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	<id>https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=GUIs%3A_Properties</id>
	<title>GUIs: Properties - Revision history</title>
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	<updated>2026-06-10T13:04:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=GUIs:_Properties&amp;diff=3284&amp;oldid=prev</id>
		<title>JRAD at 12:27, 21 November 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=GUIs:_Properties&amp;diff=3284&amp;oldid=prev"/>
		<updated>2007-11-21T12:27:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:27, 21 November 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Admin properties - Used in the admin system tab in the limbo menu for enabling/disabling lists/buttons for the local player.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Admin properties - Used in the admin system tab in the limbo menu for enabling/disabling lists/buttons for the local player.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Global properties - Communicating with the game scripts.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Global properties - Communicating with the game scripts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* SDNet properties - Used for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the server browser in the main menu&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* SDNet properties - Used for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;session and account management&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Player Properties ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Player Properties ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JRAD</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=GUIs:_Properties&amp;diff=3251&amp;oldid=prev</id>
		<title>JRAD: /* SDNet Properties */</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=GUIs:_Properties&amp;diff=3251&amp;oldid=prev"/>
		<updated>2007-11-21T10:58:39Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;SDNet Properties&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:58, 21 November 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l117&quot; &gt;Line 117:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== SDNet Properties ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== SDNet Properties ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SDNet properties are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only used by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main menu&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SDNet properties are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;related to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;current user&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:GUIs]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:GUIs]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JRAD</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=GUIs:_Properties&amp;diff=1488&amp;oldid=prev</id>
		<title>192.168.0.142 at 10:34, 16 October 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=GUIs:_Properties&amp;diff=1488&amp;oldid=prev"/>
		<updated>2007-10-16T10:34:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;== Overview ==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Global properties can be accessed from anywhere in the GUI and is used for communicating with the gamecode and game scripts.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|GUIs: Properties}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The global properties have been grouped together into a few groups:&lt;br /&gt;
* Player properties - Anything relating to the player.&lt;br /&gt;
* Limbo properties - Limbo menu properties should only used in the limbo menu.&lt;br /&gt;
* Admin properties - Used in the admin system tab in the limbo menu for enabling/disabling lists/buttons for the local player.&lt;br /&gt;
* Global properties - Communicating with the game scripts.&lt;br /&gt;
* SDNet properties - Used for the server browser in the main menu.&lt;br /&gt;
&lt;br /&gt;
== Player Properties ==&lt;br /&gt;
These properties are always read only and are always related to the local player or the local view player (the one you're spectating), see the [[PlayerProperties|reference]] for the specifics and a description for each of the properties&lt;br /&gt;
&lt;br /&gt;
The type of properties found in this category are:&lt;br /&gt;
* Player - Health, view direction, XP, spectating, is dead, etc.&lt;br /&gt;
* Vehicle - in a vehicle, in siege mode, in third person, vehicle has been EMPed, etc.&lt;br /&gt;
* Weapon/Damage - ammo in clip, total ammo, last kill message,&lt;br /&gt;
* Fireteam/Missons - Last task received, task status, in a fireteam, is fireteam leader, etc.&lt;br /&gt;
* Match/Team - Team name, winning time, in warmup, current match time, etc.&lt;br /&gt;
* Voting properties&lt;br /&gt;
* Tooltip properties&lt;br /&gt;
&lt;br /&gt;
'''Example''':&lt;br /&gt;
&lt;br /&gt;
The health bar is set like this (in ''guis/game/hud/hud.gui''), the position property will continually be updated whenever the player health updates.&lt;br /&gt;
 windowDef healthFill {&lt;br /&gt;
 	type progress;&lt;br /&gt;
 	properties {&lt;br /&gt;
 		float 	position = player.health / player.maxHealth;&lt;br /&gt;
 		...&lt;br /&gt;
 	}&lt;br /&gt;
 	...&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== Limbo Properties ==&lt;br /&gt;
These properties are always read only. See the [[LimboProperties|limbo propereties reference]] for a reference of all the limbo properties.&lt;br /&gt;
&lt;br /&gt;
'''Example''':&lt;br /&gt;
Whenever the limbo menu (in ''guis/game/limbo/limbo.gui'') is activated it saves the current team and class selection among other things:&lt;br /&gt;
 gui limbo {&lt;br /&gt;
 	...&lt;br /&gt;
 	events {&lt;br /&gt;
 		onActivate {&lt;br /&gt;
 			...&lt;br /&gt;
 			// Read the immediate value of limbo.teamName.&lt;br /&gt;
 			teamSelection 		= immediate( limbo.teamName );&lt;br /&gt;
 			if( icompare( teamSelection, &amp;quot;spec&amp;quot; ) == false ) {&lt;br /&gt;
 				lastTeamSelection	= immediate( teamSelection );&lt;br /&gt;
 			}&lt;br /&gt;
 &lt;br /&gt;
 			// Save the current class selection for the player.&lt;br /&gt;
 			classSelection 		= limbo.role;&lt;br /&gt;
 			...&lt;br /&gt;
 		}&lt;br /&gt;
 		...&lt;br /&gt;
 	}&lt;br /&gt;
 	...&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== Admin Properties ==&lt;br /&gt;
These properties are always read only. See the [[AdminProperties|admin propereties reference]] for a reference of all the admin properties.&lt;br /&gt;
&lt;br /&gt;
'''Example''':&lt;br /&gt;
&lt;br /&gt;
The visibility of the bot options in the admin menu (in ''guis/game/limbo/tabpages/admin.include'') depends on if the ''admin.canAdjustBots'' property is true.&lt;br /&gt;
 windowDef lytPlayComp {&lt;br /&gt;
 	type layoutVertical;&lt;br /&gt;
 	properties {&lt;br /&gt;
 		// Draw windows from bottom to top instead of top to bottom.&lt;br /&gt;
 		float flags = VLF_DRAW_REVERSED;&lt;br /&gt;
 		// Only visible if the player can adjust bot settings.&lt;br /&gt;
 		float visible = admin.canAdjustBots;&lt;br /&gt;
 		vec4 margins = 0, 0, 0, 0;&lt;br /&gt;
 		rect rect = 0, 0, gui.lytBotCommands.rect.w - $evalfloat( 2 * PADDING ), 100;&lt;br /&gt;
 	}&lt;br /&gt;
 	// Include all the bot settings.&lt;br /&gt;
 	#include &amp;lt;guis/common/bots.include&amp;gt;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== Global Properties ==&lt;br /&gt;
Found in ''guis/globals.gui'' these are mainly used for communicating between GUIs and to the game scripts. They may be set/modified from either the GUIs, gamecode or the game scripts.&lt;br /&gt;
&lt;br /&gt;
There are a few categories of global properties:&lt;br /&gt;
* ''game'' - game is running or not&lt;br /&gt;
* ''gameHud'' - Many properties related to updating the HUD, updated from the game scripts.&lt;br /&gt;
* ''mcpObjective'' - MCP objective  properties, updated from the game scripts.&lt;br /&gt;
* ''constructObjective'' - Constructible objective properties, updated from the game scripts.&lt;br /&gt;
* ''hackObjective'' - Hack objective properties, updated from the game scripts.&lt;br /&gt;
* ''docObjective'' - Carryable item objective properties, updated from the game scripts.&lt;br /&gt;
* ''goalObjective'' - Carryable item goal objective properties, updated from the game scripts.&lt;br /&gt;
* ''flyerhiveObjective'' - Flyer drone objective properties, updated from the game scripts.&lt;br /&gt;
* ''destroyObjective'' - Destructible objective properties, updated from the game scripts.&lt;br /&gt;
* ''weapons'' - Some weapon related properties like charge, is cooling, etc. Updated from the game scripts.&lt;br /&gt;
* ''armTool'' - arming tool. Updated from the game scripts.&lt;br /&gt;
* ''charge'' - Charge timer, updated from the game scripts.&lt;br /&gt;
* ''deployables'' - Deployable information, updated from the game scripts.&lt;br /&gt;
* ''vehicles'' - Vehicle information, updated from the game scripts.&lt;br /&gt;
* ''mapinfo'' - map/objective information updated by the game scripts.&lt;br /&gt;
* ''progressBar'' - Progress bar when liberating/arming/hacking, etc. Updated by the game scripts.&lt;br /&gt;
* ''messageBox'' - Used for messages boxes (connecting to a game, disconnected, etc.).&lt;br /&gt;
* ''introMovies'' - Intro movie properties.&lt;br /&gt;
* ''campaignInfo'' - Information about the campaign, updated from the gamecode.&lt;br /&gt;
&lt;br /&gt;
These properties may be accessed like this:&lt;br /&gt;
 globals.&amp;lt;category&amp;gt;.&amp;lt;property&amp;gt;&lt;br /&gt;
Like this used for checking if the data brain/briefcase is at home or not:&lt;br /&gt;
 if ( globals.docObjective.state == CARRYABLE_ITEM_HOME ) {&lt;br /&gt;
&lt;br /&gt;
''globals.gameHud.spawnHostActive'' is updated by the game scripts similar to this, where the GUI then makes sure to create/delete a notify icon on the HUD whenever the property changes:&lt;br /&gt;
 void spawn_host::OnSpawnPointSelected( float isDefault ) {&lt;br /&gt;
 	SetupCommandmapIcon();&lt;br /&gt;
 &lt;br /&gt;
 	sys.setGUIFloat( GUI_GLOBALS_HANDLE, &amp;quot;gameHud.spawnHostActive&amp;quot;, 1 );&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== SDNet Properties ==&lt;br /&gt;
SDNet properties are only used by the main menu.&lt;br /&gt;
&lt;br /&gt;
[[Category:GUIs]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>192.168.0.142</name></author>
		
	</entry>
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