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	<id>https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=Specular_Maps</id>
	<title>Specular Maps - Revision history</title>
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	<updated>2026-04-07T15:10:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Specular_Maps&amp;diff=1450&amp;oldid=prev</id>
		<title>192.168.0.129 at 17:00, 15 October 2007</title>
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		<updated>2007-10-15T17:00:49Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:door_spec.jpg|right|frame|A specular map of a door.]]&lt;br /&gt;
Specular maps are the maps you use to define a surface's shininess and highlight colour.&lt;br /&gt;
&lt;br /&gt;
The higher the value of a pixel (from black to white), the shinier the surface will appear in-game. Therefore, surfaces such as dry stone or cotton fabric would tend to have a very dark specular map, while surfaces like polished chrome or plastic would tend to have lighter specular maps.&lt;br /&gt;
&lt;br /&gt;
The colour of a pixel is also used, to calculate the resulting colour of the surface. A very saturated specular map will have a very different visual effect than a grey specular map. If you need a more &amp;quot;neutral&amp;quot; highlight on a surface, your specular map should use the inverse of the diffuse map's colour. Using the same colour on the specular as on the diffuse will result in a more saturated highlight when viewed in the game.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Specular Maps}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use contrasts in specular to make a surface appear more visually interesting in the game - for example, this door has a very dark specular for the wood while the metal parts are much lighter, which will make the metal stand out more as a shinier surface when light hits it. This sort of contrast can help make surfaces in the game appear more realistic too.&lt;br /&gt;
&lt;br /&gt;
[[Category:Art]] [[Category:Textures]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>192.168.0.129</name></author>
		
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