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	<title>Script:Files:script/vehicles/cockpits/anansi.script - Revision history</title>
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	<updated>2026-04-07T18:53:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Script:Files:script/vehicles/cockpits/anansi.script&amp;diff=1858&amp;oldid=prev</id>
		<title>Wizz at 10:05, 5 November 2007</title>
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		<updated>2007-11-05T10:05:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;object&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_anansi_cockpit|vehicle_anansi_cockpit]] : [[ScriptClass:vehicle_basic_cockpit|vehicle_basic_cockpit]] {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;                OnEntered();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;                StickThread();&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_anansi_cockpit|vehicle_anansi_cockpit]]::OnEntered() {    &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;thread&amp;lt;/span&amp;gt; StickThread();&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:vehicle_anansi_cockpit|vehicle_anansi_cockpit]]::StickThread() {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; driver = myVehicle.[[ScriptEvent:getDriver|getDriver]]();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; oldAngles = driver.[[ScriptEvent:getUserCmdAngles|getUserCmdAngles]]();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;boolean&amp;lt;/span&amp;gt; playingFireAnim;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; newAngles;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; angleDiff;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; temp;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; stickAngles;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; stickJoint = [[ScriptEvent:getJointHandle|getJointHandle]]( [[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;joint_stick&amp;quot;&amp;lt;/span&amp;gt; ) );&lt;br /&gt;
 &lt;br /&gt;
     [[ScriptEvent:playCycle|playCycle]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;base&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;while&amp;lt;/span&amp;gt; ( true ) {&lt;br /&gt;
         driver = myVehicle.[[ScriptEvent:getDriver|getDriver]]();&lt;br /&gt;
 &lt;br /&gt;
         newAngles = oldAngles;&lt;br /&gt;
 &lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( driver != &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;$null_entity&amp;lt;/span&amp;gt; ) {&lt;br /&gt;
             &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( !driver.[[ScriptEvent:getButton|getButton]]( PK_TOPHAT ) ) {&lt;br /&gt;
                 newAngles = driver.[[ScriptEvent:getUserCmdAngles|getUserCmdAngles]]();&lt;br /&gt;
             }&lt;br /&gt;
 &lt;br /&gt;
             &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( driver.[[ScriptEvent:getButton|getButton]]( PK_ATTACK ) ) {&lt;br /&gt;
                 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( !playingFireAnim ) {&lt;br /&gt;
                     playingFireAnim = true;&lt;br /&gt;
                     [[ScriptEvent:playAnim|playAnim]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;fire&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
                 }&lt;br /&gt;
             } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; {&lt;br /&gt;
                 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( playingFireAnim ) {&lt;br /&gt;
                     playingFireAnim    = false;&lt;br /&gt;
                     [[ScriptEvent:playCycle|playCycle]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;base&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
                 }&lt;br /&gt;
             }&lt;br /&gt;
         }&lt;br /&gt;
 &lt;br /&gt;
         angleDiff_x = AngleDiff( newAngles_x, oldAngles_x );&lt;br /&gt;
         angleDiff_y = AngleDiff( newAngles_y, oldAngles_y );&lt;br /&gt;
 &lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( sys.[[ScriptEvent:fabs|fabs]]( angleDiff_x ) &amp;lt; sys.[[ScriptEvent:fabs|fabs]]( temp_x ) ) {&lt;br /&gt;
             temp_x = temp_x + ( ( angleDiff_x - temp_x ) * 0.02 );&lt;br /&gt;
         } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; {&lt;br /&gt;
             temp_x = temp_x + ( ( angleDiff_x - temp_x ) * 0.1 );&lt;br /&gt;
         }&lt;br /&gt;
 &lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( sys.[[ScriptEvent:fabs|fabs]]( angleDiff_y ) &amp;lt; sys.[[ScriptEvent:fabs|fabs]]( temp_y ) ) {&lt;br /&gt;
             temp_y = temp_y + ( ( angleDiff_y - temp_y ) * 0.02 );&lt;br /&gt;
         } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; {&lt;br /&gt;
             temp_y = temp_y + ( ( angleDiff_y - temp_y ) * 0.1 );&lt;br /&gt;
         }&lt;br /&gt;
 &lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( driver != &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;$null_entity&amp;lt;/span&amp;gt; ) {&lt;br /&gt;
             oldAngles = driver.[[ScriptEvent:getUserCmdAngles|getUserCmdAngles]]();&lt;br /&gt;
         }&lt;br /&gt;
 &lt;br /&gt;
         stickAngles_x = temp_x * 5.f;&lt;br /&gt;
         stickAngles_x = min( stickAngles_x, 10 );&lt;br /&gt;
         stickAngles_x = max( stickAngles_x, -10 );&lt;br /&gt;
 &lt;br /&gt;
         stickAngles_z = -temp_y * 5.f;&lt;br /&gt;
         stickAngles_z = min( stickAngles_z, 20 );&lt;br /&gt;
         stickAngles_z = max( stickAngles_z, -20 );&lt;br /&gt;
 &lt;br /&gt;
         [[ScriptEvent:setJointAngle|setJointAngle]]( stickJoint, JOINTMOD_WORLD, stickAngles );&lt;br /&gt;
 &lt;br /&gt;
         sys.[[ScriptEvent:waitFrame|waitFrame]]();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;/div&gt;</summary>
		<author><name>Wizz</name></author>
		
	</entry>
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