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	<title>Script:Files:script/weapons/assaultrifle scope.script - Revision history</title>
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	<updated>2026-04-07T20:31:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Script:Files:script/weapons/assaultrifle_scope.script&amp;diff=1766&amp;oldid=prev</id>
		<title>Wizz at 18:09, 2 November 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Script:Files:script/weapons/assaultrifle_scope.script&amp;diff=1766&amp;oldid=prev"/>
		<updated>2007-11-02T18:09:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;/***********************************************************************&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;weapon_assaultrifle_scope.script&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;***********************************************************************/&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;object&amp;lt;/span&amp;gt; [[ScriptClass:weapon_assaultrifle_scope|weapon_assaultrifle_scope]] : [[ScriptClass:weapon_clip|weapon_clip]] {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        preinit();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        destroy();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        DoFire();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;        threadId;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:weapon_assaultrifle_scope|weapon_assaultrifle_scope]]::preinit() {&lt;br /&gt;
     hasScope        = true;&lt;br /&gt;
     hasScopeSway    = true;&lt;br /&gt;
     hasIronSights    = false;&lt;br /&gt;
 &lt;br /&gt;
     threadId = -1;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( sys.[[ScriptEvent:getLocalPlayer|getLocalPlayer]]() == myPlayer ) {&lt;br /&gt;
         sys.[[ScriptEvent:setGUIFloat|setGUIFloat]]( GUI_GLOBALS_HANDLE, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;weapons.distance&amp;quot;&amp;lt;/span&amp;gt;, -2 );&lt;br /&gt;
         threadId = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;thread&amp;lt;/span&amp;gt; RangeUpdateThread( myPlayer, 16384 );&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:weapon_assaultrifle_scope|weapon_assaultrifle_scope]]::destroy() {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( threadId != -1 ) {&lt;br /&gt;
         sys.[[ScriptEvent:terminate|terminate]]( threadId );&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:weapon_assaultrifle_scope|weapon_assaultrifle_scope]]::DoFire() {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( myPlayer.IsSniperScopeUp() ) {&lt;br /&gt;
         FireBurst( 3 );&lt;br /&gt;
     } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; {&lt;br /&gt;
         FireAuto();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;/div&gt;</summary>
		<author><name>Wizz</name></author>
		
	</entry>
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