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	<title>ScriptEvent:setPrefix - Revision history</title>
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	<updated>2026-04-07T21:57:00Z</updated>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=ScriptEvent:setPrefix&amp;diff=2613&amp;oldid=prev</id>
		<title>Wizz at 18:03, 5 November 2007</title>
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		<updated>2007-11-05T18:03:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Parameters ==&lt;br /&gt;
 [[ScriptType:integer|integer]] channel -- Channel to set the prefix on.&lt;br /&gt;
 [[ScriptType:integer|integer]] prefix -- Prefix to set.&lt;br /&gt;
 [[ScriptType:string|string]] value -- Value to set the prefix to.&lt;br /&gt;
== Result ==&lt;br /&gt;
None.&lt;br /&gt;
== Supported By ==&lt;br /&gt;
 [[EntityClass:idActor|idActor]]&lt;br /&gt;
== Comments ==&lt;br /&gt;
*Prefixes are used to construct animation names.&lt;br /&gt;
*Prefix should be AP_WEAPON, AP_WEAPON_CLASS, AP_STANCE, AP_STANCE_ACTION, or AP_CHANNEL_NAME.&lt;br /&gt;
== Functionality ==&lt;br /&gt;
Sets the given prefix for a specified channel.&lt;/div&gt;</summary>
		<author><name>Wizz</name></author>
		
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