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	<title>Script:Files:script/vehicles/weapons/gpmg twin.script - Revision history</title>
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	<updated>2026-04-07T18:53:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Script:Files:script/vehicles/weapons/gpmg_twin.script&amp;diff=1845&amp;oldid=prev</id>
		<title>Wizz at 10:02, 5 November 2007</title>
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		<updated>2007-11-05T10:02:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;object&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_weapon_gpmg_twin|vehicle_weapon_gpmg_twin]] : [[ScriptClass:vehicle_weapon_base|vehicle_weapon_base]] {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;                preinit();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;                init();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;                Fire();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;string&amp;lt;/span&amp;gt;                muzzleFlashFX;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;string&amp;lt;/span&amp;gt;                muzzleTracerFX;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;string&amp;lt;/span&amp;gt;                muzzleSound;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;                vehicle;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;                projectileIndex;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;                fireRate;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;                spread;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt;                velocity;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;                muzzleJoint1;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;                muzzleJoint2;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;                currentWeapon;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;boolean&amp;lt;/span&amp;gt;                fireAnim;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;                tracerCounter;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;                tracerInterval;&lt;br /&gt;
 &lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_weapon_gpmg_twin|vehicle_weapon_gpmg_twin]]::preinit() {&lt;br /&gt;
     muzzleFlashFX        = [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;muzzle_flash&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     muzzleTracerFX        = [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;muzzle_tracer&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     muzzleSound            = [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;muzzle_sound&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     projectileIndex        = GetEntityDef( [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;def_projectile&amp;quot;&amp;lt;/span&amp;gt; ) );&lt;br /&gt;
 &lt;br /&gt;
     vehicle                = [[ScriptEvent:getVehicle|getVehicle]]();&lt;br /&gt;
 &lt;br /&gt;
     muzzleJoint1        = vehicle.[[ScriptEvent:getJointHandle|getJointHandle]]( [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;muzzle_left&amp;quot;&amp;lt;/span&amp;gt; ) );&lt;br /&gt;
     muzzleJoint2        = vehicle.[[ScriptEvent:getJointHandle|getJointHandle]]( [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;muzzle_right&amp;quot;&amp;lt;/span&amp;gt; ) );&lt;br /&gt;
 &lt;br /&gt;
     fireAnim            = [[ScriptEvent:getFloatKey|getFloatKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;fire_anim&amp;quot;&amp;lt;/span&amp;gt; ) != 0;&lt;br /&gt;
 &lt;br /&gt;
     fireRate            = [[ScriptEvent:getFloatKey|getFloatKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;fire_rate&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     spread                = [[ScriptEvent:getFloatKey|getFloatKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;spread&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     velocity            = [[ScriptEvent:getVectorKey|getVectorKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;velocity&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     tracerCounter        = 0;&lt;br /&gt;
     tracerInterval        = 1;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;// sys.getEntityDefIntKey( projectileIndex, &amp;quot;tracer_interval&amp;quot; );	&amp;lt;/span&amp;gt;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_weapon_gpmg_twin|vehicle_weapon_gpmg_twin]]::init() {&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_weapon_gpmg_twin|vehicle_weapon_gpmg_twin]]::Fire() {&lt;br /&gt;
     currentWeapon++;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( currentWeapon == 2 ) {&lt;br /&gt;
         currentWeapon = 0;&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     RemoveCharge();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; jointHandle;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( currentWeapon == 0 ) {&lt;br /&gt;
         jointHandle = muzzleJoint1;&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt;( fireAnim ) {&lt;br /&gt;
             vehicle.[[ScriptEvent:playAnim|playAnim]]( ANIMCHANNEL_HEAD, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;fire_left&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
         }&lt;br /&gt;
     } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; {&lt;br /&gt;
         jointHandle = muzzleJoint2;&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt;( fireAnim ) {&lt;br /&gt;
             vehicle.[[ScriptEvent:playAnim|playAnim]]( ANIMCHANNEL_HEAD, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;fire_right&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
         }&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; forceTracer = TRACER_CHANCE;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( tracerInterval &amp;gt; 0 ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( tracerCounter % tracerInterval == 0 ) {&lt;br /&gt;
             forceTracer = TRACER_FORCE;&lt;br /&gt;
         }&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     vehicle.[[ScriptEvent:launchBullet|launchBullet]]( vehicle, vehicle, projectileIndex, spread, vehicle.[[ScriptEvent:getJointPos|getJointPos]]( jointHandle ), vehicle.[[ScriptEvent:jointToWorldSpace|jointToWorldSpace]]( jointHandle, velocity ), forceTracer, true );&lt;br /&gt;
     tracerCounter++;&lt;br /&gt;
 &lt;br /&gt;
     vehicle.[[ScriptEvent:playJointEffect|playJointEffect]]( muzzleFlashFX, jointHandle, 0 );&lt;br /&gt;
     vehicle.[[ScriptEvent:playJointEffect|playJointEffect]]( muzzleTracerFX, jointHandle, 0 );&lt;br /&gt;
     vehicle.[[ScriptEvent:playJointEffect|playJointEffect]]( muzzleSound, jointHandle, 0 );&lt;br /&gt;
 &lt;br /&gt;
     AddReFireDelay( fireRate );&lt;br /&gt;
 &lt;br /&gt;
     GoToIdle();&lt;br /&gt;
 }&lt;/div&gt;</summary>
		<author><name>Wizz</name></author>
		
	</entry>
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