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	<title>ScriptEvent:playMaterialEffect - Revision history</title>
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	<updated>2026-04-07T14:39:09Z</updated>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=ScriptEvent:playMaterialEffect&amp;diff=2149&amp;oldid=prev</id>
		<title>Wizz at 11:48, 5 November 2007</title>
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		<updated>2007-11-05T11:48:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Parameters ==&lt;br /&gt;
 string key -- Key to look up the effect name from.&lt;br /&gt;
 vector color -- RGB color components.&lt;br /&gt;
 string joint -- Name of the joint to play the effect on.&lt;br /&gt;
 string material -- Material type to look up any special effect from.&lt;br /&gt;
 integer loop -- Whether the effect should be once only, or loop.&lt;br /&gt;
== Result ==&lt;br /&gt;
handle -- Handle to the spawned effect.&lt;br /&gt;
== Supported By ==&lt;br /&gt;
 [[EntityClass:sdClientScriptEntity|sdClientScriptEntity]]&lt;br /&gt;
 [[EntityClass:idEntity|idEntity]]&lt;br /&gt;
== Comments ==&lt;br /&gt;
*If the joint cannot be found, the effect will play at the entity's origin.&lt;br /&gt;
*The key must start with &amp;quot;fx_&amp;quot;.&lt;br /&gt;
== Functionality ==&lt;br /&gt;
Looks up an effect on the entity and plays it at the specified joint. If a special version matching that of the material passed is found, that will be played, otherwise the exact key name will be used.&lt;/div&gt;</summary>
		<author><name>Wizz</name></author>
		
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