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	<title>Shadow Hulls - Revision history</title>
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	<updated>2026-04-08T00:00:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.splashdamage.com/index.php?title=Shadow_Hulls&amp;diff=1476&amp;oldid=prev</id>
		<title>192.168.0.129 at 17:12, 15 October 2007</title>
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		<updated>2007-10-15T17:12:43Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Overview ===&lt;br /&gt;
Shadow hulls are used to improve in-game graphics performance. They should be used on more complex meshes, to keep the shadow count down. This is especially valuable in areas with many shadow-casting lights.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
* Shadow hulls should be &amp;quot;watertight&amp;quot; meshes wherever possible - open edges will result in lower performance.&lt;br /&gt;
* Shadow hulls should always be inside the main visible mesh. Any parts which clip through the visible mesh may produce odd-looking shadow artifacts.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Models]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>192.168.0.129</name></author>
		
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