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	<title>MakeMegaTexture - Revision history</title>
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	<updated>2026-06-10T05:28:58Z</updated>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=MakeMegaTexture&amp;diff=1543&amp;oldid=prev</id>
		<title>MoP at 13:27, 17 October 2007</title>
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		<updated>2007-10-17T13:27:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The '''MakeMegaTexture''' console command loads the tiles outputted by [[RenderLight]], then compiles and compresses them to generate the final [[MegaTexture]].&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|MakeMegaTexture}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Will always look for a single large TGA before looking for tiles. Make sure to clean out the directory first!&lt;br /&gt;
* Will use all tiles that sit in a folder (or try to). If you compile a large MegaTexture and a lower res one after, make sure to clean out the old tiles first!&lt;br /&gt;
* The output file is in megatextures/mapname_lit.mega&lt;br /&gt;
* Options&lt;br /&gt;
** Best quality: enables the use of compression&lt;br /&gt;
** Luminance, Chrominance, Alpha error:&lt;br /&gt;
*** The smaller these values, the bigger the final MegaTexture and the better the quality. A balance between size and quality must be found by adjusting these values. &lt;br /&gt;
*** Typically, Luminance will be a smaller value than Chrominance, which will be smaller than Alpha. Since we've been using 4 channel megatextures, our starting value has usually been -q 40 60 80, which produces approximately 500-600mb megatextures for most temperate maps. More arid maps usually compress better.&lt;br /&gt;
*** Same as '''-q &amp;lt;lum&amp;gt; &amp;lt;chrom&amp;gt; &amp;lt;alpha&amp;gt;''' on the command line&lt;br /&gt;
*** The alpha value is still required, but not used, when generating 3 channel MegaTextures&lt;br /&gt;
** Baked Lighting&lt;br /&gt;
*** Same as '''-rgb''' on the command line. &lt;br /&gt;
*** If this is used, renderLight must have been run using '''-preMulLighting'''&lt;br /&gt;
*** This has only just gone in, so we don't have much experience using it - please let the programming team know of any issues you find.&lt;br /&gt;
&lt;br /&gt;
[[Category:Art]]&lt;br /&gt;
[[Category:Level Design]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MoP</name></author>
		
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