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	<id>https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=Entitykeys_trigger_multiple</id>
	<title>Entitykeys trigger multiple - Revision history</title>
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	<updated>2026-04-07T20:35:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Entitykeys_trigger_multiple&amp;diff=3132&amp;oldid=prev</id>
		<title>Ducks: Initial version</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Entitykeys_trigger_multiple&amp;diff=3132&amp;oldid=prev"/>
		<updated>2007-11-08T14:25:19Z</updated>

		<summary type="html">&lt;p&gt;Initial version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{entitykey_var|wait|seconds between triggerings.  Use '-1' to indicate one time only.}} &lt;br /&gt;
{{entitykey_var|random|wait variance.  trigger waits wait + or - random after firing targets before triggering again.}} &lt;br /&gt;
{{entitykey_var|delay|seconds to wait before firing after triggered.}} &lt;br /&gt;
{{entitykey_var|random_delay|delay variance.  trigger waits delay + or - random_delay before firing targets.}} &lt;br /&gt;
{{entitykey_var|call|script function to call when triggered.}} &lt;br /&gt;
{{entitykey_var|requires|item required in players inventory to fire.}} &lt;br /&gt;
{{entitykey_var|removeItem|if above item is removed from inventory when used.}} &lt;br /&gt;
{{entitykey_var|anyTouch|anything can touch it, players, mobs.}} &lt;br /&gt;
{{entitykey_var|noTouch|cannot be touched, must be triggered.}} &lt;br /&gt;
{{entitykey_var|triggerFirst|don't activate until triggered.}} &lt;br /&gt;
{{entitykey_var|noClient|can't be touched by players, but can be touched by other entities (func_activators, for instance).}}&lt;/div&gt;</summary>
		<author><name>Ducks</name></author>
		
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