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	<title>Script:Files:script/vehicles/weapons/law.script - Revision history</title>
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	<updated>2026-04-07T22:16:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Script:Files:script/vehicles/weapons/law.script&amp;diff=1850&amp;oldid=prev</id>
		<title>Wizz at 10:03, 5 November 2007</title>
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		<updated>2007-11-05T10:03:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;object&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_weapon_law|vehicle_weapon_law]] : [[ScriptClass:vehicle_weapon_base|vehicle_weapon_base]] {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;                    preinit();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;                    Fire();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;string&amp;lt;/span&amp;gt;    muzzleFlashFX;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;    jointHandle;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;    fireRate;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;    spread;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;    projectileIndex;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;    feedback;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;    currentWeaponIndex;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt;    velocity;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;    vehicle;&lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_weapon_law|vehicle_weapon_law]]::preinit() {&lt;br /&gt;
     projectileIndex        = GetEntityDef( [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;def_projectile&amp;quot;&amp;lt;/span&amp;gt; ) );&lt;br /&gt;
 &lt;br /&gt;
     vehicle                = [[ScriptEvent:getVehicle|getVehicle]]();&lt;br /&gt;
 &lt;br /&gt;
     muzzleFlashFX        = [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;muzzle_flash&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     fireRate            = [[ScriptEvent:getFloatKey|getFloatKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;fire_rate&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     spread                = [[ScriptEvent:getFloatKey|getFloatKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;spread&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     velocity            = [[ScriptEvent:getVectorKey|getVectorKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;velocity&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     feedback            = [[ScriptEvent:getFloatKey|getFloatKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;feedback&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_weapon_law|vehicle_weapon_law]]::Fire() {&lt;br /&gt;
     RemoveCharge();&lt;br /&gt;
 &lt;br /&gt;
     jointHandle = vehicle.[[ScriptEvent:getJointHandle|getJointHandle]]( [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;missile_pos&amp;quot;&amp;lt;/span&amp;gt; + currentWeaponIndex ) );&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; origin = vehicle.[[ScriptEvent:getJointPos|getJointPos]]( jointHandle );&lt;br /&gt;
 &lt;br /&gt;
     vehicle.[[ScriptEvent:launchMissileSimple|launchMissileSimple]]( user, vehicle, user.[[ScriptEvent:getEnemy|getEnemy]](), projectileIndex, -1, spread, origin, vehicle.[[ScriptEvent:jointToWorldSpace|jointToWorldSpace]]( jointHandle, velocity ) );&lt;br /&gt;
     vehicle.[[ScriptEvent:applyImpulse|applyImpulse]]( origin, -feedback * vehicle.[[ScriptEvent:getJointAxis|getJointAxis]]( jointHandle, 0 ) );&lt;br /&gt;
 &lt;br /&gt;
     vehicle.[[ScriptEvent:playJointEffect|playJointEffect]]( muzzleFlashFX, jointHandle, 0 );&lt;br /&gt;
 &lt;br /&gt;
     currentWeaponIndex++;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt;( currentWeaponIndex == [[ScriptEvent:getFloatKey|getFloatKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;num_missiles&amp;quot;&amp;lt;/span&amp;gt; ) ) {&lt;br /&gt;
         currentWeaponIndex = 0;&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     AddReFireDelay( fireRate );&lt;br /&gt;
 &lt;br /&gt;
     GoToIdle();&lt;br /&gt;
 }&lt;/div&gt;</summary>
		<author><name>Wizz</name></author>
		
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