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	<id>https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=Entitykeys_worldspawn</id>
	<title>Entitykeys worldspawn - Revision history</title>
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	<updated>2026-04-08T13:12:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Entitykeys_worldspawn&amp;diff=3135&amp;oldid=prev</id>
		<title>Ducks: Initial version</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Entitykeys_worldspawn&amp;diff=3135&amp;oldid=prev"/>
		<updated>2007-11-08T14:25:45Z</updated>

		<summary type="html">&lt;p&gt;Initial version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{entitykey_var|gravity|gravity value for the level.}}&lt;br /&gt;
{{entitykey_var|_blocksize|Suggested value: 8192. Dmap always splits the BSP tree along the planes X&amp;amp;#61;_blocksize*n and Y&amp;amp;#61;_blocksize*n. Default _blocksize value is 1024. Increase the blocksize using larger powers of 2 to reduce compile times on very large maps with a low structural brush density.}} &lt;br /&gt;
{{entitykey_var|flight_ceiling_lower|The collective starts to falloff beyond this height.}}&lt;br /&gt;
{{entitykey_var|flight_ceiling_upper|The effect of the collective is zero at this height.}}&lt;/div&gt;</summary>
		<author><name>Ducks</name></author>
		
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