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	<id>https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=GUIs</id>
	<title>GUIs - Revision history</title>
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	<updated>2026-04-08T03:47:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=GUIs&amp;diff=3226&amp;oldid=prev</id>
		<title>MoP: removed unused template</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=GUIs&amp;diff=3226&amp;oldid=prev"/>
		<updated>2007-11-15T14:01:38Z</updated>

		<summary type="html">&lt;p&gt;removed unused template&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:01, 15 November 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= GUI Scripting In &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Quake Wars &lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= GUI Scripting In &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ETQW &lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since Doom 3 there have been some major changes to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GUIs, Quake &lt;/del&gt;Wars still &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;support the &lt;/del&gt;Doom 3 style GUI scripts, but it has changed to become more event driven.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since Doom 3 there have been some major changes to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GUI system. Enemy Territory: QUAKE &lt;/ins&gt;Wars still &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;supports &lt;/ins&gt;Doom 3&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;style GUI scripts, but it has changed to become more event driven.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For GUI scripting we use [http://www.ultraedit.com/index.php?name=UE_MoreFeatures Ultra Edit 32] and [http://www.textpad.com Textpad] text editors, but any text editor can be used. A text editor that supports syntax highlighting is highly recommended. There is no GUI editor built into the game like there are for Doom 3 and Quake 4.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For GUI scripting we use [http://www.ultraedit.com/index.php?name=UE_MoreFeatures Ultra Edit 32] and [http://www.textpad.com Textpad] text editors, but any text editor can be used. A text editor that supports syntax highlighting is highly recommended. There is no GUI editor built into the game like there are for Doom 3 and Quake 4.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= GUI Folder =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= GUI Folder =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All the GUI files can be found in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;base/guis&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt;folder. The GUIs have the ''.gui'' extension, all templates can be found in files with the ''.include'' extension, and themes can be found in files with the ''.guitheme'' extension. Themes were used at some point for changing the color of the HUD depending on if the player was on GDF or Strogg.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All the GUI files can be found in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{filename|&lt;/ins&gt;base/guis&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;folder. The GUIs have the ''.gui'' extension, all templates can be found in files with the ''.include'' extension, and themes can be found in files with the ''.guitheme'' extension. Themes were used at some point for changing the color of the HUD depending on if the player was on GDF or Strogg.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The GUI folder:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The GUI folder:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Transitions =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Transitions =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{:GUIs: Transitions}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{:GUIs: Transitions}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= Templates =&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{:GUIs:Templates (GUIs)}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= List Enumerations =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= List Enumerations =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MoP</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=GUIs&amp;diff=1492&amp;oldid=prev</id>
		<title>192.168.0.142 at 10:49, 16 October 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=GUIs&amp;diff=1492&amp;oldid=prev"/>
		<updated>2007-10-16T10:49:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= GUI Scripting In Quake Wars =&lt;br /&gt;
Since Doom 3 there have been some major changes to the GUIs, Quake Wars still support the Doom 3 style GUI scripts, but it has changed to become more event driven.&lt;br /&gt;
&lt;br /&gt;
For GUI scripting we use [http://www.ultraedit.com/index.php?name=UE_MoreFeatures Ultra Edit 32] and [http://www.textpad.com Textpad] text editors, but any text editor can be used. A text editor that supports syntax highlighting is highly recommended. There is no GUI editor built into the game like there are for Doom 3 and Quake 4.&lt;br /&gt;
&lt;br /&gt;
* Event driven GUI.&lt;br /&gt;
* Multiple timelines per window possible.&lt;br /&gt;
* Multi-part materials reduces the number of windows needed.&lt;br /&gt;
* Template support.&lt;br /&gt;
* Global/player properties for gamecode and game script communication.&lt;br /&gt;
&lt;br /&gt;
Like in Doom 3 every window must have a unique name. A window property may be accessed from any other window by using gui.&amp;lt;windowname&amp;gt;.&amp;lt;propertyname&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Accessing properties from other windows:&lt;br /&gt;
 gui.dynamicRankIconFlash.backColor.a = transition( 0, 1, 500 );&lt;br /&gt;
&lt;br /&gt;
'''Data Types'''&lt;br /&gt;
&lt;br /&gt;
There has been the addition of a properties block and an events block. Properties may be defined within the properties, which can then be used in timelines or events. The types allowed in the GUIs are:&lt;br /&gt;
* float - a float property.&lt;br /&gt;
* handle - usually a material handle or localized text handle.&lt;br /&gt;
* vec2 - 2D vector.&lt;br /&gt;
* vec3 - 3D vector.&lt;br /&gt;
* vec4 / color / rect - 4D vector.&lt;br /&gt;
&lt;br /&gt;
For vectors:&lt;br /&gt;
* X may be accessed with .x/.r/.red/.left.&lt;br /&gt;
* Y with .y/.g/.green/.top.&lt;br /&gt;
* Z with .z/.b./.w/.blue/.width.&lt;br /&gt;
* W with .h/.a/.alpha/.height.&lt;br /&gt;
&lt;br /&gt;
= GUI Folder =&lt;br /&gt;
All the GUI files can be found in the ''base/guis'' folder. The GUIs have the ''.gui'' extension, all templates can be found in files with the ''.include'' extension, and themes can be found in files with the ''.guitheme'' extension. Themes were used at some point for changing the color of the HUD depending on if the player was on GDF or Strogg.&lt;br /&gt;
&lt;br /&gt;
The GUI folder:&lt;br /&gt;
&lt;br /&gt;
[[image:GUI Folder.jpg|GUI Folder]]&lt;br /&gt;
&lt;br /&gt;
* '''assets''' - all the assets used by the GUIs.&lt;br /&gt;
* '''common''' - Contains common templates and defines that can be used throughout the GUIs.&lt;br /&gt;
* '''demos''' - Demo making HUD.&lt;br /&gt;
* '''game''' - GUIs related to the game (player HUD, limbo menu, vehicle HUDs, weapon HUDs, etc.).&lt;br /&gt;
* '''loadscreen''' - Map loading GUIs.&lt;br /&gt;
* '''mainmenu''' - The main menu GUI and all the dialogs and components for it.&lt;br /&gt;
* '''maps''' - Map related GUIs (GUI consoles mainly).&lt;br /&gt;
* '''system''' - Event notification GUI (friends coming online for example).&lt;br /&gt;
* '''themes''' - Themes are defined here.&lt;br /&gt;
* '''tools''' - Unused.&lt;br /&gt;
* '''globals.gui''' - Global properties mainly used for communication between game scripts and GUI scripts.&lt;br /&gt;
* '''postprocess.gui''' - GUI post processing effects.&lt;br /&gt;
&lt;br /&gt;
= Event Based Scripting =&lt;br /&gt;
{{:GUIs: Event Based Scripting}}&lt;br /&gt;
&lt;br /&gt;
= Materials =&lt;br /&gt;
{{:GUIs: Materials}}&lt;br /&gt;
&lt;br /&gt;
= Transitions =&lt;br /&gt;
{{:GUIs: Transitions}}&lt;br /&gt;
&lt;br /&gt;
= Templates =&lt;br /&gt;
{{:GUIs:Templates (GUIs)}}&lt;br /&gt;
&lt;br /&gt;
= List Enumerations =&lt;br /&gt;
{{:GUIs: List Enumeration}}&lt;br /&gt;
&lt;br /&gt;
= Player, Limbo and Global Properties =&lt;br /&gt;
{{:GUIs: Properties}}&lt;br /&gt;
&lt;br /&gt;
= Timelines =&lt;br /&gt;
{{:GUIs: Timelines}}&lt;br /&gt;
&lt;br /&gt;
= Layouts =&lt;br /&gt;
{{:GUIs: Layouts}}&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
{{:GUIs: Notify Icon}}&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
{{:Reference (GUIs)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:GUIs]]&lt;/div&gt;</summary>
		<author><name>192.168.0.142</name></author>
		
	</entry>
</feed>