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	<title>Script:Files:script/player/player state machine husky.script - Revision history</title>
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	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.splashdamage.com/index.php?title=Script:Files:script/player/player_state_machine_husky.script&amp;diff=1742&amp;oldid=prev</id>
		<title>Wizz at 17:58, 2 November 2007</title>
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		<updated>2007-11-02T17:58:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;/***********************************************************************&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;This script contains any player state machine specific code for the husky.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;***********************************************************************/&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;#define&amp;lt;/span&amp;gt; HUSKY_SPEED_FAST 384.f&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;#define&amp;lt;/span&amp;gt; HUSKY_STATE_IDLE            0&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;#define&amp;lt;/span&amp;gt; HUSKY_STATE_IDLE_FAST        1&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;#define&amp;lt;/span&amp;gt; HUSKY_STATE_LEAN_LEFT        2&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;#define&amp;lt;/span&amp;gt; HUSKY_STATE_LEAN_RIGHT        3&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;#define&amp;lt;/span&amp;gt; HUSKY_STATE_LEAN_LEFT_FAST    4&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;#define&amp;lt;/span&amp;gt; HUSKY_STATE_LEAN_RIGHT_FAST    5&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;object&amp;lt;/span&amp;gt; [[ScriptClass:player|player]] {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        Torso_VehicleHusky();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        Legs_VehicleHusky();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        Torso_VehicleHusky_Idle();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        Torso_VehicleHusky_IdleFast();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        Torso_VehicleHusky_LeanLeft();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        Torso_VehicleHusky_LeanRight();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        Torso_VehicleHusky_LeanLeftFast();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        Torso_VehicleHusky_LeanRightFast();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        Legs_VehicleHusky_Idle();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        Legs_VehicleHusky_IdleFast();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        Legs_VehicleHusky_LeanLeft();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        Legs_VehicleHusky_LeanRight();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        Legs_VehicleHusky_LeanLeftFast();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;        Legs_VehicleHusky_LeanRightFast();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;        HuskyCalcState();&lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; [[ScriptClass:player|player]]::HuskyCalcState() {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; vehicle = [[ScriptEvent:getVehicle|getVehicle]]();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( vehicle != &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;$null_entity&amp;lt;/span&amp;gt; ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; speed = vehicle.[[ScriptEvent:getLinearVelocity|getLinearVelocity]]() * vehicle.[[ScriptEvent:getWorldAxis|getWorldAxis]]( 0 );&lt;br /&gt;
 &lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( vehicle.vGetSteerScale() &amp;lt;= -0.4 ) {&lt;br /&gt;
             &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( speed &amp;gt; HUSKY_SPEED_FAST ) {&lt;br /&gt;
                 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; HUSKY_STATE_LEAN_LEFT_FAST;&lt;br /&gt;
             }&lt;br /&gt;
             &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; HUSKY_STATE_LEAN_LEFT;&lt;br /&gt;
         }&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( vehicle.vGetSteerScale() &amp;gt;= 0.4 ) {&lt;br /&gt;
             &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( speed &amp;gt; HUSKY_SPEED_FAST ) {&lt;br /&gt;
                 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; HUSKY_STATE_LEAN_RIGHT_FAST;&lt;br /&gt;
             }&lt;br /&gt;
             &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; HUSKY_STATE_LEAN_RIGHT;&lt;br /&gt;
         }&lt;br /&gt;
 &lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( speed &amp;gt; HUSKY_SPEED_FAST ) {&lt;br /&gt;
             &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; HUSKY_STATE_IDLE_FAST;&lt;br /&gt;
         }&lt;br /&gt;
     }&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; HUSKY_STATE_IDLE;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:player|player]]::Torso_VehicleHusky() {&lt;br /&gt;
     [[ScriptEvent:animState|animState]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Torso_VehicleHusky_Idle&amp;quot;&amp;lt;/span&amp;gt;, 6 );&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:player|player]]::Legs_VehicleHusky() {&lt;br /&gt;
     [[ScriptEvent:animState|animState]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Legs_VehicleHusky_Idle&amp;quot;&amp;lt;/span&amp;gt;, 6 );&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:player|player]]::Torso_VehicleHusky_IdleFast() {&lt;br /&gt;
     [[ScriptEvent:playCycle|playCycle]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;husky_rider_stand_centre_idle&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;while&amp;lt;/span&amp;gt; ( true ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; newstate = HuskyCalcState();&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_RIGHT || newstate == HUSKY_STATE_LEAN_LEFT || newstate == HUSKY_STATE_IDLE ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Torso_VehicleHusky_Idle&amp;quot;&amp;lt;/span&amp;gt;, 6 );&lt;br /&gt;
         }&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_LEFT_FAST ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Torso_VehicleHusky_LeanLeftFast&amp;quot;&amp;lt;/span&amp;gt;, 6 );&lt;br /&gt;
         }&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_RIGHT_FAST ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Torso_VehicleHusky_LeanRightFast&amp;quot;&amp;lt;/span&amp;gt;, 6 );&lt;br /&gt;
         }&lt;br /&gt;
         sys.[[ScriptEvent:waitFrame|waitFrame]]();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:player|player]]::Torso_VehicleHusky_Idle() {&lt;br /&gt;
     [[ScriptEvent:playCycle|playCycle]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;husky_rider_centre_idle&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;while&amp;lt;/span&amp;gt; ( true ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; newstate = HuskyCalcState();&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_RIGHT_FAST || newstate == HUSKY_STATE_LEAN_LEFT_FAST || newstate == HUSKY_STATE_IDLE_FAST ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Torso_VehicleHusky_IdleFast&amp;quot;&amp;lt;/span&amp;gt;, 6 );&lt;br /&gt;
         }&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_LEFT ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Torso_VehicleHusky_LeanLeft&amp;quot;&amp;lt;/span&amp;gt;, 6 );&lt;br /&gt;
         }&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_RIGHT ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Torso_VehicleHusky_LeanRight&amp;quot;&amp;lt;/span&amp;gt;, 6 );&lt;br /&gt;
         }&lt;br /&gt;
         sys.[[ScriptEvent:waitFrame|waitFrame]]();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:player|player]]::Torso_VehicleHusky_LeanLeft() {&lt;br /&gt;
     [[ScriptEvent:playAnim|playAnim]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;husky_rider_turn_left&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;while&amp;lt;/span&amp;gt; ( true ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; newstate = HuskyCalcState();&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_LEFT_FAST ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Torso_VehicleHusky_LeanLeftFast&amp;quot;&amp;lt;/span&amp;gt;, 8 );&lt;br /&gt;
         } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate != HUSKY_STATE_LEAN_LEFT ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Torso_VehicleHusky_Idle&amp;quot;&amp;lt;/span&amp;gt;, 8 );&lt;br /&gt;
         }&lt;br /&gt;
         sys.[[ScriptEvent:waitFrame|waitFrame]]();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:player|player]]::Torso_VehicleHusky_LeanRight() {&lt;br /&gt;
     [[ScriptEvent:playAnim|playAnim]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;husky_rider_turn_right&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;while&amp;lt;/span&amp;gt; ( true ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; newstate = HuskyCalcState();&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_RIGHT_FAST ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Torso_VehicleHusky_LeanRightFast&amp;quot;&amp;lt;/span&amp;gt;, 8 );&lt;br /&gt;
         } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate != HUSKY_STATE_LEAN_RIGHT ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Torso_VehicleHusky_Idle&amp;quot;&amp;lt;/span&amp;gt;, 8 );&lt;br /&gt;
         }&lt;br /&gt;
         sys.[[ScriptEvent:waitFrame|waitFrame]]();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:player|player]]::Torso_VehicleHusky_LeanLeftFast() {&lt;br /&gt;
     [[ScriptEvent:playAnim|playAnim]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;husky_rider_stand_turn_left&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;while&amp;lt;/span&amp;gt; ( true ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; newstate = HuskyCalcState();&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_LEFT ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Torso_VehicleHusky_LeanLeft&amp;quot;&amp;lt;/span&amp;gt;, 8 );&lt;br /&gt;
         } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate != HUSKY_STATE_LEAN_LEFT_FAST ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Torso_VehicleHusky_Idle&amp;quot;&amp;lt;/span&amp;gt;, 8 );&lt;br /&gt;
         }&lt;br /&gt;
         sys.[[ScriptEvent:waitFrame|waitFrame]]();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:player|player]]::Torso_VehicleHusky_LeanRightFast() {&lt;br /&gt;
     [[ScriptEvent:playAnim|playAnim]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;husky_rider_stand_turn_right&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;while&amp;lt;/span&amp;gt; ( true ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; newstate = HuskyCalcState();&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_RIGHT ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Torso_VehicleHusky_LeanRight&amp;quot;&amp;lt;/span&amp;gt;, 8 );&lt;br /&gt;
         } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate != HUSKY_STATE_LEAN_RIGHT_FAST ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_TORSO, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Torso_VehicleHusky_Idle&amp;quot;&amp;lt;/span&amp;gt;, 8 );&lt;br /&gt;
         }&lt;br /&gt;
         sys.[[ScriptEvent:waitFrame|waitFrame]]();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:player|player]]::Legs_VehicleHusky_IdleFast() {&lt;br /&gt;
     [[ScriptEvent:playCycle|playCycle]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;husky_rider_stand_centre_idle&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;while&amp;lt;/span&amp;gt; ( true ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; newstate = HuskyCalcState();&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_RIGHT || newstate == HUSKY_STATE_LEAN_LEFT || newstate == HUSKY_STATE_IDLE ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Legs_VehicleHusky_Idle&amp;quot;&amp;lt;/span&amp;gt;, 6 );&lt;br /&gt;
         }&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_LEFT_FAST ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Legs_VehicleHusky_LeanLeftFast&amp;quot;&amp;lt;/span&amp;gt;, 6 );&lt;br /&gt;
         }&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_RIGHT_FAST ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Legs_VehicleHusky_LeanRightFast&amp;quot;&amp;lt;/span&amp;gt;, 6 );&lt;br /&gt;
         }&lt;br /&gt;
         sys.[[ScriptEvent:waitFrame|waitFrame]]();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:player|player]]::Legs_VehicleHusky_Idle() {&lt;br /&gt;
     [[ScriptEvent:playCycle|playCycle]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;husky_rider_centre_idle&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;while&amp;lt;/span&amp;gt; ( true ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; newstate = HuskyCalcState();&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_RIGHT_FAST || newstate == HUSKY_STATE_LEAN_LEFT_FAST || newstate == HUSKY_STATE_IDLE_FAST ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Legs_VehicleHusky_IdleFast&amp;quot;&amp;lt;/span&amp;gt;, 6 );&lt;br /&gt;
         }&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_LEFT ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Legs_VehicleHusky_LeanLeft&amp;quot;&amp;lt;/span&amp;gt;, 6 );&lt;br /&gt;
         }&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_RIGHT ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Legs_VehicleHusky_LeanRight&amp;quot;&amp;lt;/span&amp;gt;, 6 );&lt;br /&gt;
         }&lt;br /&gt;
         sys.[[ScriptEvent:waitFrame|waitFrame]]();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:player|player]]::Legs_VehicleHusky_LeanLeft() {&lt;br /&gt;
     [[ScriptEvent:playAnim|playAnim]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;husky_rider_turn_left&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;while&amp;lt;/span&amp;gt; ( true ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; newstate = HuskyCalcState();&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_LEFT_FAST ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Legs_VehicleHusky_LeanLeftFast&amp;quot;&amp;lt;/span&amp;gt;, 8 );&lt;br /&gt;
         } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate != HUSKY_STATE_LEAN_LEFT ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Legs_VehicleHusky_Idle&amp;quot;&amp;lt;/span&amp;gt;, 8 );&lt;br /&gt;
         }&lt;br /&gt;
         sys.[[ScriptEvent:waitFrame|waitFrame]]();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:player|player]]::Legs_VehicleHusky_LeanRight() {&lt;br /&gt;
     [[ScriptEvent:playAnim|playAnim]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;husky_rider_turn_right&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;while&amp;lt;/span&amp;gt; ( true ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; newstate = HuskyCalcState();&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_RIGHT_FAST ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Legs_VehicleHusky_LeanRightFast&amp;quot;&amp;lt;/span&amp;gt;, 8 );&lt;br /&gt;
         } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate != HUSKY_STATE_LEAN_RIGHT ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Legs_VehicleHusky_Idle&amp;quot;&amp;lt;/span&amp;gt;, 8 );&lt;br /&gt;
         }&lt;br /&gt;
         sys.[[ScriptEvent:waitFrame|waitFrame]]();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:player|player]]::Legs_VehicleHusky_LeanLeftFast() {&lt;br /&gt;
     [[ScriptEvent:playAnim|playAnim]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;husky_rider_stand_turn_left&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;while&amp;lt;/span&amp;gt; ( true ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; newstate = HuskyCalcState();&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_LEFT ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Legs_VehicleHusky_LeanLeft&amp;quot;&amp;lt;/span&amp;gt;, 8 );&lt;br /&gt;
         } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate != HUSKY_STATE_LEAN_LEFT_FAST ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Legs_VehicleHusky_Idle&amp;quot;&amp;lt;/span&amp;gt;, 8 );&lt;br /&gt;
         }&lt;br /&gt;
         sys.[[ScriptEvent:waitFrame|waitFrame]]();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; [[ScriptClass:player|player]]::Legs_VehicleHusky_LeanRightFast() {&lt;br /&gt;
     [[ScriptEvent:playAnim|playAnim]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;husky_rider_stand_turn_right&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;while&amp;lt;/span&amp;gt; ( true ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; newstate = HuskyCalcState();&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate == HUSKY_STATE_LEAN_RIGHT ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Legs_VehicleHusky_LeanRight&amp;quot;&amp;lt;/span&amp;gt;, 8 );&lt;br /&gt;
         } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( newstate != HUSKY_STATE_LEAN_RIGHT_FAST ) {&lt;br /&gt;
             [[ScriptEvent:animState|animState]]( ANIMCHANNEL_LEGS, &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;Legs_VehicleHusky_Idle&amp;quot;&amp;lt;/span&amp;gt;, 8 );&lt;br /&gt;
         }&lt;br /&gt;
         sys.[[ScriptEvent:waitFrame|waitFrame]]();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;/div&gt;</summary>
		<author><name>Wizz</name></author>
		
	</entry>
</feed>