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	<id>https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=Surface_Types</id>
	<title>Surface Types - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=Surface_Types"/>
	<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Surface_Types&amp;action=history"/>
	<updated>2026-06-10T07:43:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Surface_Types&amp;diff=2707&amp;oldid=prev</id>
		<title>MoP: /* Surface Type Maps */ fixed links to surfacetree</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Surface_Types&amp;diff=2707&amp;oldid=prev"/>
		<updated>2007-11-06T14:06:45Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Surface Type Maps: &lt;/span&gt; fixed links to surfacetree&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:06, 6 November 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot; &gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Terrain Editor Integration ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Terrain Editor Integration ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[editWorld]], each node of the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surface tree&lt;/del&gt;]] has a 'surface type' and a 'surface type threshold' property. The type is a string value which should point to a valid surface type declaration. The threshold is used in combination with the distribution mask of the node to determine where this node defines its surface type. The surface type of a node will be written to the surface type map when the grayscale value of the distribution map is greater or equal to the threshold value (in a 0 to 1 range).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[editWorld]], each node of the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Surface Tree&lt;/ins&gt;]] has a 'surface type' and a 'surface type threshold' property. The type is a string value which should point to a valid surface type declaration. The threshold is used in combination with the distribution mask of the node to determine where this node defines its surface type. The surface type of a node will be written to the surface type map when the grayscale value of the distribution map is greater or equal to the threshold value (in a 0 to 1 range).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For roads, each road template stages has a 'surfaceType', 'surfaceTypeThreshold' and a 'surfaceTypeBlend' key, which define the behaviour of surface type distribution on a per-stage basis.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For roads, each road template stages has a 'surfaceType', 'surfaceTypeThreshold' and a 'surfaceTypeBlend' key, which define the behaviour of surface type distribution on a per-stage basis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== MegaGen Integration ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== MegaGen Integration ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To generate a .stm file, you have to run [[megaGen]] on your [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surface tree&lt;/del&gt;]] template with the ''-stm'' commandline parameter. The -notex parameter can be used to skip the actual rendering of the normal terrain texture, as shown here:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To generate a .stm file, you have to run [[megaGen]] on your [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Surface Tree&lt;/ins&gt;]] template with the ''-stm'' commandline parameter. The -notex parameter can be used to skip the actual rendering of the normal terrain texture, as shown here:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; '''megagen -notex -stm &amp;lt;mapname.sft&amp;gt;'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; '''megagen -notex -stm &amp;lt;mapname.sft&amp;gt;'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MoP</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Surface_Types&amp;diff=2702&amp;oldid=prev</id>
		<title>MoP: /* Surface Type Maps */ fixed editsheets link</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Surface_Types&amp;diff=2702&amp;oldid=prev"/>
		<updated>2007-11-06T13:59:26Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Surface Type Maps: &lt;/span&gt; fixed editsheets link&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:59, 6 November 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot; &gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Surface Type Maps =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Surface Type Maps =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A surface type map can be compared to a special texture format with each texel pointing at a certain surface type. They can be generated for regular textures using [[editSheets]], or for terrains by using [[megaGen]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A surface type map can be compared to a special texture format with each texel pointing at a certain surface type. They can be generated for regular textures using [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Atlas Editor|&lt;/ins&gt;editSheets]], or for terrains by using [[megaGen]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Material Integration ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Material Integration ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MoP</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Surface_Types&amp;diff=1509&amp;oldid=prev</id>
		<title>MoP at 09:39, 17 October 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Surface_Types&amp;diff=1509&amp;oldid=prev"/>
		<updated>2007-10-17T09:39:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Surface types are used to specify unique material properties for interaction with collision detection and the game code.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Surface Types}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Surface Type Declaration =&lt;br /&gt;
A surface type is defined by a declaration. These are stored in ''.stp'' files in the ''base/surfacetypes'' directory.&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #AAAAAA;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #F0F0F0;&amp;quot; | type &amp;lt;string:surface type&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Surface type name, defaults to the name of the declaration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Valid Surface Types in ETQW =&lt;br /&gt;
For reference, here is a list of surface types that can be used in [[materials]], [[texturesheets]] and terrain STMs.&lt;br /&gt;
&lt;br /&gt;
 '''carpet'''&lt;br /&gt;
 '''concrete'''&lt;br /&gt;
 '''dirt'''&lt;br /&gt;
 '''dusty_road'''&lt;br /&gt;
 '''flesh'''&lt;br /&gt;
 '''forcefield'''&lt;br /&gt;
 '''glass'''&lt;br /&gt;
 '''grass'''&lt;br /&gt;
 '''gravel'''&lt;br /&gt;
 '''ice'''&lt;br /&gt;
 '''leaves'''&lt;br /&gt;
 '''liquid'''&lt;br /&gt;
 '''metal'''&lt;br /&gt;
 '''metal_thick'''&lt;br /&gt;
 '''moss'''&lt;br /&gt;
 '''mud'''&lt;br /&gt;
 '''paper'''&lt;br /&gt;
 '''pavement'''&lt;br /&gt;
 '''pine'''&lt;br /&gt;
 '''plastic'''&lt;br /&gt;
 '''sand'''&lt;br /&gt;
 '''snow'''&lt;br /&gt;
 '''stone'''&lt;br /&gt;
 '''water'''&lt;br /&gt;
 '''water_interior''' ''(basically the same as water, but has smaller splash effects so they don't look weird in small areas)''&lt;br /&gt;
 '''wood'''&lt;br /&gt;
 '''wood_thick'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Surface Type Maps =&lt;br /&gt;
A surface type map can be compared to a special texture format with each texel pointing at a certain surface type. They can be generated for regular textures using [[editSheets]], or for terrains by using [[megaGen]].&lt;br /&gt;
&lt;br /&gt;
== Material Integration ==&lt;br /&gt;
A material by default has only one surface type, defined by the ''surfaceType'' global keyword. This can be overridden by using the global keyword ''surfaceTypeMap'' and pointing it at a ''.stm'' file. Whenever a trace is made from the code to a surface using the stm value, the impact point gets looked up in the surface type map, and the local surface type gets returned.&lt;br /&gt;
&lt;br /&gt;
== Terrain Editor Integration ==&lt;br /&gt;
In [[editWorld]], each node of the [[surface tree]] has a 'surface type' and a 'surface type threshold' property. The type is a string value which should point to a valid surface type declaration. The threshold is used in combination with the distribution mask of the node to determine where this node defines its surface type. The surface type of a node will be written to the surface type map when the grayscale value of the distribution map is greater or equal to the threshold value (in a 0 to 1 range).&lt;br /&gt;
&lt;br /&gt;
For roads, each road template stages has a 'surfaceType', 'surfaceTypeThreshold' and a 'surfaceTypeBlend' key, which define the behaviour of surface type distribution on a per-stage basis.&lt;br /&gt;
&lt;br /&gt;
== MegaGen Integration ==&lt;br /&gt;
To generate a .stm file, you have to run [[megaGen]] on your [[surface tree]] template with the ''-stm'' commandline parameter. The -notex parameter can be used to skip the actual rendering of the normal terrain texture, as shown here:&lt;br /&gt;
&lt;br /&gt;
 '''megagen -notex -stm &amp;lt;mapname.sft&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Art]]&lt;br /&gt;
[[Category:Level Design]]&lt;br /&gt;
[[Category:Textures]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MoP</name></author>
		
	</entry>
</feed>