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	<title>Script:Files:script/vehicles/weapons/sbc.script - Revision history</title>
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	<updated>2026-04-07T20:06:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Script:Files:script/vehicles/weapons/sbc.script&amp;diff=1847&amp;oldid=prev</id>
		<title>Wizz at 10:03, 5 November 2007</title>
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		<updated>2007-11-05T10:03:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;object&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_weapon_sbc|vehicle_weapon_sbc]] : [[ScriptClass:vehicle_weapon_base|vehicle_weapon_base]] {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            preinit();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            init();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            Fire();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            ReloadSoundsThread();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;string&amp;lt;/span&amp;gt;            muzzleFlashFX;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;string&amp;lt;/span&amp;gt;            muzzleSound;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;string&amp;lt;/span&amp;gt;            muzzleSoundLocal;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;            spread;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;            projectileIndex;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;            jointHandle;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;            jointHandleParent;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;            feedback;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt;            velocity;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            vehicle;&lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_weapon_sbc|vehicle_weapon_sbc]]::preinit() {&lt;br /&gt;
     projectileIndex        = GetEntityDef( [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;def_projectile&amp;quot;&amp;lt;/span&amp;gt; ) );&lt;br /&gt;
 &lt;br /&gt;
     vehicle                = [[ScriptEvent:getVehicle|getVehicle]]();&lt;br /&gt;
 &lt;br /&gt;
     jointHandle            = vehicle.[[ScriptEvent:getJointHandle|getJointHandle]]( [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;muzzle&amp;quot;&amp;lt;/span&amp;gt; ) );&lt;br /&gt;
     jointHandleParent    = vehicle.[[ScriptEvent:getJointHandle|getJointHandle]]( [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;muzzle_parent&amp;quot;&amp;lt;/span&amp;gt; ) );&lt;br /&gt;
 &lt;br /&gt;
     muzzleFlashFX        = [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;muzzle_flash&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     muzzleSound            = [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;muzzle_sound&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     muzzleSoundLocal    = [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;muzzle_sound_local&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     spread                = [[ScriptEvent:getFloatKey|getFloatKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;spread&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     velocity            = [[ScriptEvent:getVectorKey|getVectorKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;velocity&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     feedback            = [[ScriptEvent:getFloatKey|getFloatKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;feedback&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_weapon_sbc|vehicle_weapon_sbc]]::init() {&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_weapon_sbc|vehicle_weapon_sbc]]::Fire() {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; origin = vehicle.[[ScriptEvent:getJointPos|getJointPos]]( jointHandle );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;boolean&amp;lt;/span&amp;gt; allowFire = true;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( jointHandleParent != INVALID_JOINT ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; muzzleCheckOrigin = vehicle.[[ScriptEvent:getJointPos|getJointPos]]( jointHandleParent );        &lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( sys.[[ScriptEvent:tracePoint|tracePoint]]( muzzleCheckOrigin, origin, MASK_PROJECTILE, vehicle ) != 1.f ) {&lt;br /&gt;
             allowFire = false;&lt;br /&gt;
         }&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( allowFire ) {&lt;br /&gt;
         RemoveCharge();&lt;br /&gt;
 &lt;br /&gt;
         vehicle.[[ScriptEvent:launchMissileSimple|launchMissileSimple]]( user, vehicle, user.[[ScriptEvent:getEnemy|getEnemy]](), projectileIndex, -1, spread, origin, vehicle.[[ScriptEvent:jointToWorldSpace|jointToWorldSpace]]( jointHandle, velocity ) );&lt;br /&gt;
 &lt;br /&gt;
         vehicle.[[ScriptEvent:applyImpulse|applyImpulse]]( origin, -feedback * vehicle.[[ScriptEvent:getJointAxis|getJointAxis]]( jointHandle, 0 ) );&lt;br /&gt;
         vehicle.[[ScriptEvent:playJointEffect|playJointEffect]]( muzzleFlashFX, jointHandle, 0 );&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt;( user == sys.[[ScriptEvent:getLocalPlayer|getLocalPlayer]]() ) {&lt;br /&gt;
             vehicle.[[ScriptEvent:playJointEffect|playJointEffect]]( muzzleSoundLocal, jointHandle, 0 );&lt;br /&gt;
         } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; {&lt;br /&gt;
             vehicle.[[ScriptEvent:playJointEffect|playJointEffect]]( muzzleSound, jointHandle, 0 );&lt;br /&gt;
         }&lt;br /&gt;
 &lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;thread&amp;lt;/span&amp;gt; ReloadSoundsThread();&lt;br /&gt;
     } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;// Gordon: FIXME: Play error sound/tooltip&amp;lt;/span&amp;gt;&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     GoToIdle();&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_weapon_sbc|vehicle_weapon_sbc]]::ReloadSoundsThread() {&lt;br /&gt;
 &lt;br /&gt;
     sys.[[ScriptEvent:wait|wait]]( 0.4f );&lt;br /&gt;
     vehicle.[[ScriptEvent:startSound|startSound]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;snd_reload_start&amp;quot;&amp;lt;/span&amp;gt;, SND_WEAPON_RELOAD );&lt;br /&gt;
     sys.[[ScriptEvent:wait|wait]]( 0.4f );&lt;br /&gt;
     vehicle.[[ScriptEvent:startSound|startSound]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;snd_casing&amp;quot;&amp;lt;/span&amp;gt;, SND_WEAPON_BRASS );&lt;br /&gt;
     sys.[[ScriptEvent:wait|wait]]( 0.9f );&lt;br /&gt;
     vehicle.[[ScriptEvent:startSound|startSound]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;snd_reload_done&amp;quot;&amp;lt;/span&amp;gt;, SND_WEAPON_RELOAD );&lt;br /&gt;
     sys.[[ScriptEvent:wait|wait]]( 1.f );&lt;br /&gt;
 }&lt;/div&gt;</summary>
		<author><name>Wizz</name></author>
		
	</entry>
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