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	<title>Script:Files:script/vehicles/weapons/stroybomb.script - Revision history</title>
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	<updated>2026-04-29T02:03:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Script:Files:script/vehicles/weapons/stroybomb.script&amp;diff=1852&amp;oldid=prev</id>
		<title>Wizz at 10:04, 5 November 2007</title>
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		<updated>2007-11-05T10:04:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;object&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_weapon_stroybomb|vehicle_weapon_stroybomb]] : [[ScriptClass:vehicle_weapon_base|vehicle_weapon_base]] {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;    preinit();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;    Fire();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;string&amp;lt;/span&amp;gt;    muzzleFlashFX;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;    fireRate;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;    spread;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;    projectileIndex;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;    jointHandle;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt;    velocity;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;    vehicle;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_weapon_stroybomb|vehicle_weapon_stroybomb]]::preinit() {&lt;br /&gt;
     projectileIndex        = GetEntityDef( [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;def_projectile&amp;quot;&amp;lt;/span&amp;gt; ) );&lt;br /&gt;
 &lt;br /&gt;
     vehicle                = [[ScriptEvent:getVehicle|getVehicle]]();&lt;br /&gt;
 &lt;br /&gt;
     jointHandle            = vehicle.[[ScriptEvent:getJointHandle|getJointHandle]]( [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;muzzle&amp;quot;&amp;lt;/span&amp;gt; ) );&lt;br /&gt;
 &lt;br /&gt;
     muzzleFlashFX        = [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;muzzle_flash&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     fireRate            = [[ScriptEvent:getFloatKey|getFloatKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;fire_rate&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     spread                = [[ScriptEvent:getFloatKey|getFloatKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;spread&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     velocity            = [[ScriptEvent:getVectorKey|getVectorKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;velocity&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_weapon_stroybomb|vehicle_weapon_stroybomb]]::Fire() {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; origin = vehicle.[[ScriptEvent:getJointPos|getJointPos]]( jointHandle );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; vehicleVelocity = vehicle.[[ScriptEvent:getLinearVelocity|getLinearVelocity]]();&lt;br /&gt;
     vehicleVelocity_z = 0.f;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; velocityLength = sys.[[ScriptEvent:vecLength|vecLength]]( velocity );&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; forward;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( user != &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;$null_entity&amp;lt;/span&amp;gt; ) {&lt;br /&gt;
         forward = sys.[[ScriptEvent:angToForward|angToForward]]( user.[[ScriptEvent:getRenderViewAngles|getRenderViewAngles]]() );&lt;br /&gt;
     } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; {&lt;br /&gt;
         forward = vehicle.[[ScriptEvent:jointToWorldSpace|jointToWorldSpace]]( jointHandle, velocity ) * ( 1 / velocityLength );&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; projectileVelocity = forward * velocityLength;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; forwardVelocity = vehicleVelocity * forward;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( forwardVelocity &amp;gt; 0.0f ) {&lt;br /&gt;
         projectileVelocity += forward * forwardVelocity;&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     vehicle.[[ScriptEvent:launchMissileSimple|launchMissileSimple]]( user, vehicle, $null_entity, projectileIndex, -1, spread, origin, projectileVelocity );&lt;br /&gt;
     vehicle.[[ScriptEvent:playJointEffect|playJointEffect]]( muzzleFlashFX, jointHandle, 0 );&lt;br /&gt;
 &lt;br /&gt;
     AddReFireDelay( fireRate );&lt;br /&gt;
     RemoveCharge();&lt;br /&gt;
 &lt;br /&gt;
     GoToIdle();&lt;br /&gt;
 }&lt;/div&gt;</summary>
		<author><name>Wizz</name></author>
		
	</entry>
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