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	<title>Script:Files:script/weapons/sniperrifle.script - Revision history</title>
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	<updated>2026-04-07T18:27:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Script:Files:script/weapons/sniperrifle.script&amp;diff=1759&amp;oldid=prev</id>
		<title>Wizz at 18:08, 2 November 2007</title>
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		<updated>2007-11-02T18:08:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;/***********************************************************************&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;weapon_sniperrifle.script&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;***********************************************************************/&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;object&amp;lt;/span&amp;gt; [[ScriptClass:weapon_sniperrifle|weapon_sniperrifle]] : [[ScriptClass:weapon_clip|weapon_clip]] {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        preinit();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        DoFire();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        PlayFireAnim();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        ChamberSoundThread();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        OnNetworkTracer( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; start, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; end, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; strength );&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:weapon_sniperrifle|weapon_sniperrifle]]::preinit() {&lt;br /&gt;
     hasScope        = true;&lt;br /&gt;
     hasScopeZoom    = true;&lt;br /&gt;
     hasIronSights    = false;&lt;br /&gt;
 &lt;br /&gt;
     fireRateSingle    = [[ScriptEvent:getFloatKeyWithDefault|getFloatKeyWithDefault]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;fire_rate&amp;quot;&amp;lt;/span&amp;gt;, 0.2f );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( sys.[[ScriptEvent:getLocalPlayer|getLocalPlayer]]() == myPlayer ) {&lt;br /&gt;
         sys.[[ScriptEvent:setGUIFloat|setGUIFloat]]( GUI_GLOBALS_HANDLE, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;weapons.distance&amp;quot;&amp;lt;/span&amp;gt;, -2 );&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;thread&amp;lt;/span&amp;gt; RangeUpdateThread( myPlayer, 16384 );&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:weapon_sniperrifle|weapon_sniperrifle]]::DoFire() {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( !mainFireDown ) {&lt;br /&gt;
         FireSingle();&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( !sys.[[ScriptEvent:isClient|isClient]]() || sys.[[ScriptEvent:getLocalPlayer|getLocalPlayer]]() == myPlayer ) {&lt;br /&gt;
             &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;handle&amp;lt;/span&amp;gt; effectHandle = [[ScriptEvent:getLastTracer|getLastTracer]]();&lt;br /&gt;
             &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( effectHandle ) {        &lt;br /&gt;
                 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( !sys.[[ScriptEvent:isClient|isClient]]() ) {&lt;br /&gt;
                     &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;// send an unreliable event so clients can show it&amp;lt;/span&amp;gt;&lt;br /&gt;
                     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; start = [[ScriptEvent:getEffectOrigin|getEffectOrigin]]( effectHandle );&lt;br /&gt;
                     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; end = [[ScriptEvent:getEffectEndOrigin|getEffectEndOrigin]]( effectHandle );&lt;br /&gt;
                     [[ScriptEvent:sendTracerMessage|sendTracerMessage]]( start, end, 1.0f );&lt;br /&gt;
                 }&lt;br /&gt;
             }&lt;br /&gt;
         }&lt;br /&gt;
 &lt;br /&gt;
         waitUntil( [[ScriptEvent:animDone|animDone]]( ANIMCHANNEL_ALL, 4 ) );&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:weapon_sniperrifle|weapon_sniperrifle]]::OnNetworkTracer( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; start, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; end, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; strength ) {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( sys.[[ScriptEvent:getLocalPlayer|getLocalPlayer]]() != myPlayer ) {&lt;br /&gt;
         [[ScriptEvent:doProjectileTracer|doProjectileTracer]]( 0, start, end );&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:weapon_sniperrifle|weapon_sniperrifle]]::PlayFireAnim() {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( myPlayer.IsSniperScopeUp() ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;thread&amp;lt;/span&amp;gt; ChamberSoundThread();&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     [[ScriptEvent:playAnim|playAnim]]( ANIMCHANNEL_ALL, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;fire&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:weapon_sniperrifle|weapon_sniperrifle]]::ChamberSoundThread() {&lt;br /&gt;
     sys.[[ScriptEvent:wait|wait]]( 0.5f );&lt;br /&gt;
     [[ScriptEvent:startSound|startSound]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;snd_chamber&amp;quot;&amp;lt;/span&amp;gt;, SND_WEAPON_RELOAD );&lt;br /&gt;
 }&lt;/div&gt;</summary>
		<author><name>Wizz</name></author>
		
	</entry>
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