the default 90 will cause the MegaTexture to look lower resolution. This can be countered to some extent by freezing the MegaTexture tile loading at the point of focus of the shot by entering '''r_skipMegaTexture 1''' into the console and then tracking back to the appropriate camera position.&lt;br /&gt;
&lt;br /&gt;
== Lighting ==&lt;br /&gt;
&lt;br /&gt;
For tweaking the atmosphere settings of the scene you can type '''editAtmos''' while the game is running windowed to launch the [[Atmosphere Editor]]. Here you can select from a predefined list of atmospheres, or tweak an existing one. It is not recommended that you move the sun angle too much from its original location as the predefined lighting on the MegaTexture will start to look wrong. For a specific shot you can play quite a lot with the ambient light tab, to improve the lighting on the intended screenshot subject(s).&lt;br /&gt;
&lt;br /&gt;
== NoClipping ==&lt;br /&gt;
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To move around the scene it's best to use the free fly mode. Type '''noclip''' in the console. To adjust your movement speed use '''pm_noclipspeed &amp;lt;speed&amp;gt;''' (200 is the default, 100 is slower 300 is faster, etc). You should also be able to hold down the Shift key to temporarily move at a faster speed (which itself can be changed with the '''pm_noclipspeedsprint''' cvar).&lt;br /&gt;
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[[Category:Art]]&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>192.168.0.129</name></author>
		
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